Search found 136 matches

by trivtn
Tue May 05, 2020 12:35 pm
Forum: Everything 2d/3d Graphics
Topic: Post your Irrlicht gameplay video here
Replies: 265
Views: 185924

Re: Post your Irrlicht gameplay video here

Thanks tecan !
by trivtn
Mon May 04, 2020 12:28 pm
Forum: Everything 2d/3d Graphics
Topic: Post your Irrlicht gameplay video here
Replies: 265
Views: 185924

Re: Post your Irrlicht gameplay video here

Simple bullet engine ragdoll in Irrlicht : https://youtu.be/R_6fjafQ6nM
by trivtn
Wed Dec 07, 2016 6:13 am
Forum: Beginners Help
Topic: Question about camera trigger motion
Replies: 4
Views: 537

Re: Question about camera trigger motion

Using ! setActiveCamera( ICameraSceneNode * camera ) in irr::scene::ISceneManager ! Hope this help !
by trivtn
Wed Sep 14, 2016 1:01 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: another tree generator
Replies: 16
Views: 7370

Re: another tree generator

My simple tree generator !
Image
by trivtn
Sun Jun 05, 2016 1:53 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 358233

Re: Post Your Irrlicht Screenshots / Render Here.

Hi !
My ScreenShots from my code AutoRagDoll with Bullet engine and rendered in Irrlicht
With debug info
Image
No debug
Image
by trivtn
Sun Oct 18, 2015 12:50 am
Forum: Beginners Help
Topic: Irrlicht on Android.....How do I install this thing?
Replies: 16
Views: 5028

Re: Irrlicht on Android.....How do I install this thing?

My Android.mk (work in Window 7 ) , Hope this help ! LOCAL_PATH := $(call my-dir)\\.. IRRLICHT_PROJECT_PATH := $(LOCAL_PATH)   include $(CLEAR_VARS) LOCAL_MODULE := Irrlicht LOCAL_SRC_FILES := $(IRRLICHT_PROJECT_PATH)\\..\\..\\lib\\Android\\libIrrlicht.a include $(PREBUILT_STATIC_LIBRARY)   include ...
by trivtn
Tue Dec 24, 2013 11:34 pm
Forum: Code Snippets
Topic: (c++/OpenGL) Motionblur
Replies: 33
Views: 24731

Re: (c++/OpenGL) Motionblur

My PostProcessSceneNode (with MotionBlur, Invert and Water effects)
Image
Thanks TheGameMaker !
by trivtn
Mon Dec 23, 2013 1:26 pm
Forum: Code Snippets
Topic: (c++/OpenGL) Motionblur
Replies: 33
Views: 24731

Re: (c++/OpenGL) Motionblur

please replace :  next = driver->addRenderTargetTexture(core::dimension2d<u32>(sizeW,sizeH));      prev = driver->addRenderTargetTexture(core::dimension2d<u32>(sizeW,sizeH));      accum = driver->addRenderTargetTexture(core::dimension2d<u32>(sizeW,sizeH)); with codes :  next = driver->addRenderTarge...
by trivtn
Sun Dec 08, 2013 2:42 am
Forum: Code Snippets
Topic: (c++/OpenGL) Motionblur
Replies: 33
Views: 24731

Re: (c++/OpenGL) Motionblur

PostProcessSceneNode using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; // class PPE_MotionBlur_callback: public video::IShaderConstantSetCallBack { public:     float strength;     f32 index_tex[2];    PPE_MotionBlur_call...
by trivtn
Mon Oct 14, 2013 2:13 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 358233

Re: Post Your Irrlicht Screenshots / Render Here.

Lake water effect (from NVidia SDK)
Image
by trivtn
Wed Jul 18, 2012 7:10 am
Forum: Beginners Help
Topic: Question about normal mapping
Replies: 7
Views: 969

Re: Question about normal mapping

Thanks Mel ! Work perfect now ! Here my HLSL code to Show Tangent In Object Space ! float4x4 view_proj_matrix; struct VS_INPUT {    float4 Position: POSITION0;    float3 Normal:   NORMAL0;    float4 Color :   COLOR0;    float2 TexCoord: TEXCOORD0;    float3 Tangent:  TEXCOORD1;    float3 Binormal: T...
by trivtn
Wed Jul 18, 2012 7:06 am
Forum: Beginners Help
Topic: TEXCOORDn in HLSL?
Replies: 4
Views: 733

Re: TEXCOORDn in HLSL?

Thanks Mel !
by trivtn
Mon Jan 30, 2012 2:55 pm
Forum: Advanced Help
Topic: [SOLVED] Possible Camera Bug
Replies: 20
Views: 2727

Re: [SOLVED] Possible Camera Bug

Thanks Kalango ! I've solved my Shader bug when change from RenderMonkey ! You 're awesome !
by trivtn
Mon Dec 19, 2011 2:24 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: flow maps
Replies: 6
Views: 3118

Re: flow maps

Thanks !