Search found 877 matches
- Fri Jan 02, 2009 7:35 pm
- Forum: Project Announcements
- Topic: Irrlicht Occlusion Culling (Pre-alpha)
- Replies: 26
- Views: 8494
Ok. I've checked how they do to create portals methods and your're right. They mostly use and occtree to calculate for the occlusion. What are the benefit of creating this manually in an editor? Unfortunately no, we have no method for creating portals automatically, it's done by hand. I do it in my...
- Fri Jan 02, 2009 7:30 pm
- Forum: Advanced Help
- Topic: Bullet marks on wall
- Replies: 53
- Views: 23234
I implemented decal clipping for Lightfeather, if it would be helpful for anyone working on it here you can see my source at http://lightfeather.de/cgi-bin/hg/lightfeather/file/7f807555ecb0/src/resources/basicmodels/CDecalModel.cpp Algorithm taken from an old article in Game Programming Gems 2 "...
- Wed Mar 28, 2007 7:32 pm
- Forum: Project Announcements
- Topic: Run Rabbit RUN
- Replies: 16
- Views: 2289
- Tue Feb 13, 2007 12:41 am
- Forum: Advanced Help
- Topic: Why Irrlicht doesn't support Cg and CgFX ?
- Replies: 3
- Views: 672
I believe Cg shaders are the only fully cross-platform shaders in the sense that a cg shader can be compiled for use with directx or opengl, and the Cg API provides functions for handling Cg shaders in both OpenGL and DirectX . To the best of my knowledge this is not possible with HLSL or GLSL, alth...
- Wed Nov 08, 2006 10:49 pm
- Forum: Project Announcements
- Topic: Improving Ogre Mesh Loading
- Replies: 13
- Views: 3522
- Wed Nov 08, 2006 9:06 pm
- Forum: Project Announcements
- Topic: Improving Ogre Mesh Loading
- Replies: 13
- Views: 3522
For the love of all things good, do not use xml as the sole format for an internal engine filetype. Not for storing vertex and index data, anyway. It's far too slow to load. Collada is XML because it's an interchange format. .obj is similarly used as an interchange format. An xml format is good in t...
- Tue Sep 05, 2006 11:55 am
- Forum: Off-topic
- Topic: DirectX 9 compared with DirectX 10 in pictures
- Replies: 34
- Views: 3028
changes to the driver model and the windows kernel are why it only works on Vista on. Despite all the horrifying stories a few months ago, it appears that OpenGL is going to work on Vista too. Does that mean it will no longer work on previous Windows versions, Linux, PlayStation, and a million othe...
- Mon Sep 04, 2006 11:18 am
- Forum: Off-topic
- Topic: DirectX 9 compared with DirectX 10 in pictures
- Replies: 34
- Views: 3028
but its supposed to be capable of a lot more (and since its running in the shader units its directly accessable by the pixel shaders in the new unified shader model, making it perform a lot better than would be right now) I'm sure D3d 10 will have some cool stuff, and I'll certainly admit geometry ...
- Mon Sep 04, 2006 12:01 am
- Forum: Off-topic
- Topic: DirectX 9 compared with DirectX 10 in pictures
- Replies: 34
- Views: 3028
- Fri Sep 01, 2006 12:56 pm
- Forum: Project Announcements
- Topic: SUPREMACY ERRANDS - v1.6
- Replies: 178
- Views: 43623
Nice. I'm impressed by the amount of city area you've created. A couple comments. 1) I'd suggest using different data file for different levels rather than using multiple executables 2) If you want the gun to have a kick (tho a small pistol doesn't need much of one) I'd suggest having it jerk you ba...
- Wed Aug 30, 2006 5:18 pm
- Forum: Open Discussion and Dev Announcements
- Topic: portal-sector based rendering system
- Replies: 4
- Views: 1170
- Tue Aug 29, 2006 8:55 pm
- Forum: Open Discussion and Dev Announcements
- Topic: portal-sector based rendering system
- Replies: 4
- Views: 1170
- Sat Aug 26, 2006 12:32 pm
- Forum: Off-topic
- Topic: Using the C++ STL in graphics engine code?
- Replies: 17
- Views: 2866
- Thu Aug 24, 2006 4:58 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Metasequoia 2.40 is out and....
- Replies: 52
- Views: 62974
- Thu Aug 24, 2006 11:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: a series of strange limitations
- Replies: 8
- Views: 1332