Search found 237 matches
- Fri Apr 23, 2010 2:50 pm
- Forum: Beginners Help
- Topic: Blood animation
- Replies: 3
- Views: 415
Blood animation
Hello guys 8))) Today i come without any problem... but with the wish to ask your opinion... I want to make a blood rains animation from the hits if cold weapons for TrollBrad, and I'm asking your suggestions about the approach... Here what are my choices for the moment... 1. Try to make it with the...
- Fri Apr 23, 2010 12:15 pm
- Forum: Beginners Help
- Topic: Global rotation of joints
- Replies: 51
- Views: 4377
- Fri Apr 23, 2010 6:29 am
- Forum: Beginners Help
- Topic: Global rotation of joints
- Replies: 51
- Views: 4377
- Fri Apr 23, 2010 5:32 am
- Forum: Project Announcements
- Topic: TrollBrad [Free][RPG+RTS][WIP][TECHDEMO]
- Replies: 35
- Views: 14627
but would look a whole lot better with shadows and light maps and using models for the trees Sure.... but I'm a lame artist but working on it 8)))) such as when the enemies died, they would sometimes come back to life and then die in 1 hit. This is not a bug.... chars do not die.. they fall sensele...
- Thu Apr 22, 2010 2:27 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 501330
- Thu Apr 22, 2010 12:33 pm
- Forum: Project Announcements
- Topic: TrollBrad [Free][RPG+RTS][WIP][TECHDEMO]
- Replies: 35
- Views: 14627
- Thu Apr 22, 2010 10:52 am
- Forum: Beginners Help
- Topic: Basic animation help - 3ds
- Replies: 22
- Views: 2132
- Thu Apr 22, 2010 5:44 am
- Forum: Beginners Help
- Topic: Strange ZOrder behaviour
- Replies: 3
- Views: 281
- Wed Apr 21, 2010 1:07 pm
- Forum: Beginners Help
- Topic: health bar above enemies head
- Replies: 6
- Views: 503
Ok then.... you can always calculate the Highest Y of the monster from the Bounding box edges.
And then get the highest Y of all ))
Stupid, but for sure....
Code: Select all
vector3df Edges[8];
Node->getTransformedBoundingBox()->getEdges(&Edges);
Stupid, but for sure....
- Wed Apr 21, 2010 12:43 pm
- Forum: Beginners Help
- Topic: health bar above enemies head
- Replies: 6
- Views: 503
- Wed Apr 21, 2010 7:44 am
- Forum: Beginners Help
- Topic: Strange ZOrder behaviour
- Replies: 3
- Views: 281
Strange ZOrder behaviour
Here is what i have; 1. Terrain Node has 2 geometry layers 1 layer is solid ground and 2 layer is terrain details.., i normally use EMT_TRANSPARENT_ALPHA_CHANNEL for this layers material 2.I got a movement marker, with disabled ZBuffer, in order to render atop of all the things But i got a problem.....
- Mon Apr 19, 2010 5:35 am
- Forum: Project Announcements
- Topic: TrollBrad [Free][RPG+RTS][WIP][TECHDEMO]
- Replies: 35
- Views: 14627
- Mon Apr 19, 2010 5:33 am
- Forum: Project Announcements
- Topic: TrollBrad [Free][RPG+RTS][WIP][TECHDEMO]
- Replies: 35
- Views: 14627
- Fri Apr 16, 2010 11:24 am
- Forum: Project Announcements
- Topic: TrollBrad [Free][RPG+RTS][WIP][TECHDEMO]
- Replies: 35
- Views: 14627
- Fri Apr 16, 2010 11:14 am
- Forum: Project Announcements
- Topic: TrollBrad [Free][RPG+RTS][WIP][TECHDEMO]
- Replies: 35
- Views: 14627