Search found 68 matches

by Braneloc
Fri Jan 19, 2007 1:12 am
Forum: Irrlicht.NET
Topic: Latest Version To Use With Vb.Net 2003 1.1 Framework
Replies: 2
Views: 1304

Without .Net2.0 there are a lot of things that won't run properly.. not just Irrlicht. You might be able to find it on a magazine CD, or get someone else to download a copy to your memory stick or something. Don't forget, .Net 3.0 is already in beta and available, 1.1 is way, way behind. Most people...
by Braneloc
Fri Dec 08, 2006 2:55 pm
Forum: Irrlicht.NET
Topic: [Help] How to install Irrlicht in VB.Net
Replies: 8
Views: 3221

Wow, that's an easy way to drive visitors to the site: "Warning, contains porn !". On the bad side, going to strange websites and installing activeX controls or anything similar just for porn is a really, really bad idea and is almost guaranteed to be harmful to your PC. (But you all knew ...
by Braneloc
Wed Dec 06, 2006 12:29 pm
Forum: Irrlicht.NET
Topic: Movable cursor in FPS camera mode?
Replies: 4
Views: 2067

Seriously..

Rewrite a new camera control to behave the way you expect, the built in one has it's on behaviour, and is designed for just one thing, which is a pain.
by Braneloc
Sun Dec 03, 2006 11:17 am
Forum: Irrlicht.NET
Topic: ILS (aka Irrlicht#, the C# port of Irrlicht) Status
Replies: 0
Views: 1829

ILS (aka Irrlicht#, the C# port of Irrlicht) Status

A new milestone release of the ILS Engine (also known as Irrlicht#, the C# port of Irrlicht) has been released today (03 Dec 06). Many significant improvements and bugfixes have been made since our last file release. This release takes us towards beta status, we have a working full engine now, come ...
by Braneloc
Tue Nov 21, 2006 9:35 pm
Forum: Irrlicht.NET
Topic: Is J# supported?
Replies: 2
Views: 1561

Wierder than cobol.net or boo ?

(Yeah, I know, boo just gets all the publicity..)
by Braneloc
Sun Sep 24, 2006 2:30 pm
Forum: Irrlicht.NET
Topic: [Help] How to install Irrlicht in VB.Net
Replies: 8
Views: 3221

Try here on the irrlicht.net wiki (follow instructions for VS2005), if that doesn't work, post again.

Welcome, and have fun (!)
by Braneloc
Sun Sep 24, 2006 12:29 pm
Forum: Irrlicht.NET
Topic: Light map options with Irrlicht.net?
Replies: 6
Views: 3309

As to Irrlicht# (ILS), we are currently playing catch up. As the others have said, it's not really ready yet. However - A good percentage of Irrlicht has been converted, and it's getting near to the point where it is going to be usable in certain types of projects(if we can get the bugs out), watch ...
by Braneloc
Tue Sep 12, 2006 3:59 pm
Forum: Irrlicht.NET
Topic: What am I doing Wrong : vb.net key movment
Replies: 11
Views: 3378

Dammit guys, VS2002 is a nightmare, and well known for being a problem. Even microsoft knew which is why VS2003 came out so quick. Almost nothing posted will work in VS2002, virtually nobody uses it any more ! UPGRADE ALREADY - VS2005 Express is FREE - there is absolutely no excuse for using VS2002 ...
by Braneloc
Sat Aug 19, 2006 7:48 am
Forum: Irrlicht.NET
Topic: Will irrlicht support XNA?
Replies: 3
Views: 2507

It's going to be hard, there are a lot of things with XNA that are not entirely compatable with Irrlicht's design, so I'd say it was unlikely any time soon due to the unmanaged nature of the original design. However, members of the Irrlicht# team have already been accepted onto the beta of XNA and a...
by Braneloc
Tue Jul 25, 2006 9:55 pm
Forum: Irrlicht.NET
Topic: Irrlicht# (aka the C# port of Irrlicht) Status
Replies: 8
Views: 3172

..as to MDX 1.1, it was simple enough.. at the time we started MDX1.1 was "complete", and MDX2.0 was far from it and subject to change, and not really recommended for developers. D3DX for example was non existant which increases the difficulty of DX development by not a insubstantial amoun...
by Braneloc
Sat Jul 22, 2006 8:03 pm
Forum: Irrlicht.NET
Topic: Irrlicht# (aka the C# port of Irrlicht) Status
Replies: 8
Views: 3172

Irrlicht# (aka the C# port of Irrlicht) Status

Just to let you guys know, a milestone release of Irrlicht# has been released today (22 July 06) - a lot of work is still left to do, and things are very much in an alpha state, but progress is being made. Come over and check it out, or even better, come and help out. Find it at http://irrlichtsharp...
by Braneloc
Fri Jun 09, 2006 11:48 am
Forum: Off-topic
Topic: ZOMG is that you in the game? no way!
Replies: 3
Views: 550

Maybe it's exceedingly low-poly for mobile :) If you can handle it.. I'd suggest you use a side pic and a front pic - if you blend them togther correctly you can end up with a reasonable image even on an unreasonable shaped face. This may be out of the scope of your program though and put a large de...
by Braneloc
Fri Jun 09, 2006 11:40 am
Forum: Irrlicht.NET
Topic: Irrlicht.NET with ASP.NET?
Replies: 2
Views: 1734

You might be able to create the device, render to a texture and send the texture over the asp though..

(but don't expect it to run more than one frame on the end user without special, umm, client side code.)
by Braneloc
Fri Jun 09, 2006 11:24 am
Forum: Irrlicht.NET
Topic: Strange looking graphic
Replies: 7
Views: 1712

I'll lay odds the scaling size is off by one. I've seen this effect a hundred times in a dozen engines, and always the same problem. I don't have an easy irrlicht workaround, but if you make your original image either one pixel smaller, or one pixel larger(can't remember which, sry), the scaling err...