Search found 44 matches
- Wed Nov 01, 2006 9:03 am
- Forum: Open Discussion and Dev Announcements
- Topic: Best Engine Compare
- Replies: 25
- Views: 7418
Hi Winterfresh. The best way to leverage what your asking is to go directly to UNREAL and QUAKE official forum and ask the capabilities of thier engine, better be try to download the tech demo, or read some facts and overview of thier engine so you can evaluate from your self, if it fits your taste....
- Mon Aug 21, 2006 8:14 am
- Forum: Irrlicht.NET
- Topic: Will irrlicht support XNA?
- Replies: 3
- Views: 2567
The dot net are here to stay, and it's community are rapidly growing and growing, i'm learning c# for a couple weeks now and it's great. you can even write multiplayer code within day or too. What i like about irrlicht.net by niko, it gives me a very nice framerate performance under c#. unlike other...
- Mon Aug 21, 2006 8:09 am
- Forum: Open Discussion and Dev Announcements
- Topic: XNA support request for Irrlicht ;)
- Replies: 6
- Views: 2016
- Wed Aug 16, 2006 11:50 am
- Forum: Project Announcements
- Topic: FAST STENCIL SHADOW!
- Replies: 3
- Views: 1896
Heres a simple screenshoot for my stencil shadow implementation: 1. Room recieve only a shadow 2. Wood1 release shadow but not receiving 3. Wood2 release and recieve shadow 4. Dwarfs release shadow and show shadow only You will notice that only wood2 receive shadow but not wood1 and dwarfs shadows i...
- Wed Aug 16, 2006 4:13 am
- Forum: Project Announcements
- Topic: FAST STENCIL SHADOW!
- Replies: 3
- Views: 1896
FAST STENCIL SHADOW!
Fast Stencil shadow! ----------------------------------------------------------------------- :D Before anything else English are not my 1st language. but heres what im up to tweaking the irrlicht stencil shadow routine. DRIVER: DX: Modified stencil shadow routine using 3DRS_TWOSIDEDSTENCILMODE remo...
- Thu Aug 10, 2006 4:49 pm
- Forum: Advanced Help
- Topic: Where is the draw method for the solid pass?
- Replies: 5
- Views: 458
- Thu Aug 10, 2006 12:34 pm
- Forum: Advanced Help
- Topic: Where is the draw method for the solid pass?
- Replies: 5
- Views: 458
- Thu Aug 10, 2006 3:26 am
- Forum: Advanced Help
- Topic: Where is the draw method for the solid pass?
- Replies: 5
- Views: 458
Where is the draw method for the solid pass?
Im a little bit lost, why is that the driver->drawMeshBuffer(mb);
takes place only in transparent pass, My inquiry is Where is the
draw method for the solid pass. since whether it is solid or
transparent pass both pass call the render of a scenenode.
Tnx.
takes place only in transparent pass, My inquiry is Where is the
draw method for the solid pass. since whether it is solid or
transparent pass both pass call the render of a scenenode.
Tnx.
- Wed Aug 09, 2006 7:49 am
- Forum: Open Discussion and Dev Announcements
- Topic: The Super heroes of prog. language is back
- Replies: 1
- Views: 364
They even got a free version :D Explore for Free Turbo Explorer is a fixed all-in-one solution with 200+ pre-built drag and drop components providing everything you need to start real Windows and .NET development today! Whether you're a hobbyist developer, student or new to programming the Turbo Exp...
- Wed Aug 09, 2006 4:29 am
- Forum: Open Discussion and Dev Announcements
- Topic: The Super heroes of prog. language is back
- Replies: 1
- Views: 364
The Super heroes of prog. language is back
Ei guys the superheroes of programming language is back once a again. :D Watch this, it's cool: http://www.youtube.com/watch?v=LAgQCG1L3mo http://www.turboexplorer.com/ I still remember thier old dos base turbo language family when im doin some game programming under turbo basic back in the old days...
- Tue Aug 08, 2006 1:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: Does irrlicht have VCacheOptimization?
- Replies: 9
- Views: 2008
- Tue Aug 08, 2006 1:42 am
- Forum: Project Announcements
- Topic: Irrlicht 1.1
- Replies: 14
- Views: 1837
- Sun Aug 06, 2006 6:11 am
- Forum: Advanced Help
- Topic: DX Optimization | Advice
- Replies: 0
- Views: 291
DX Optimization | Advice
Hi guys, 1.) Is it possible or any idea converting all meshes type to ID3DXMesh cause i want to take the advantage of DirectX rendering optimization techniques & features to make things rock. such as: OPTIMIZATION: Vertexbuffer, IndexBuffer, SetStreamSource, VCache Optimized ENCHANCED MESH : Clo...
- Tue Jul 04, 2006 3:16 pm
- Forum: Off-topic
- Topic: My new application needs a name (not a game)
- Replies: 7
- Views: 741
- Mon Jul 03, 2006 12:19 pm
- Forum: Beginners Help
- Topic: disable self shadow?
- Replies: 2
- Views: 409