Search found 44 matches

by GueZt_Coders
Wed Nov 01, 2006 9:03 am
Forum: Open Discussion and Dev Announcements
Topic: Best Engine Compare
Replies: 25
Views: 8620

Hi Winterfresh.

The best way to leverage what your asking is to go directly to
UNREAL and QUAKE official forum and ask the capabilities of
thier engine, better be try to download the tech demo, or read
some facts and overview of thier engine so you can evaluate
from your self, if it fits your ...
by GueZt_Coders
Mon Aug 21, 2006 8:14 am
Forum: Irrlicht.NET
Topic: Will irrlicht support XNA?
Replies: 3
Views: 2967

The dot net are here to stay, and it's community
are rapidly growing and growing, i'm learning
c# for a couple weeks now and it's great.
you can even write multiplayer code within
day or too.

What i like about irrlicht.net by niko, it
gives me a very nice framerate performance under
c#. unlike ...
by GueZt_Coders
Mon Aug 21, 2006 8:09 am
Forum: Open Discussion and Dev Announcements
Topic: XNA support request for Irrlicht ;)
Replies: 6
Views: 2469

Glad to here that from niko! because irrlicht.net
is fast even under c#.

"Hopefully and I beleive XNA will not be that hard
to use in irrlicht.net, because it's already been
use by Mech Commander II and it is written in
native C++ code."

I think XNA will be just a new add on to REFERENCE
for ...
by GueZt_Coders
Wed Aug 16, 2006 11:50 am
Forum: Project Announcements
Topic: FAST STENCIL SHADOW!
Replies: 3
Views: 2148

Heres a simple screenshoot for my stencil shadow implementation:

1. Room recieve only a shadow
2. Wood1 release shadow but not receiving
3. Wood2 release and recieve shadow
4. Dwarfs release shadow and show shadow only

You will notice that only wood2 receive shadow but not
wood1 and dwarfs ...
by GueZt_Coders
Wed Aug 16, 2006 4:13 am
Forum: Project Announcements
Topic: FAST STENCIL SHADOW!
Replies: 3
Views: 2148

FAST STENCIL SHADOW!

Fast Stencil shadow!
-----------------------------------------------------------------------

:D Before anything else English are not my 1st language.
but heres what im up to tweaking the irrlicht stencil
shadow routine.


DRIVER:

DX:

Modified stencil shadow routine using
3DRS ...
by GueZt_Coders
Thu Aug 10, 2006 4:49 pm
Forum: Advanced Help
Topic: Where is the draw method for the solid pass?
Replies: 5
Views: 624

I get it! from a piece of paper, lols .T.=.T. and .F.=.F. :lol:
it used by both passes. hehe for 5 yrs in xbase programming
this c++ fragments of codes gaves me a boolean mind bugs
it is always arise specially when your analizing the codes of other.

Thanks from both ov u guys, hybrid & vitek.
by GueZt_Coders
Thu Aug 10, 2006 12:34 pm
Forum: Advanced Help
Topic: Where is the draw method for the solid pass?
Replies: 5
Views: 624

Tnx vitek,

:D But "Where is the driver drawing method for the solid pass"



//| THIS IS THE THE DRIVER DRAWING METHOD FOR
//| TRANSPARENT PASS e.g for Animatedmesh
//|
//| WHERE IS THE DRIVER DRAWING METHOD FOR SOLID PASS ?
//|
if( transparent == isTransparentPass )
{
scene::IMeshBuffer* mb ...
by GueZt_Coders
Thu Aug 10, 2006 3:26 am
Forum: Advanced Help
Topic: Where is the draw method for the solid pass?
Replies: 5
Views: 624

Where is the draw method for the solid pass?

Im a little bit lost, why is that the driver->drawMeshBuffer(mb);
takes place only in transparent pass, My inquiry is Where is the
draw method for the solid pass. since whether it is solid or
transparent pass both pass call the render of a scenenode.

Tnx.
by GueZt_Coders
Wed Aug 09, 2006 7:49 am
Forum: Open Discussion and Dev Announcements
Topic: The Super heroes of prog. language is back
Replies: 1
Views: 520

They even got a free version :D


Explore for Free

Turbo Explorer is a fixed all-in-one solution with 200+ pre-built
drag and drop components providing everything you need to start
real Windows and .NET development today! Whether you're a hobbyist
developer, student or new to programming the ...
by GueZt_Coders
Wed Aug 09, 2006 4:29 am
Forum: Open Discussion and Dev Announcements
Topic: The Super heroes of prog. language is back
Replies: 1
Views: 520

The Super heroes of prog. language is back

Ei guys the superheroes of programming language is back
once a again. :D

Watch this, it's cool:

http://www.youtube.com/watch?v=LAgQCG1L3mo
http://www.turboexplorer.com/

I still remember thier old dos base turbo language family
when im doin some game programming under turbo basic back
in the ...
by GueZt_Coders
Tue Aug 08, 2006 1:58 am
Forum: Open Discussion and Dev Announcements
Topic: Does irrlicht have VCacheOptimization?
Replies: 9
Views: 2450

I cant imagine that a SINGLE knot consist of:

Polygons = 46,464
Vertices = 23,232

Hope someone can integrate this to irrlicht.
by GueZt_Coders
Tue Aug 08, 2006 1:42 am
Forum: Project Announcements
Topic: Irrlicht 1.1
Replies: 14
Views: 2297

Gooooooodddddd News! :D
by GueZt_Coders
Sun Aug 06, 2006 6:11 am
Forum: Advanced Help
Topic: DX Optimization | Advice
Replies: 0
Views: 376

DX Optimization | Advice

Hi guys,

1.) Is it possible or any idea converting all meshes type to ID3DXMesh
cause i want to take the advantage of DirectX rendering optimization
techniques & features to make things rock. such as:

OPTIMIZATION:

Vertexbuffer,
IndexBuffer,
SetStreamSource,
VCache Optimized

ENCHANCED ...
by GueZt_Coders
Tue Jul 04, 2006 3:16 pm
Forum: Off-topic
Topic: My new application needs a name (not a game)
Replies: 7
Views: 1083

IBMs - Integrated Business Management Suite | Rel. 1.0 :)
by GueZt_Coders
Mon Jul 03, 2006 12:19 pm
Forum: Beginners Help
Topic: disable self shadow?
Replies: 2
Views: 579

No, @ the moment.

Because it renders first all light,skybox,solid node
before rendering the stencilShadow then the transparent
node.

All solid node will be affected by stencil shadow.