Search found 114 matches

by DeusXL
Thu Nov 30, 2006 6:53 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.2 released
Replies: 19
Views: 4543

That's great but I'm affraid the 1.2.1 is going to be necessary, because as I can see, multi texture still does not work with GLSL, and the Smooth flag is enabled (whereas it seems to be unstable).


PS : Is it just a compiled version of the SVN or was something more added ?
by DeusXL
Wed Nov 29, 2006 9:09 pm
Forum: Bug reports
Topic: [fixed,kind of]1.2 slow under Linux with free Radeon drivers
Replies: 2
Views: 343

hybrid => This is a bit offtopic but the smoothing flags really seem to be unstable. I realized that my ATI drivers for Windows are really old (whereas my fglrx on Linux is the last one) which explains why I have all these problems on Windows (unfortunately I can't update them because I have a blood...
by DeusXL
Sat Nov 25, 2006 8:03 am
Forum: Advanced Help
Topic: Irrlicht in a c++ WinForms App
Replies: 5
Views: 817

What is the problem with mixing WindowsForms and Irrlicht native ? :roll: How do you think the official wrapper was made if not by mixing both .NET and Irrlicht native ? Using a .NET wrapper with C++ would be suicide (even if you are using .NET) :roll: Just replace : #include <irrlicht.h> by #pragma...
by DeusXL
Wed Nov 22, 2006 7:19 am
Forum: Code Snippets
Topic: [C++] Reflective Water (conversion from .NET)
Replies: 58
Views: 33321

That's pretty weird but I'm really looking forward to see a fix. For now I'll try your new shaders and see the difference (because a video is never enough) and I'll try to fix the GLSL shader. For the second bug, I fixed it on my scene node by adding a clamp shader. This is a really ugly shader but ...
by DeusXL
Tue Nov 21, 2006 7:32 am
Forum: Code Snippets
Topic: [C++] Reflective Water (conversion from .NET)
Replies: 58
Views: 33321

The bug you are talking about (the reflection that gets really bad when you're near the water) is only appearing in the DirectX shader with my version. OpenGL is working perfectly. I'd bet the problem is due to a bad position in vertex/pixel shaders. Let me explain : I translated the clamp shader fr...
by DeusXL
Sun Nov 19, 2006 6:35 pm
Forum: Code Snippets
Topic: [C++] Reflective Water (conversion from .NET)
Replies: 58
Views: 33321

Water is transparent (change the variable called "RefractionFactor" from 0.51, mostly transparent to 1, not transparent). Turbulent water would be great but would need a lot of stuff like dudv maps and things like that. I wanted the water to work with nothing else but I'm sure that, by mod...
by DeusXL
Fri Nov 17, 2006 3:17 pm
Forum: Code Snippets
Topic: [C++] Reflective Water (conversion from .NET)
Replies: 58
Views: 33321

Nice, really nice conversion !

Please, if anyone modify the shaders or add something special, send me the mod on my private messenger, I would be glad to improve my scene node too (and I can't read all the time all the posts unfortunately :()
by DeusXL
Thu Nov 16, 2006 1:34 pm
Forum: Irrlicht.NET
Topic: Irrlicht.NET + Mono = Mac OS X?
Replies: 4
Views: 2250

You have to recompile the C/C++ project "IrrlichtW" (which is included in the SDK) on a Mac computer.

Unfortunately, I know nothing of Mac, nothing of programming a Mac, and absolutely nothing of programming Irrlicht on Mac but I perfectly know that the wrapper CAN work on MacOS.
by DeusXL
Sat Nov 11, 2006 7:14 pm
Forum: Irrlicht.NET
Topic: IrrNETCP 0.6
Replies: 2
Views: 1823

You're perfectly right, I'll add this on the SVN tomorrow. Anyway, please notice that Irrlicht .NET CP already has its website and its forum, here is the forum reserved to the official port so question about the wrapper should be asked there ;) (because this question of missing method is 100% relate...
by DeusXL
Thu Nov 09, 2006 4:36 pm
Forum: Project Announcements
Topic: IRR|Cinema studio: some water for the thirsty
Replies: 107
Views: 51523

Great :!:

Here are listed all colors you need :
http://irrlichtnetcp.svn.sourceforge.ne ... iew=markup
Of course, you need to divide values by 255.0f.
by DeusXL
Wed Nov 08, 2006 6:11 pm
Forum: Project Announcements
Topic: IRR|Cinema studio: some water for the thirsty
Replies: 107
Views: 51523

Ok i refined the water a bit but the projection still doesnt scale :( If duesxl come over here can you please exploare this with me, the projection is really annoying me now. Just coming around, I'm wondering if you did not forget to divide the position of the water vertex by its normal. In my shad...
by DeusXL
Sun Oct 29, 2006 3:38 pm
Forum: Irrlicht.NET
Topic: C#, rendering in tabpages (TabControl)
Replies: 10
Views: 15130

Device = new IrrlichtDevice(DriverType.DIRECT3D9, new Dimension2D(640, 418), 32, false, false, false, false, RenderWindow.Handle); All I need to know is how to change that last option dynamically (the handle of the RenderWindow). Impossible (unless I'm wrong). The only solution is to create a new d...
by DeusXL
Sun Oct 29, 2006 7:27 am
Forum: Irrlicht.NET
Topic: C#, rendering in tabpages (TabControl)
Replies: 10
Views: 15130

Isn't he talking about Windows Forms' Tabs ? I mean, including Irrlicht in a Windows Forms tab control :roll: If so, I'd say it could be done by adding a picture box for both tabs (because Irrlicht can only handle one control at the same time) and handle in events where the user switched the tabs ;)...
by DeusXL
Thu Oct 26, 2006 6:25 am
Forum: Code Snippets
Topic: (C++/Irrlicht Core) Terrain Generation Smoothed
Replies: 15
Views: 11942

I got same problems on my landscapes... Thanks for your code! But, is there any way to put the code in my own source? Because I don't really want to deal with the engine source code... You can still copy paste the code from Irrlicht's scene node, add the patch, and rename it... @sgt_pinky : You're ...
by DeusXL
Mon Oct 23, 2006 5:26 am
Forum: Irrlicht.NET
Topic: vanilla irrlicht.net wrapper vs DuesXL wrapper
Replies: 10
Views: 3451

This is pretty weird because C++/CLI or any .NET language accept any .NET library. BTW, did you use Visual Studio 2003 (.NET 1.1) or 2005 (.NET 2.0) ? Because libraries are provided for .NET 2.0 only. PS : Isn't working with Irrlicht .NET and C++ a bit weird ? Why don't you work with native Irrlicht...