Hi,
the xml-reader is used in the Mesh-viewer example. And in the documentation is the same example.
Be sure you save your xml-file as unicode otherwise he can't read the EOF and repeats infinit the last code (thats the mistake i did :? )
And if your problems still exist youre welcome to post a bit ...
Search found 12 matches
- Mon May 03, 2004 6:32 pm
- Forum: Beginners Help
- Topic: need example please. writing to XML file
- Replies: 9
- Views: 1663
- Fri Apr 23, 2004 8:56 am
- Forum: Beginners Help
- Topic: OpenGL and 2D Image Alpha Channel
- Replies: 2
- Views: 682
perhaps you can use a color Key
Code: Select all
virtual void irr::video::IVideoDriver::makeColorKeyTexture ( video::ITexture * texture,
core::position2d< s32 > colorKeyPixelPos
) - Mon Apr 12, 2004 10:41 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 573656
- Tue Mar 30, 2004 7:44 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: devc++ setup
- Replies: 3
- Views: 2855
- Wed Mar 24, 2004 2:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Strange C++ problem
- Replies: 7
- Views: 1771
- Sun Mar 21, 2004 10:41 pm
- Forum: Beginners Help
- Topic: XBOX compiling
- Replies: 9
- Views: 1630
I have never gone into XBox developing or anything like it, but perhaps you need to compile the irrlicht.dll for the x-Box.
I think this must be the same reaseon why there is a irrlicht.dll for Dev-C++ and a irrlicht.dll for Visual Studio in the SDK.
That wouldn't end in a compile error, but perhaps ...
I think this must be the same reaseon why there is a irrlicht.dll for Dev-C++ and a irrlicht.dll for Visual Studio in the SDK.
That wouldn't end in a compile error, but perhaps ...
- Sat Mar 20, 2004 6:25 pm
- Forum: Off-topic
- Topic: 9,816 articles :-)
- Replies: 22
- Views: 5643
Re: 9,816 articles :-)
There had been somany post last sunday, so that I would say, that Niko can put the happy news of having reached 10000 post Monday on the mainpage
g_iPostCount++;
PS:
g_iPostCount++;
PS:
9,816 + 294 = 10110 ??????????? a mystical Number??Robomaniac wrote: 9,816 articles
Come on! Only 294 more posts to go!
- Fri Mar 19, 2004 1:58 pm
- Forum: Beginners Help
- Topic: need to know something about the sdk before i download
- Replies: 7
- Views: 1281
- Thu Mar 18, 2004 9:41 am
- Forum: Beginners Help
- Topic: Howdy - New To IRRLICHT, KBoard question
- Replies: 7
- Views: 2347
- Wed Mar 17, 2004 1:26 pm
- Forum: Beginners Help
- Topic: only virtual irr::sceen::ISceneManager::createCollisionRespo
- Replies: 1
- Views: 494
- Mon Mar 15, 2004 11:53 am
- Forum: Beginners Help
- Topic: Mesh, etc.
- Replies: 2
- Views: 698
- Sun Mar 14, 2004 9:16 pm
- Forum: Beginners Help
- Topic: only virtual irr::sceen::ISceneManager::createCollisionRespo
- Replies: 1
- Views: 494
only virtual irr::sceen::ISceneManager::createCollisionRespo
Hi,
After I had a look at the collision detection tutorial I tryed to use it in my project. But I get a problem while compiling ( I am using Dev-C++ ).
He marked the following part:
ISceneNodeAnimator* pAnim = m_pSMGR->createCollisionResponseAnimator(
m_pWorld->m_pSelector, m_pPlayer->m_pNode ...
After I had a look at the collision detection tutorial I tryed to use it in my project. But I get a problem while compiling ( I am using Dev-C++ ).
He marked the following part:
ISceneNodeAnimator* pAnim = m_pSMGR->createCollisionResponseAnimator(
m_pWorld->m_pSelector, m_pPlayer->m_pNode ...