Search found 178 matches

by Domarius
Thu Aug 19, 2004 2:19 am
Forum: Beginners Help
Topic: Making Counter-Strike
Replies: 20
Views: 1668

If you're gonna make a CS clone , why don't you use the graphics engine CS was made with - Half Life? Half Life is already geared towards FPS games, so it will be easier, look better, and run faster. Irrlicht is an all-round graphics engine. You can make ANYTHING with it, but your type of game (say,...
by Domarius
Tue Jul 27, 2004 2:31 am
Forum: Beginners Help
Topic: How to make a model translucent, not transparent?
Replies: 3
Views: 476

Hm, I didn't think anyone payed that much attention to my posts - espeically since this is the first time I've posted here in months, cause I'm looking at another free graphics engine. But I still enjoy these forums. :) Well maybe the people on the Cshop forum do mean "additive blending". ...
by Domarius
Mon Jul 26, 2004 5:38 am
Forum: Beginners Help
Topic: How to make a model translucent, not transparent?
Replies: 3
Views: 476

Heh, I think you don't know what translucent means. www.dictionary.com A thing is translucent when it merely admits the passage of light, without enabling us to distinguish the color and outline of objects through it; it is transparent when we can clearly discern objects placed on the other side of ...
by Domarius
Fri Jun 18, 2004 9:20 am
Forum: Beginners Help
Topic: Poor Quality Pics and Non working buttons
Replies: 7
Views: 711

Make sure you use image sizes power of 2 (For example 256x256). You may also call IVideoDriver::setTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY, true); Exactly. If your picture dimensions aren't a power of 2, they get resized by the video card, and you get yucky pixels. Open up the textures folde...
by Domarius
Fri Jun 18, 2004 9:14 am
Forum: Advanced Help
Topic: Multiple terrain meshes
Replies: 3
Views: 640

I would be inclined to devise a way of specifically making the chunks as individual squares to begin with.

Your level editor could hide this, and make it seem like one continuous terrain.
by Domarius
Fri Jun 18, 2004 8:52 am
Forum: Advanced Help
Topic: Irrlict and *.max files as scrolling backgrounds
Replies: 2
Views: 542

Well, this isn't the way commercial games do it, so you shouldn't either. They make their own level data format, that consists of polygons generated when the level is compiled or loaded, and pre-built 3D files, like .3DS, .MD2, etc. In your case, I have 2 suggestions. Both will most likley require y...
by Domarius
Wed Jun 02, 2004 9:11 am
Forum: Open Discussion and Dev Announcements
Topic: Feature request: voxel landscapes?..
Replies: 14
Views: 3200

Cool - thanks for the links. I didn't know there was such a thing as "modern voxel engines".
Man, I can't wait to see this VoxLap demo :) *downloading*. Looking at these pages, I think voxels can still have their unique advantages, even if it doesn't look like Doom3.
by Domarius
Wed May 26, 2004 6:24 am
Forum: Beginners Help
Topic: need helpwith several things:
Replies: 17
Views: 1126

Judging from your first post, it sounds like you haven't been through the examples yet. Well you said you went through the techDemo but it's very complex. The examples actually step you through each process, just read the commenting in the code. There are tutorials on the website that are the same e...
by Domarius
Wed May 26, 2004 6:22 am
Forum: Beginners Help
Topic: ITerrainSceneNode troubles
Replies: 5
Views: 571

I thought the terrain renderer in Irrlicht is in a buggy stage anyway at the moment?
by Domarius
Wed May 26, 2004 6:21 am
Forum: Beginners Help
Topic: Loading 3ds files modeled with OpenFX
Replies: 1
Views: 267

At the moment, Irrlicht is very picky about it's model formats. .X format is your best bet at the moment. Niko is focusing on making it work properly before all the others, because it is the most appropriate gaming format. Otherwise, try using a combination of programs to make a file Irrlicht will b...
by Domarius
Tue May 25, 2004 7:50 am
Forum: Advanced Help
Topic: Performance problems due to high RAM consumption
Replies: 27
Views: 4916

Yeah well, comparing Irrlicht, an all rounder engine, made by one guy, as a hobby in his spare time, to a commercial engine, focused on a specific game type, made by a team of proffessionals who are being paid to do so, is pretty pointless. What IS a good bench mark, is that my 'crappy' computer, do...
by Domarius
Mon May 24, 2004 10:36 am
Forum: Beginners Help
Topic: 3DS strange problem
Replies: 2
Views: 340

Do you have the same problem with other 3DS files? If no, then try making a simple version of it, try it, add more things, try it again, till you re-produce the problem, and you may have a better idea, or help us get a better idea, of what's causing the problem. Same principal for trying different 3...
by Domarius
Mon May 24, 2004 10:29 am
Forum: Beginners Help
Topic: Bounding boxes dont follow nodes?
Replies: 15
Views: 3106

so I did the transformedboundingbox thing, and I still have the exact same problem -- the box will be attached to the most-recently-created node that's visible -- except NOW, the box floats way off behind and below whichever node it's attached to, which makes it even less useful. :( Also, for some ...
by Domarius
Fri May 21, 2004 11:55 am
Forum: Open Discussion and Dev Announcements
Topic: Quake2 vs Irrlicht
Replies: 36
Views: 3422

AssiDragon, if you can manage C on your own, that's fine. But that's a very specific case. Teams of programmers will preffer OOP because they can work together more easily using it. And I also support Niko's choice to focuse on .X support for now - it's easily the most 'bang for your buck' in terms ...
by Domarius
Fri May 21, 2004 11:48 am
Forum: Beginners Help
Topic: Bounding boxes dont follow nodes?
Replies: 15
Views: 3106

You use getTransformedBoundingBox, instead of getBoundingBox, simple. (read the help :) )