Search found 178 matches

by Domarius
Tue May 11, 2004 4:05 am
Forum: Beginners Help
Topic: Why SpecialFX Demo is too slow?
Replies: 7
Views: 402

Hah, my machine is a P3-450, GeForce2, 384mb Ram, and the Special effects demo looks fine - same as the other examples (about 50 FPS).

You're using both the 'evil' technologies (AMD, and ATI, as opposed to Intel and nVidia) - maybe that's why :)

(Just kidding :) )
by Domarius
Tue May 11, 2004 3:51 am
Forum: Beginners Help
Topic: Diferences in OpenGL and Directx9
Replies: 3
Views: 362

WELL... When I compile the collision example (the one that draws triangles at whatever part of the level you point at, and lights up the 3 faeries.), I have to use OpenGL (cause DirectX won't work yet for me). The faeries are completley lit (as if lighting is disabled), so you don't see the differen...
by Domarius
Tue May 11, 2004 3:38 am
Forum: Beginners Help
Topic: Some questions, downsampling, sprite animation.
Replies: 12
Views: 913

It isn't possible to have textures not applying the power of two rule due to limits of the video card, not Irrlicht. Using 192 will still have a drop in texture quality due to it not being the power of two. It's something every 3D programmer has accepted and unfortunatly we will have to do the same...
by Domarius
Sat May 08, 2004 1:07 pm
Forum: Off-topic
Topic: Windows or Linux
Replies: 39
Views: 4336

As of now it's pretty close to 50%-50% so using DX8/9 would cut out half of the community :? Well, if you're targeting the people who've responded to this thread, then yes, but if we go by these global internet statistics here; http://www.w3schools.com/browsers/browsers_stats.asp we see that Window...
by Domarius
Sat May 08, 2004 7:07 am
Forum: Beginners Help
Topic: Some questions, downsampling, sprite animation.
Replies: 12
Views: 913

Re: Some questions, downsampling, sprite animation.

The next questions is sprite animation in 2d. I have a bitmap with frames of a sprite animation. Does IrrLicht support sprite animation and if so are there any timing options? Ideally, of course, all sprite animations should be framerate independent. Anyone have any tips on how this is done? There ...
by Domarius
Sat May 08, 2004 6:56 am
Forum: Beginners Help
Topic: Some questions, downsampling, sprite animation.
Replies: 12
Views: 913

So if I want to display a texture of size; let's say 640 x 144 or 192 x 768 I am out of luck Yep. 8) And you're going to find that's the case with pretty much every 3D engine out there, without some kind of additional layer that processes your image before it gets to the video card. Because; textur...
by Domarius
Fri May 07, 2004 2:45 am
Forum: Beginners Help
Topic: setPosition
Replies: 7
Views: 740

If the example works with the map that comes with Irrlicht, and doesn't work with your maps, then there must be something about your maps that it doesn't like. You're probably better off solving this problem at the map level, rather than trying to compensate with programming. You should look into th...
by Domarius
Fri May 07, 2004 2:37 am
Forum: Beginners Help
Topic: Little bomber men?
Replies: 3
Views: 339

Shouldn't this be in the general forum?

Have you looked into modelling them yourself? I can recommend some good free/cheap modelling programs.
by Domarius
Thu May 06, 2004 10:29 am
Forum: Beginners Help
Topic: DirextX8 crashes
Replies: 18
Views: 3452

You don't trust me, uh? :) Well, at least it worked perfectly for me. No, it's not that - I know it works because it's working for people like you. But I can't get it to work, and neither can Arras, so when he finds out what he's doing wrong, it might be the same thing I'm doing wrong, and I can fi...
by Domarius
Thu May 06, 2004 10:26 am
Forum: Beginners Help
Topic: Can we make mirror in Irrlicht ?
Replies: 2
Views: 336

If you look carefully at games that have mirrors in them, you'll see that it's just a trick, and not a true mirror that calculates what is visible in the mirror, and reflects it to the camera, which would be very costly to rendering time. First trick, is to just duplicate the room behind the mirror,...
by Domarius
Wed May 05, 2004 7:15 am
Forum: Advanced Help
Topic: Zooming camera?
Replies: 18
Views: 2640

Is this a C++ syntax misunderstanding? You need an object of type "ICameraSceneNode" to be instantiated. eg. 'ICameraSceneNode camera = scene.getCamera();' but don't type that, it most likley won't work - it's just my guess. You'll have to examine the scene object in the irrlicht help file...
by Domarius
Wed May 05, 2004 7:11 am
Forum: Advanced Help
Topic: Can you fade away characters?
Replies: 3
Views: 680

Also check the animator object thing (the one that is demonstrated in the Movement example) - it might be able to do it automatically (I haven't checked it myself).
by Domarius
Wed May 05, 2004 7:07 am
Forum: Beginners Help
Topic: DirextX8 crashes
Replies: 18
Views: 3452

Well post here if it works! I'd like to know.
by Domarius
Wed May 05, 2004 7:06 am
Forum: Beginners Help
Topic: Billboard transparency
Replies: 2
Views: 359

Generally speaking, you make a TIFF or TGA image with an alpha channel. When you load the image, the alpha channel will be applied (black areas are transparent, white areas are opaque). That's the typical way to do it with 3D games. I say 'generally speaking' since I'm new to Irrlicht and don't kno...
by Domarius
Tue May 04, 2004 2:54 am
Forum: Beginners Help
Topic: Cell shading
Replies: 24
Views: 3057

faissal wrote:...i didn't say that celshading is the only effect that would double the number of users...
I know, it was some other person who said that. I was aiming that post at them. Sorry for the confusion.