Search found 178 matches
- Wed Apr 28, 2004 5:44 am
- Forum: Beginners Help
- Topic: Cell shading
- Replies: 24
- Views: 3063
I noticed you started a new thread in the advanced forum on this (and justifiably too). I just merely wanted to add that yes, this is a very simple effect compared to true cel shading, which lets you control the number of shading levels, and their colours etc., but I just thought I'd let you know in...
- Wed Apr 28, 2004 2:17 am
- Forum: Beginners Help
- Topic: Need some C++/Irrlicht syntax help (used to Java)
- Replies: 9
- Views: 592
Man, thanks again Warui. Free downloadable textbooks?? I can't beleive it!! *downloads C++ vol 2* Well, it works (for the most part - now I have to figure out why faerie's bounding box isn't moving when her mesh does - another thread for another problem.) Thanks for the link to the textbook Warui. I...
- Tue Apr 27, 2004 5:02 am
- Forum: Beginners Help
- Topic: mapping in general
- Replies: 16
- Views: 1611
Not sure, but it sounds like you aren't sure how to map an object with a texture in the first place.
To do this, you need a 3D editor.
As always, I recommend the combination of
www.wings3d.com
LithUnwrap
CharacterFX,
for modelling, texturing, and animating, respectivley.
To do this, you need a 3D editor.
As always, I recommend the combination of
www.wings3d.com
LithUnwrap
CharacterFX,
for modelling, texturing, and animating, respectivley.
- Tue Apr 27, 2004 4:59 am
- Forum: Beginners Help
- Topic: looking for a free program like milkshape 3D to use irrlicht
- Replies: 4
- Views: 607
I reccomend www.wings3d.com, purely because of the awesome interface that lets you model even complex things very easily - BUT ITS ALSO FREE and a work in progress. But it does not texture or animate. For those, I hear that LithUnwrap (free) and CharacterFX (cheap) are excellect suppliments. And tha...
- Tue Apr 27, 2004 4:57 am
- Forum: Beginners Help
- Topic: Need some C++/Irrlicht syntax help (used to Java)
- Replies: 9
- Views: 592
- Tue Apr 27, 2004 4:48 am
- Forum: Beginners Help
- Topic: Cell shading
- Replies: 24
- Views: 3063
- Tue Apr 27, 2004 4:38 am
- Forum: Advanced Help
- Topic: Performance problems due to high RAM consumption
- Replies: 27
- Views: 4925
Oh okay - I didn't realise the problem was specific to different file formats, cause the original post is about 3DS, and then I saw that post about MD2, and then Homer reported the same problem when using the X format. So does this involve you optimising the 'usage' for each file format, till they d...
- Tue Apr 27, 2004 4:34 am
- Forum: Beginners Help
- Topic: Best way to output to the console window?
- Replies: 9
- Views: 572
- Tue Apr 27, 2004 4:34 am
- Forum: Beginners Help
- Topic: Need some C++/Irrlicht syntax help (used to Java)
- Replies: 9
- Views: 592
- Mon Apr 26, 2004 5:12 am
- Forum: Advanced Help
- Topic: Performance problems due to high RAM consumption
- Replies: 27
- Views: 4925
Niko, what do you think about this? Irrlicht also does nasty stuff to md2's. Check out hellow world example it uses over 20 megs of memory for a 500k file. The reason behind this is irrlicht is storing full vertex coords basicalyl for every frame (along with normals). The md2 format itself cuts out ...
- Mon Apr 26, 2004 5:08 am
- Forum: Advanced Help
- Topic: Performance problems due to high RAM consumption
- Replies: 27
- Views: 4925
- Mon Apr 26, 2004 4:58 am
- Forum: Beginners Help
- Topic: Best way to output to the console window?
- Replies: 9
- Views: 572
Best way to output to the console window?
Just want an easy way of making output, for testing purposes. I was doing it the old way, by using cout, but I had to use #include <iostream>, #include <stdlib.h> and "using namespace std;" which I noticed added a huge amount of compile time - 10 seconds with it, as opposed to 1 second wit...
- Mon Apr 26, 2004 4:55 am
- Forum: Beginners Help
- Topic: Need some C++/Irrlicht syntax help (used to Java)
- Replies: 9
- Views: 592
Need some C++/Irrlicht syntax help (used to Java)
Having some syntax problems I think. I'm new to C++ but experienced with Java, so I'm getting along for the most part, there are just a few things that are different that I don't understand. In this next line, I'm trying to draw sydney's bounding box (from her mesh). What's wrong with this line? IVi...
- Mon Apr 26, 2004 4:46 am
- Forum: Beginners Help
- Topic: Cell shading
- Replies: 24
- Views: 3063
Actually you might want to check out this really cool method of Cel shading before you embark on such an ambitios project. This form of cel shading works on pretty much any 3D graphics engine, and can be done using pretty much any 3D modeler. The effect is totally awesome, especially for how easy it...
- Mon Apr 26, 2004 4:40 am
- Forum: Beginners Help
- Topic: How do you build a room?
- Replies: 4
- Views: 392
Use a 3D editior.
www.wings3d.com is free but can only model - not texture or animate (yet).
Milkshape is a good allrounder.
www.wings3d.com is free but can only model - not texture or animate (yet).
Milkshape is a good allrounder.