If you're gonna make a CS clone , why don't you use the graphics engine CS was made with - Half Life? Half Life is already geared towards FPS games, so it will be easier, look better, and run faster.
Irrlicht is an all-round graphics engine. You can make ANYTHING with it, but your type of game (say ...
Search found 178 matches
- Thu Aug 19, 2004 2:19 am
- Forum: Beginners Help
- Topic: Making Counter-Strike
- Replies: 20
- Views: 3002
- Tue Jul 27, 2004 2:31 am
- Forum: Beginners Help
- Topic: How to make a model translucent, not transparent?
- Replies: 3
- Views: 787
- Mon Jul 26, 2004 5:38 am
- Forum: Beginners Help
- Topic: How to make a model translucent, not transparent?
- Replies: 3
- Views: 787
- Fri Jun 18, 2004 9:20 am
- Forum: Beginners Help
- Topic: Poor Quality Pics and Non working buttons
- Replies: 7
- Views: 1171
- Fri Jun 18, 2004 9:14 am
- Forum: Advanced Help
- Topic: Multiple terrain meshes
- Replies: 3
- Views: 969
- Fri Jun 18, 2004 8:52 am
- Forum: Advanced Help
- Topic: Irrlict and *.max files as scrolling backgrounds
- Replies: 2
- Views: 666
Well, this isn't the way commercial games do it, so you shouldn't either.
They make their own level data format, that consists of polygons generated when the level is compiled or loaded, and pre-built 3D files, like .3DS, .MD2, etc.
In your case, I have 2 suggestions. Both will most likley require ...
They make their own level data format, that consists of polygons generated when the level is compiled or loaded, and pre-built 3D files, like .3DS, .MD2, etc.
In your case, I have 2 suggestions. Both will most likley require ...
- Wed Jun 02, 2004 9:11 am
- Forum: Open Discussion and Dev Announcements
- Topic: Feature request: voxel landscapes?..
- Replies: 14
- Views: 3563
- Wed May 26, 2004 6:24 am
- Forum: Beginners Help
- Topic: need helpwith several things:
- Replies: 17
- Views: 2184
Judging from your first post, it sounds like you haven't been through the examples yet. Well you said you went through the techDemo but it's very complex.
The examples actually step you through each process, just read the commenting in the code. There are tutorials on the website that are the same ...
The examples actually step you through each process, just read the commenting in the code. There are tutorials on the website that are the same ...
- Wed May 26, 2004 6:22 am
- Forum: Beginners Help
- Topic: ITerrainSceneNode troubles
- Replies: 5
- Views: 841
- Wed May 26, 2004 6:21 am
- Forum: Beginners Help
- Topic: Loading 3ds files modeled with OpenFX
- Replies: 1
- Views: 418
At the moment, Irrlicht is very picky about it's model formats.
.X format is your best bet at the moment. Niko is focusing on making it work properly before all the others, because it is the most appropriate gaming format.
Otherwise, try using a combination of programs to make a file Irrlicht will ...
.X format is your best bet at the moment. Niko is focusing on making it work properly before all the others, because it is the most appropriate gaming format.
Otherwise, try using a combination of programs to make a file Irrlicht will ...
- Tue May 25, 2004 7:50 am
- Forum: Advanced Help
- Topic: Performance problems due to high RAM consumption
- Replies: 27
- Views: 6826
- Mon May 24, 2004 10:36 am
- Forum: Beginners Help
- Topic: 3DS strange problem
- Replies: 2
- Views: 533
Do you have the same problem with other 3DS files?
If no, then try making a simple version of it, try it, add more things, try it again, till you re-produce the problem, and you may have a better idea, or help us get a better idea, of what's causing the problem.
Same principal for trying different ...
If no, then try making a simple version of it, try it, add more things, try it again, till you re-produce the problem, and you may have a better idea, or help us get a better idea, of what's causing the problem.
Same principal for trying different ...
- Mon May 24, 2004 10:29 am
- Forum: Beginners Help
- Topic: Bounding boxes dont follow nodes?
- Replies: 15
- Views: 3740
so I did the transformedboundingbox thing, and I still have the exact same problem -- the box will be attached to the most-recently-created node that's visible -- except NOW, the box floats way off behind and below whichever node it's attached to, which makes it even less useful. :(
Also, for some ...
Also, for some ...
- Fri May 21, 2004 11:55 am
- Forum: Open Discussion and Dev Announcements
- Topic: Quake2 vs Irrlicht
- Replies: 36
- Views: 4967
AssiDragon, if you can manage C on your own, that's fine. But that's a very specific case. Teams of programmers will preffer OOP because they can work together more easily using it.
And I also support Niko's choice to focuse on .X support for now - it's easily the most 'bang for your buck' in terms ...
And I also support Niko's choice to focuse on .X support for now - it's easily the most 'bang for your buck' in terms ...
- Fri May 21, 2004 11:48 am
- Forum: Beginners Help
- Topic: Bounding boxes dont follow nodes?
- Replies: 15
- Views: 3740