Search found 12 matches

by kakTuZ
Mon May 03, 2004 6:32 pm
Forum: Beginners Help
Topic: need example please. writing to XML file
Replies: 9
Views: 1136

Hi, the xml-reader is used in the Mesh-viewer example. And in the documentation is the same example. Be sure you save your xml-file as unicode otherwise he can't read the EOF and repeats infinit the last code (thats the mistake i did :? ) And if your problems still exist youre welcome to post a bit ...
by kakTuZ
Fri Apr 23, 2004 8:56 am
Forum: Beginners Help
Topic: OpenGL and 2D Image Alpha Channel
Replies: 2
Views: 500

perhaps you can use a color Key

Code: Select all

virtual void irr::video::IVideoDriver::makeColorKeyTexture  (  video::ITexture *    texture,  
  core::position2d< s32 >    colorKeyPixelPos 
 ) 
by kakTuZ
Mon Apr 12, 2004 10:41 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 502644

Greeting to Everybody My name is Maximilian Müller. I'm 20 jears old and was born and am still living in Hannover, Germany. And because it is so a beautyfull city I'm now student of Computer Science at the University of Hannover ( 2. Semester). I started programming four jears ago with C++ and I sta...
by kakTuZ
Tue Mar 30, 2004 7:44 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: devc++ setup
Replies: 3
Views: 2613

I think you need to include the irllicht.a libary file in the project options in dev-cpp
by kakTuZ
Wed Mar 24, 2004 2:48 pm
Forum: Open Discussion and Dev Announcements
Topic: Strange C++ problem
Replies: 7
Views: 1123

Hi, there is one thing I allways try to avoid im my code: You include CMain.h in harvester.h und harvester.h in CMain.h. But that should not be the problem. But perhaps the error is in hejka.h and your compiles doesn't get it to point give you an error in that file hmm, I am just guessing, cos no on...
by kakTuZ
Sun Mar 21, 2004 10:41 pm
Forum: Beginners Help
Topic: XBOX compiling
Replies: 9
Views: 1130

I have never gone into XBox developing or anything like it, but perhaps you need to compile the irrlicht.dll for the x-Box. I think this must be the same reaseon why there is a irrlicht.dll for Dev-C++ and a irrlicht.dll for Visual Studio in the SDK. That wouldn't end in a compile error, but perhaps...
by kakTuZ
Sat Mar 20, 2004 6:25 pm
Forum: Off-topic
Topic: 9,816 articles :-)
Replies: 22
Views: 4618

Re: 9,816 articles :-)

There had been somany post last sunday, so that I would say, that Niko can put the happy news of having reached 10000 post Monday on the mainpage

g_iPostCount++;

PS:
Robomaniac wrote: 9,816 articles :-)
Come on! Only 294 more posts to go!
9,816 + 294 = 10110 ??????????? a mystical Number??
by kakTuZ
Fri Mar 19, 2004 1:58 pm
Forum: Beginners Help
Topic: need to know something about the sdk before i download
Replies: 7
Views: 780

it won't take you 6 hours. with a 56k modem you can download it in ca 40 min
by kakTuZ
Thu Mar 18, 2004 9:41 am
Forum: Beginners Help
Topic: Howdy - New To IRRLICHT, KBoard question
Replies: 7
Views: 1945

This code is from example #4 Movement /* To get events like mouse and keyboard input, or GUI events like "the OK button has been clicked", we need an object wich is derived from the IEventReceiver object. There is only one method to override: OnEvent. This method will be called by the engi...
by kakTuZ
Wed Mar 17, 2004 1:26 pm
Forum: Beginners Help
Topic: only virtual irr::sceen::ISceneManager::createCollisionRespo
Replies: 1
Views: 345

Hi, I was not able to solve the problem, so I commentet the critical code out an tryed to include heigthmaps. And I got the same Problem agein with addTerrainMesh(..) and addMeshSceneNode(...) My problem is that the compiler only finds a pure virtual definition of the funktion. virtual [typ] [name](...
by kakTuZ
Mon Mar 15, 2004 11:53 am
Forum: Beginners Help
Topic: Mesh, etc.
Replies: 2
Views: 488

1.) Basicly a Mesh is a couple of vertices ( just a point with position, normals, color etc) and indices connecting the vertices to triangles which can be rendered. Mostly they have information their about materials ( textures to map on, how to "react" to lighhing". And in irrlicht th...
by kakTuZ
Sun Mar 14, 2004 9:16 pm
Forum: Beginners Help
Topic: only virtual irr::sceen::ISceneManager::createCollisionRespo
Replies: 1
Views: 345

only virtual irr::sceen::ISceneManager::createCollisionRespo

Hi, After I had a look at the collision detection tutorial I tryed to use it in my project. But I get a problem while compiling ( I am using Dev-C++ ). He marked the following part: ISceneNodeAnimator* pAnim = m_pSMGR->createCollisionResponseAnimator( m_pWorld->m_pSelector, m_pPlayer->m_pNode, vecto...