Search found 877 matches
- Fri Jan 02, 2009 7:35 pm
- Forum: Project Announcements
- Topic: Irrlicht Occlusion Culling (Pre-alpha)
- Replies: 26
- Views: 10410
- Fri Jan 02, 2009 7:30 pm
- Forum: Advanced Help
- Topic: Bullet marks on wall
- Replies: 53
- Views: 25801
- Wed Mar 28, 2007 7:32 pm
- Forum: Project Announcements
- Topic: Run Rabbit RUN
- Replies: 16
- Views: 3115
- Tue Feb 13, 2007 12:41 am
- Forum: Advanced Help
- Topic: Why Irrlicht doesn't support Cg and CgFX ?
- Replies: 3
- Views: 990
- Wed Nov 08, 2006 10:49 pm
- Forum: Project Announcements
- Topic: Improving Ogre Mesh Loading
- Replies: 13
- Views: 4442
- Wed Nov 08, 2006 9:06 pm
- Forum: Project Announcements
- Topic: Improving Ogre Mesh Loading
- Replies: 13
- Views: 4442
For the love of all things good, do not use xml as the sole format for an internal engine filetype. Not for storing vertex and index data, anyway. It's far too slow to load. Collada is XML because it's an interchange format. .obj is similarly used as an interchange format. An xml format is good in ...
- Tue Sep 05, 2006 11:55 am
- Forum: Off-topic
- Topic: DirectX 9 compared with DirectX 10 in pictures
- Replies: 34
- Views: 5117
- Mon Sep 04, 2006 11:18 am
- Forum: Off-topic
- Topic: DirectX 9 compared with DirectX 10 in pictures
- Replies: 34
- Views: 5117
- Mon Sep 04, 2006 12:01 am
- Forum: Off-topic
- Topic: DirectX 9 compared with DirectX 10 in pictures
- Replies: 34
- Views: 5117
- Fri Sep 01, 2006 12:56 pm
- Forum: Project Announcements
- Topic: SUPREMACY ERRANDS - v1.6
- Replies: 178
- Views: 54512
- Wed Aug 30, 2006 5:18 pm
- Forum: Open Discussion and Dev Announcements
- Topic: portal-sector based rendering system
- Replies: 4
- Views: 1496
- Tue Aug 29, 2006 8:55 pm
- Forum: Open Discussion and Dev Announcements
- Topic: portal-sector based rendering system
- Replies: 4
- Views: 1496
- Sat Aug 26, 2006 12:32 pm
- Forum: Off-topic
- Topic: Using the C++ STL in graphics engine code?
- Replies: 17
- Views: 4250
- Thu Aug 24, 2006 4:58 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Metasequoia 2.40 is out and....
- Replies: 52
- Views: 82198
- Thu Aug 24, 2006 11:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: a series of strange limitations
- Replies: 8
- Views: 2064