Search found 36 matches
- Thu Feb 24, 2005 2:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: xml 3D World File Format
- Replies: 9
- Views: 913
- Tue Feb 22, 2005 11:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht.NET
- Replies: 9
- Views: 1431
Irrlicht.NET
Since the release of 0.8 heralded better .NET support I decide to play around with Irrlicht and C#. I looked around for a while and found a suitably advanced game written in c++ using Irrlicht and attempted to port it. I chose IrrTetris which can be found in the links section on the main site. I spe...
- Mon Jan 10, 2005 8:43 am
- Forum: Project Announcements
- Topic: Arena of Honor - Multiplayer FPS with Newton physics
- Replies: 45
- Views: 39452
- Tue Nov 30, 2004 3:50 am
- Forum: Beginners Help
- Topic: 2D graphics - 8-bit Alpha channel
- Replies: 2
- Views: 528
- Tue Oct 26, 2004 3:15 am
- Forum: Beginners Help
- Topic: Problem with 0.7.1 update - my game crash !
- Replies: 3
- Views: 666
- Fri Jul 02, 2004 11:20 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Particle Editor 2.0
- Replies: 17
- Views: 4009
- Fri Apr 09, 2004 7:17 am
- Forum: Advanced Help
- Topic: Performance problems due to high RAM consumption
- Replies: 27
- Views: 4879
Irrlicht also does nasty stuff to md2's. Check out hellow world example it uses over 20 megs of memory for a 500k file. The reason behind this is irrlicht is storing full vertex coords basicalyl for every frame (along with normals). The md2 format itself cuts out a lot of this and uses scalers and s...
- Thu Mar 25, 2004 3:31 am
- Forum: Beginners Help
- Topic: Best way to test for bullet collide with moving object?
- Replies: 2
- Views: 632
- Thu Mar 25, 2004 3:18 am
- Forum: Beginners Help
- Topic: Is Irrlicht Engine suteable for this kind of game?
- Replies: 12
- Views: 1641
- Thu Mar 25, 2004 3:15 am
- Forum: Beginners Help
- Topic: addCameraSceneNodeFLIGHT ?
- Replies: 2
- Views: 592
- Fri Mar 19, 2004 5:47 am
- Forum: Beginners Help
- Topic: keyboard
- Replies: 4
- Views: 879
- Fri Mar 19, 2004 2:00 am
- Forum: Beginners Help
- Topic: keyboard
- Replies: 4
- Views: 879
- Fri Mar 19, 2004 1:38 am
- Forum: Beginners Help
- Topic: Can't load exported mesh
- Replies: 6
- Views: 1056
If all three didn't show up it was most likely due to the positioning of the model in 3d space. Go check and see if you modeled it around the origin in Blender. Also check the scale. Load the dwarf up and compare the size/positioning of your models in Blender. This is the only problem I can really s...
- Fri Mar 19, 2004 1:36 am
- Forum: Beginners Help
- Topic: Texturing Worlds
- Replies: 4
- Views: 841
- Fri Mar 19, 2004 1:29 am
- Forum: Advanced Help
- Topic: Casting rays for enemy sight
- Replies: 6
- Views: 1891
Actaully what you want is scene::ISceneCollisionManager::getCollisionPoint() which can be found on the same page of the docs that smileman provided a link to. As far as the math behind it... thats not quite as easy. You going to have to find one of the more math-types to explain it. The simplest ide...