Search found 114 matches

by DeusXL
Mon Aug 28, 2006 7:50 am
Forum: Irrlicht.NET
Topic: Light map options with Irrlicht.net?
Replies: 6
Views: 3322

Now I'm left wondering which of the three .NET ports is best though, the official port, DeusXL's port, or the native C# port? My gut is telling me to go with the official port since that one has proper documentation which always helps a bunch, and I used the official to hack up the hello world exam...
by DeusXL
Mon Aug 28, 2006 7:32 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 13687

ChrisTheAvatar => That's pretty weird because you don't need to specify ".so" to Mono... He'll use ".dll" on Windows, ".so" on Linux and ".dylib" on MacOS. Try to get code::blocks and recompile IrrlichtW on Linux. Else, it *may* be a permission error but anywa...
by DeusXL
Sun Aug 27, 2006 11:05 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 13687

Shoarc => Thanks for the report, I thought I had converted successfully all examples of Irrlicht but there may be a bug everywhere and anywhere actually. I'll fix it :) dmoonfire => Thanks for the typo, There must be a lot of problems because I wrote the code really quickly and sometimes, late at ni...
by DeusXL
Sat Aug 12, 2006 1:17 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 13687

I just uploaded again the version because I used an DEBUG version of Irrlicht's dll.
by DeusXL
Thu Aug 10, 2006 4:55 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 13687

Here we are, I'll soon go for one month far from any broadband connection so I decided to release the 0.4 (actually a pre-release unfortunately) which, as a main feature, supports Irrlicht 1.1 ! Irrlicht .NET CP 0.4 : -Corrected F Key enumeration (thanks to Rowan Lewis) -Added Vector2D structure (th...
by DeusXL
Tue Aug 01, 2006 8:37 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 13687

I'm currently on holiday (in San Francisco hehe !) so I can't work on Irrlicht .NET but soon when I come back, I'll release the 0.4 which is almost ready.
Thanks for being interested :)
by DeusXL
Tue Jul 25, 2006 10:10 am
Forum: Irrlicht.NET
Topic: Irrlicht# (aka the C# port of Irrlicht) Status
Replies: 8
Views: 3204

Rowan Lewis wrote:I can't answer for him, but it might be because if it was to be 2.0 specific, then anyone using Mono would get left in the dark.
Why ?

Latest Mono works with both 2.0 and 1.1 provided you use carefully Windows Forms.

Interesting project however, I'll keep an eye on it :)
by DeusXL
Thu Jul 20, 2006 5:26 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 13687

Unfortunately for me, all the terrain meshes I've made in blender export inverted, so I searched and found this code: irr::scene::IMeshManipulator has a member flipSurfaces (IMesh *mesh) Which flips the mesh... however I can't figure out how to do this with .net :/ I think the wrapper for the meshm...
by DeusXL
Thu Jul 20, 2006 6:47 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 13687

(0, 0, 0) is the default position for a node, I removed some overloads with position and that's many nodes do not have position in their creation function because they are automatically positioned to (0, 0, 0). Actually I wanted to reduce creation functions and you would only need to set : Scene.Add...
by DeusXL
Thu Jul 20, 2006 6:25 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 13687

sh1ny => Again thanks but i did not understand what you meant : Ops and yea i also changed the billboard scene to actually use the vector for position, dunno why you made it use vector3d(0,0,0) ? buhatkj => As I told you, the performance difference must be really low because even with some sort of P...
by DeusXL
Wed Jul 19, 2006 10:56 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 13687

Thanks a lot, indeed I forgot it because it was on the wrapper's beginning and I thought Vector2D was not "that" useful... But thanks to this, I'll be able to implement it on 0.4 !
by DeusXL
Wed Jul 19, 2006 5:07 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 13687

Rowan Lewis wrote:Oh, before I forget, you might want to fix the 'F' key:

Code: Select all

		Key_E            = 0x45,  // E key
		F            = 0x46,  // F key
		Key_G            = 0x47,  // G key
Thanks, fixed :)
by DeusXL
Wed Jul 19, 2006 10:43 am
Forum: Irrlicht.NET
Topic: Terrain + water in C#
Replies: 13
Views: 5034

terrain.Position = new Vector3D(0, 7, 0); terrain.SetMaterialTexture(0, driver.GetTexture(path + "water.jpg")); terrain.SetMaterialTexture(1, driver.GetTexture(path + "detailmap3.jpg")); terrain.SetMaterialType(MaterialType.REFLECTION_2_LAYER); Replace all "terrain." b...
by DeusXL
Wed Jul 19, 2006 8:38 am
Forum: Irrlicht.NET
Topic: Terrain + water in C#
Replies: 13
Views: 5034

ISceneNode water = smgr.AddWaterSurfaceSceneNode(mesh.GetMesh(0), 3.0f, 300.0f, 30.0f, null, 0); terrain.Position = new Vector3D(0, 7, 0); terrain.SetMaterialTexture(0, driver.GetTexture(path + "water.jpg")); terrain.SetMaterialTexture(1, driver.GetTexture(path + "detailmap3.jpg"...
by DeusXL
Wed Jul 19, 2006 8:29 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 13687

Well I never tested the latest SVN but what if you compile the project IrrlichtW using SVN includes ?