Search found 178 matches

by Domarius
Fri May 14, 2004 3:54 am
Forum: Advanced Help
Topic: any idea about dynamic collisions???
Replies: 3
Views: 590

This should be in the beginners forum I think :)

Basically, you need to keep an array of all your active bullets (adding and deleting as nessecary).
You iterate through that array, and compare each bullet's bounding box with the player bounding box. If one overlaps, then a bullet has hit the player.
by Domarius
Fri May 14, 2004 3:50 am
Forum: Beginners Help
Topic: shadow
Replies: 5
Views: 541

Stencil buffer technique? If that is a technique. I know it draws the shadows on the last pass, because when I have my 3D game glasses on, anything that is actually 2D appears level with the screen, and in the Irrlicht demos with Shadows on, everything has depth, except the shadows are printed flat ...
by Domarius
Fri May 14, 2004 3:36 am
Forum: Beginners Help
Topic: weapon+md2 model???
Replies: 11
Views: 944

Which leaves you with the options of; Modelling a 'generic weapon' that your character holds, to represent all weapons, or Making some system where you can put a weapon in their hands using code - like making it so their hold the gun dead still as they do their run or walk animation, then you could ...
by Domarius
Fri May 14, 2004 3:22 am
Forum: Beginners Help
Topic: angle of polygon
Replies: 3
Views: 449

I think this thread should be in the General forum, because I think it's a general game programming question, rather than Irrlicht specific. http://echellon.hybd.net/issues/5/articles/circle/sincos.htm This is the best article on making "car" or "asteroids spaceship" movement I'v...
by Domarius
Fri May 14, 2004 3:13 am
Forum: Beginners Help
Topic: Particles and particle systems
Replies: 22
Views: 2510

Ah okay sorry, I missed that part of your post. Looks like you found a bug I guess.
by Domarius
Fri May 14, 2004 3:10 am
Forum: Open Discussion and Dev Announcements
Topic: Quake2 vs Irrlicht
Replies: 36
Views: 3426

Aaaaaaaaaaaaaah yes. OO programming. Well, I might remind you: writing games totally object oriented isn't that good decision... there are times when OO comes handy, but there are times when it's just wasting the memory for things it wouldn't really need. So while OO is good, it's good to know when...
by Domarius
Wed May 12, 2004 2:28 pm
Forum: Beginners Help
Topic: 3ds question?
Replies: 11
Views: 539

Hm, thanks for pointing that out - but the reason I beleive that is because Irrlicht also does nasty stuff to md2's. Check out hellow world example it uses over 20 megs of memory for a 500k file. The reason behind this is irrlicht is storing full vertex coords basicalyl for every frame (along with n...
by Domarius
Wed May 12, 2004 2:22 pm
Forum: Beginners Help
Topic: .obj files
Replies: 2
Views: 207

Regarding 2., I would have thought you do this in a 3D modelling program.
by Domarius
Wed May 12, 2004 2:20 pm
Forum: Beginners Help
Topic: Combo box bug ???
Replies: 3
Views: 230

Heh, I don't know, but while you're waiting for a real answer, I just though you could make a work around - set it to the 'default' value that it was before the user clicked on it, if no other items were selected.
by Domarius
Wed May 12, 2004 2:19 pm
Forum: Beginners Help
Topic: Using DirectX Mesh with Irrlicht
Replies: 2
Views: 256

Have you searched the forum yet? There's a lot of info in the Beginner's and Advanced forums about .X models, and I dare say the other forums have info on it too. I vaguelly remember there being problems with Blender's version of .X files and Irrlicht. I also remember reading that Irrlicht doesn't l...
by Domarius
Wed May 12, 2004 2:16 pm
Forum: Beginners Help
Topic: textures - only 256 by me
Replies: 8
Views: 430

Actually, if you look at that thread in the "General Discussion" forum, "PACO JONES", here, http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=2238 they say that there is a bug with the way Irrilcht displays textures, and it diplays them at a lower texture quality. Changed th...
by Domarius
Wed May 12, 2004 6:00 am
Forum: Open Discussion and Dev Announcements
Topic: Quake2 vs Irrlicht
Replies: 36
Views: 3426

Quake2 was make in C?? Gah, programming in anything else other than an object oriented language is reason enough for me, when choosing products!
by Domarius
Wed May 12, 2004 5:55 am
Forum: Beginners Help
Topic: Particles and particle systems
Replies: 22
Views: 2510

Well you should pull apart the examples, because they have particles looking fine from all angles.
by Domarius
Wed May 12, 2004 5:54 am
Forum: Beginners Help
Topic: Maps
Replies: 7
Views: 454

You also don't need to use a Quake level. Irrlicht supports many file formats, including .3DS, check the website or the first example for more info.
by Domarius
Wed May 12, 2004 5:51 am
Forum: Beginners Help
Topic: 3ds question?
Replies: 11
Views: 539

There is a post on the advanced forum about 3DS meshs taking up huge amounts of memory, the more complex it is, so be careful. Monitor the memory usage of your program, with the task manager in windows (ctrl+alt+del) It's a bug (well, more an inefficiency) that Niko is working on. He's starting with...