Search found 12 matches
- Mon May 03, 2004 6:32 pm
- Forum: Beginners Help
- Topic: need example please. writing to XML file
- Replies: 9
- Views: 1136
Hi, the xml-reader is used in the Mesh-viewer example. And in the documentation is the same example. Be sure you save your xml-file as unicode otherwise he can't read the EOF and repeats infinit the last code (thats the mistake i did :? ) And if your problems still exist youre welcome to post a bit ...
- Fri Apr 23, 2004 8:56 am
- Forum: Beginners Help
- Topic: OpenGL and 2D Image Alpha Channel
- Replies: 2
- Views: 500
perhaps you can use a color Key
Code: Select all
virtual void irr::video::IVideoDriver::makeColorKeyTexture ( video::ITexture * texture,
core::position2d< s32 > colorKeyPixelPos
)
- Mon Apr 12, 2004 10:41 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 502644
Greeting to Everybody My name is Maximilian Müller. I'm 20 jears old and was born and am still living in Hannover, Germany. And because it is so a beautyfull city I'm now student of Computer Science at the University of Hannover ( 2. Semester). I started programming four jears ago with C++ and I sta...
- Tue Mar 30, 2004 7:44 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: devc++ setup
- Replies: 3
- Views: 2613
- Wed Mar 24, 2004 2:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Strange C++ problem
- Replies: 7
- Views: 1123
Hi, there is one thing I allways try to avoid im my code: You include CMain.h in harvester.h und harvester.h in CMain.h. But that should not be the problem. But perhaps the error is in hejka.h and your compiles doesn't get it to point give you an error in that file hmm, I am just guessing, cos no on...
- Sun Mar 21, 2004 10:41 pm
- Forum: Beginners Help
- Topic: XBOX compiling
- Replies: 9
- Views: 1130
I have never gone into XBox developing or anything like it, but perhaps you need to compile the irrlicht.dll for the x-Box. I think this must be the same reaseon why there is a irrlicht.dll for Dev-C++ and a irrlicht.dll for Visual Studio in the SDK. That wouldn't end in a compile error, but perhaps...
- Sat Mar 20, 2004 6:25 pm
- Forum: Off-topic
- Topic: 9,816 articles :-)
- Replies: 22
- Views: 4618
Re: 9,816 articles :-)
There had been somany post last sunday, so that I would say, that Niko can put the happy news of having reached 10000 post Monday on the mainpage
g_iPostCount++;
PS:
g_iPostCount++;
PS:
9,816 + 294 = 10110 ??????????? a mystical Number??Robomaniac wrote: 9,816 articles
Come on! Only 294 more posts to go!
- Fri Mar 19, 2004 1:58 pm
- Forum: Beginners Help
- Topic: need to know something about the sdk before i download
- Replies: 7
- Views: 780
- Thu Mar 18, 2004 9:41 am
- Forum: Beginners Help
- Topic: Howdy - New To IRRLICHT, KBoard question
- Replies: 7
- Views: 1945
- Wed Mar 17, 2004 1:26 pm
- Forum: Beginners Help
- Topic: only virtual irr::sceen::ISceneManager::createCollisionRespo
- Replies: 1
- Views: 345
Hi, I was not able to solve the problem, so I commentet the critical code out an tryed to include heigthmaps. And I got the same Problem agein with addTerrainMesh(..) and addMeshSceneNode(...) My problem is that the compiler only finds a pure virtual definition of the funktion. virtual [typ] [name](...
- Mon Mar 15, 2004 11:53 am
- Forum: Beginners Help
- Topic: Mesh, etc.
- Replies: 2
- Views: 488
- Sun Mar 14, 2004 9:16 pm
- Forum: Beginners Help
- Topic: only virtual irr::sceen::ISceneManager::createCollisionRespo
- Replies: 1
- Views: 345
only virtual irr::sceen::ISceneManager::createCollisionRespo
Hi, After I had a look at the collision detection tutorial I tryed to use it in my project. But I get a problem while compiling ( I am using Dev-C++ ). He marked the following part: ISceneNodeAnimator* pAnim = m_pSMGR->createCollisionResponseAnimator( m_pWorld->m_pSelector, m_pPlayer->m_pNode, vecto...