That's great but I'm affraid the 1.2.1 is going to be necessary, because as I can see, multi texture still does not work with GLSL, and the Smooth flag is enabled (whereas it seems to be unstable).
PS : Is it just a compiled version of the SVN or was something more added ?
Search found 114 matches
- Thu Nov 30, 2006 6:53 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.2 released
- Replies: 19
- Views: 4635
- Wed Nov 29, 2006 9:09 pm
- Forum: Bug reports
- Topic: [fixed,kind of]1.2 slow under Linux with free Radeon drivers
- Replies: 2
- Views: 382
hybrid => This is a bit offtopic but the smoothing flags really seem to be unstable. I realized that my ATI drivers for Windows are really old (whereas my fglrx on Linux is the last one) which explains why I have all these problems on Windows (unfortunately I can't update them because I have a blood...
- Sat Nov 25, 2006 8:03 am
- Forum: Advanced Help
- Topic: Irrlicht in a c++ WinForms App
- Replies: 5
- Views: 896
What is the problem with mixing WindowsForms and Irrlicht native ? :roll: How do you think the official wrapper was made if not by mixing both .NET and Irrlicht native ? Using a .NET wrapper with C++ would be suicide (even if you are using .NET) :roll: Just replace : #include <irrlicht.h> by #pragma...
- Wed Nov 22, 2006 7:19 am
- Forum: Code Snippets
- Topic: [C++] Reflective Water (conversion from .NET)
- Replies: 58
- Views: 34058
That's pretty weird but I'm really looking forward to see a fix. For now I'll try your new shaders and see the difference (because a video is never enough) and I'll try to fix the GLSL shader. For the second bug, I fixed it on my scene node by adding a clamp shader. This is a really ugly shader but ...
- Tue Nov 21, 2006 7:32 am
- Forum: Code Snippets
- Topic: [C++] Reflective Water (conversion from .NET)
- Replies: 58
- Views: 34058
The bug you are talking about (the reflection that gets really bad when you're near the water) is only appearing in the DirectX shader with my version. OpenGL is working perfectly. I'd bet the problem is due to a bad position in vertex/pixel shaders. Let me explain : I translated the clamp shader fr...
- Sun Nov 19, 2006 6:35 pm
- Forum: Code Snippets
- Topic: [C++] Reflective Water (conversion from .NET)
- Replies: 58
- Views: 34058
- Fri Nov 17, 2006 3:17 pm
- Forum: Code Snippets
- Topic: [C++] Reflective Water (conversion from .NET)
- Replies: 58
- Views: 34058
- Thu Nov 16, 2006 1:34 pm
- Forum: Irrlicht.NET
- Topic: Irrlicht.NET + Mono = Mac OS X?
- Replies: 4
- Views: 2296
- Sat Nov 11, 2006 7:14 pm
- Forum: Irrlicht.NET
- Topic: IrrNETCP 0.6
- Replies: 2
- Views: 1855
You're perfectly right, I'll add this on the SVN tomorrow. Anyway, please notice that Irrlicht .NET CP already has its website and its forum, here is the forum reserved to the official port so question about the wrapper should be asked there ;) (because this question of missing method is 100% relate...
- Thu Nov 09, 2006 4:36 pm
- Forum: Project Announcements
- Topic: IRR|Cinema studio: some water for the thirsty
- Replies: 107
- Views: 52988
Great
Here are listed all colors you need :
http://irrlichtnetcp.svn.sourceforge.ne ... iew=markup
Of course, you need to divide values by 255.0f.
Here are listed all colors you need :
http://irrlichtnetcp.svn.sourceforge.ne ... iew=markup
Of course, you need to divide values by 255.0f.
- Wed Nov 08, 2006 6:11 pm
- Forum: Project Announcements
- Topic: IRR|Cinema studio: some water for the thirsty
- Replies: 107
- Views: 52988
Ok i refined the water a bit but the projection still doesnt scale :( If duesxl come over here can you please exploare this with me, the projection is really annoying me now. Just coming around, I'm wondering if you did not forget to divide the position of the water vertex by its normal. In my shad...
- Sun Oct 29, 2006 3:38 pm
- Forum: Irrlicht.NET
- Topic: C#, rendering in tabpages (TabControl)
- Replies: 10
- Views: 15874
Device = new IrrlichtDevice(DriverType.DIRECT3D9, new Dimension2D(640, 418), 32, false, false, false, false, RenderWindow.Handle); All I need to know is how to change that last option dynamically (the handle of the RenderWindow). Impossible (unless I'm wrong). The only solution is to create a new d...
- Sun Oct 29, 2006 7:27 am
- Forum: Irrlicht.NET
- Topic: C#, rendering in tabpages (TabControl)
- Replies: 10
- Views: 15874
Isn't he talking about Windows Forms' Tabs ? I mean, including Irrlicht in a Windows Forms tab control :roll: If so, I'd say it could be done by adding a picture box for both tabs (because Irrlicht can only handle one control at the same time) and handle in events where the user switched the tabs ;)...
- Thu Oct 26, 2006 6:25 am
- Forum: Code Snippets
- Topic: (C++/Irrlicht Core) Terrain Generation Smoothed
- Replies: 15
- Views: 12227
I got same problems on my landscapes... Thanks for your code! But, is there any way to put the code in my own source? Because I don't really want to deal with the engine source code... You can still copy paste the code from Irrlicht's scene node, add the patch, and rename it... @sgt_pinky : You're ...
- Mon Oct 23, 2006 5:26 am
- Forum: Irrlicht.NET
- Topic: vanilla irrlicht.net wrapper vs DuesXL wrapper
- Replies: 10
- Views: 3552
This is pretty weird because C++/CLI or any .NET language accept any .NET library. BTW, did you use Visual Studio 2003 (.NET 1.1) or 2005 (.NET 2.0) ? Because libraries are provided for .NET 2.0 only. PS : Isn't working with Irrlicht .NET and C++ a bit weird ? Why don't you work with native Irrlicht...