Hi Winterfresh.
The best way to leverage what your asking is to go directly to
UNREAL and QUAKE official forum and ask the capabilities of
thier engine, better be try to download the tech demo, or read
some facts and overview of thier engine so you can evaluate
from your self, if it fits your ...
Search found 44 matches
- Wed Nov 01, 2006 9:03 am
- Forum: Open Discussion and Dev Announcements
- Topic: Best Engine Compare
- Replies: 25
- Views: 8620
- Mon Aug 21, 2006 8:14 am
- Forum: Irrlicht.NET
- Topic: Will irrlicht support XNA?
- Replies: 3
- Views: 2967
- Mon Aug 21, 2006 8:09 am
- Forum: Open Discussion and Dev Announcements
- Topic: XNA support request for Irrlicht ;)
- Replies: 6
- Views: 2469
- Wed Aug 16, 2006 11:50 am
- Forum: Project Announcements
- Topic: FAST STENCIL SHADOW!
- Replies: 3
- Views: 2148
- Wed Aug 16, 2006 4:13 am
- Forum: Project Announcements
- Topic: FAST STENCIL SHADOW!
- Replies: 3
- Views: 2148
FAST STENCIL SHADOW!
Fast Stencil shadow!
-----------------------------------------------------------------------
:D Before anything else English are not my 1st language.
but heres what im up to tweaking the irrlicht stencil
shadow routine.
DRIVER:
DX:
Modified stencil shadow routine using
3DRS ...
-----------------------------------------------------------------------
:D Before anything else English are not my 1st language.
but heres what im up to tweaking the irrlicht stencil
shadow routine.
DRIVER:
DX:
Modified stencil shadow routine using
3DRS ...
- Thu Aug 10, 2006 4:49 pm
- Forum: Advanced Help
- Topic: Where is the draw method for the solid pass?
- Replies: 5
- Views: 624
- Thu Aug 10, 2006 12:34 pm
- Forum: Advanced Help
- Topic: Where is the draw method for the solid pass?
- Replies: 5
- Views: 624
- Thu Aug 10, 2006 3:26 am
- Forum: Advanced Help
- Topic: Where is the draw method for the solid pass?
- Replies: 5
- Views: 624
Where is the draw method for the solid pass?
Im a little bit lost, why is that the driver->drawMeshBuffer(mb);
takes place only in transparent pass, My inquiry is Where is the
draw method for the solid pass. since whether it is solid or
transparent pass both pass call the render of a scenenode.
Tnx.
takes place only in transparent pass, My inquiry is Where is the
draw method for the solid pass. since whether it is solid or
transparent pass both pass call the render of a scenenode.
Tnx.
- Wed Aug 09, 2006 7:49 am
- Forum: Open Discussion and Dev Announcements
- Topic: The Super heroes of prog. language is back
- Replies: 1
- Views: 520
- Wed Aug 09, 2006 4:29 am
- Forum: Open Discussion and Dev Announcements
- Topic: The Super heroes of prog. language is back
- Replies: 1
- Views: 520
The Super heroes of prog. language is back
Ei guys the superheroes of programming language is back
once a again. :D
Watch this, it's cool:
http://www.youtube.com/watch?v=LAgQCG1L3mo
http://www.turboexplorer.com/
I still remember thier old dos base turbo language family
when im doin some game programming under turbo basic back
in the ...
once a again. :D
Watch this, it's cool:
http://www.youtube.com/watch?v=LAgQCG1L3mo
http://www.turboexplorer.com/
I still remember thier old dos base turbo language family
when im doin some game programming under turbo basic back
in the ...
- Tue Aug 08, 2006 1:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: Does irrlicht have VCacheOptimization?
- Replies: 9
- Views: 2450
- Tue Aug 08, 2006 1:42 am
- Forum: Project Announcements
- Topic: Irrlicht 1.1
- Replies: 14
- Views: 2297
- Sun Aug 06, 2006 6:11 am
- Forum: Advanced Help
- Topic: DX Optimization | Advice
- Replies: 0
- Views: 376
DX Optimization | Advice
Hi guys,
1.) Is it possible or any idea converting all meshes type to ID3DXMesh
cause i want to take the advantage of DirectX rendering optimization
techniques & features to make things rock. such as:
OPTIMIZATION:
Vertexbuffer,
IndexBuffer,
SetStreamSource,
VCache Optimized
ENCHANCED ...
1.) Is it possible or any idea converting all meshes type to ID3DXMesh
cause i want to take the advantage of DirectX rendering optimization
techniques & features to make things rock. such as:
OPTIMIZATION:
Vertexbuffer,
IndexBuffer,
SetStreamSource,
VCache Optimized
ENCHANCED ...
- Tue Jul 04, 2006 3:16 pm
- Forum: Off-topic
- Topic: My new application needs a name (not a game)
- Replies: 7
- Views: 1083
- Mon Jul 03, 2006 12:19 pm
- Forum: Beginners Help
- Topic: disable self shadow?
- Replies: 2
- Views: 579