Search found 7 matches

by BiggerStaff
Sat Jun 05, 2004 10:02 pm
Forum: Advanced Help
Topic: Large outdoor world compositing tool
Replies: 17
Views: 2561

getting there

Hey guys, Yeah - sorry, I think a week was perhaps a little optimistic. It's going well, I've implemented selection and a camera/mouse system which I think works quite well. I need to rig together actually moving objects around and a simple file format, and then I'll have a basic framework which I c...
by BiggerStaff
Fri May 21, 2004 12:59 pm
Forum: Advanced Help
Topic: Large outdoor world compositing tool
Replies: 17
Views: 2561

Haha! Thought that would get asked sooner or later ;) Well, I hope to have a basic version up and running in about a week. To my mind, the first stage is actually the most fiddly (cameras, node picking, moving stuff around etc) - all the other stuff such as markers, moving multiple objects and so on...
by BiggerStaff
Thu May 20, 2004 7:46 am
Forum: Advanced Help
Topic: Large outdoor world compositing tool
Replies: 17
Views: 2561

Yes - I intend to implement some sort of system for dividing it up so that only local areas are loaded as the player moves around, in the sort of stepping-stone manner you mentioned. That may well be part of the LoadOutdoorFile function which you import into your own project, where you can specify t...
by BiggerStaff
Tue May 18, 2004 1:51 pm
Forum: Advanced Help
Topic: Large outdoor world compositing tool
Replies: 17
Views: 2561

That's the idea

do i place the tree's or fences or what ever with a gui like drag & drop? Yeah - that's the idea. Using Irrlicht's GUI stuff, obviously. You spawn your objects and then move them around with a 3D widget (like in Maya, for instance), until you're happy with where they are. The other nice thing a...
by BiggerStaff
Tue May 18, 2004 12:06 pm
Forum: Advanced Help
Topic: Large outdoor world compositing tool
Replies: 17
Views: 2561

Large outdoor world compositing tool

hope this is the right forum for this - I know it's technically a project announcement, but I'd like to pick your brains about how to do it before I get stuck in ;) There's been a lot of interest in making large, outdoor worlds with irrlicht, for which bsp's aren't really appropriate. As I myself am...
by BiggerStaff
Tue Mar 16, 2004 2:25 pm
Forum: Beginners Help
Topic: using heightmaps
Replies: 1
Views: 422

using heightmaps

Hiya, I've managed to create a terrain by loading up a heightmap from an image file, but is there a way to specify how large each segment should be? I want to end up with a large but more angular terrain, rather than a smaller, incredibly detailed terrain. Is there a way to do this? Or should I just...
by BiggerStaff
Sat Mar 13, 2004 7:01 pm
Forum: Beginners Help
Topic: Texturing Worlds
Replies: 4
Views: 855

Texturing Worlds

Sorry if this is a bit of a dumb question, but how do you load texturing information for worlds (ie terrain, levels etc) into Irrlicht? I've made some stuff in maya, and happily loaded the .obj into Irrlicht, but what's the best way go about texturing it? (as objectfiles only contain geometry, it co...