Search found 178 matches

by Domarius
Wed Apr 28, 2004 5:44 am
Forum: Beginners Help
Topic: Cell shading
Replies: 24
Views: 3063

I noticed you started a new thread in the advanced forum on this (and justifiably too). I just merely wanted to add that yes, this is a very simple effect compared to true cel shading, which lets you control the number of shading levels, and their colours etc., but I just thought I'd let you know in...
by Domarius
Wed Apr 28, 2004 2:17 am
Forum: Beginners Help
Topic: Need some C++/Irrlicht syntax help (used to Java)
Replies: 9
Views: 592

Man, thanks again Warui. Free downloadable textbooks?? I can't beleive it!! *downloads C++ vol 2* Well, it works (for the most part - now I have to figure out why faerie's bounding box isn't moving when her mesh does - another thread for another problem.) Thanks for the link to the textbook Warui. I...
by Domarius
Tue Apr 27, 2004 5:02 am
Forum: Beginners Help
Topic: mapping in general
Replies: 16
Views: 1611

Not sure, but it sounds like you aren't sure how to map an object with a texture in the first place.

To do this, you need a 3D editor.
As always, I recommend the combination of
www.wings3d.com
LithUnwrap
CharacterFX,

for modelling, texturing, and animating, respectivley.
by Domarius
Tue Apr 27, 2004 4:59 am
Forum: Beginners Help
Topic: looking for a free program like milkshape 3D to use irrlicht
Replies: 4
Views: 607

I reccomend www.wings3d.com, purely because of the awesome interface that lets you model even complex things very easily - BUT ITS ALSO FREE and a work in progress. But it does not texture or animate. For those, I hear that LithUnwrap (free) and CharacterFX (cheap) are excellect suppliments. And tha...
by Domarius
Tue Apr 27, 2004 4:57 am
Forum: Beginners Help
Topic: Need some C++/Irrlicht syntax help (used to Java)
Replies: 9
Views: 592

Okay here's my 'collision' problem (which I still beleive to be a syntax thing, but it's possible that it isn't) for this line; if (sydney->getBoundingBox()->intersectsWithBox(faerie->getBoundingBox())) { printf("collision"); } I get this error: 178 \irrlicht-0.6\examples\1.HelloWorld\main...
by Domarius
Tue Apr 27, 2004 4:48 am
Forum: Beginners Help
Topic: Cell shading
Replies: 24
Views: 3063

Tyn wrote:The effect shown on the website is as good as XIII IMO, that's a good find.
Hell yeah. This technique blows me away every time I think about it - it's so simple, and so convincing.

Who'd have thought of encasing the model in a slightly larger, inverted, black version of itself??
by Domarius
Tue Apr 27, 2004 4:38 am
Forum: Advanced Help
Topic: Performance problems due to high RAM consumption
Replies: 27
Views: 4925

Oh okay - I didn't realise the problem was specific to different file formats, cause the original post is about 3DS, and then I saw that post about MD2, and then Homer reported the same problem when using the X format. So does this involve you optimising the 'usage' for each file format, till they d...
by Domarius
Tue Apr 27, 2004 4:34 am
Forum: Beginners Help
Topic: Best way to output to the console window?
Replies: 9
Views: 572

(That was me)
by Domarius
Tue Apr 27, 2004 4:34 am
Forum: Beginners Help
Topic: Need some C++/Irrlicht syntax help (used to Java)
Replies: 9
Views: 592

(That was me)
by Domarius
Mon Apr 26, 2004 5:12 am
Forum: Advanced Help
Topic: Performance problems due to high RAM consumption
Replies: 27
Views: 4925

Niko, what do you think about this? Irrlicht also does nasty stuff to md2's. Check out hellow world example it uses over 20 megs of memory for a 500k file. The reason behind this is irrlicht is storing full vertex coords basicalyl for every frame (along with normals). The md2 format itself cuts out ...
by Domarius
Mon Apr 26, 2004 5:08 am
Forum: Advanced Help
Topic: Performance problems due to high RAM consumption
Replies: 27
Views: 4925

Cool, Niko is here :)

Niko, are you able to load levels, meshs, etc, and NOT experience such huge RAM usage?

If so, then its possible for us to as well, if not, then I guess it's a bug and we'd have to wait for it to be fixed.
by Domarius
Mon Apr 26, 2004 4:58 am
Forum: Beginners Help
Topic: Best way to output to the console window?
Replies: 9
Views: 572

Best way to output to the console window?

Just want an easy way of making output, for testing purposes. I was doing it the old way, by using cout, but I had to use #include <iostream>, #include <stdlib.h> and "using namespace std;" which I noticed added a huge amount of compile time - 10 seconds with it, as opposed to 1 second wit...
by Domarius
Mon Apr 26, 2004 4:55 am
Forum: Beginners Help
Topic: Need some C++/Irrlicht syntax help (used to Java)
Replies: 9
Views: 592

Need some C++/Irrlicht syntax help (used to Java)

Having some syntax problems I think. I'm new to C++ but experienced with Java, so I'm getting along for the most part, there are just a few things that are different that I don't understand. In this next line, I'm trying to draw sydney's bounding box (from her mesh). What's wrong with this line? IVi...
by Domarius
Mon Apr 26, 2004 4:46 am
Forum: Beginners Help
Topic: Cell shading
Replies: 24
Views: 3063

Actually you might want to check out this really cool method of Cel shading before you embark on such an ambitios project. This form of cel shading works on pretty much any 3D graphics engine, and can be done using pretty much any 3D modeler. The effect is totally awesome, especially for how easy it...
by Domarius
Mon Apr 26, 2004 4:40 am
Forum: Beginners Help
Topic: How do you build a room?
Replies: 4
Views: 392

Use a 3D editior.

www.wings3d.com is free but can only model - not texture or animate (yet).

Milkshape is a good allrounder.