I've tested under Linux, (same code as the one on which I've done the screenshot) :
There are no problems, button's font is perfectly readable.
Search found 20 matches
- Tue Jan 06, 2004 4:39 pm
- Forum: Beginners Help
- Topic: Different beetween DirectX and OpenGL
- Replies: 5
- Views: 970
- Thu Jan 01, 2004 7:57 pm
- Forum: Beginners Help
- Topic: Different beetween DirectX and OpenGL
- Replies: 5
- Views: 970
Colors are similar with me ( your problem may come from your drivers settings, for example with my NVidia Drivers, i can set luminance, chroma... for direct3D) About differences between DirectX and OpenGl, Button's font are different : When i use OpenGL with GUI Button, I can HARDLY read what's writ...
- Sun Nov 30, 2003 11:01 am
- Forum: Beginners Help
- Topic: Help: Linux (Suse 9.0) Newbie !!!!!
- Replies: 4
- Views: 906
- Sun Nov 30, 2003 10:59 am
- Forum: Beginners Help
- Topic: Help: Linux (Suse 9.0) Newbie !!!!!
- Replies: 4
- Views: 906
Hi, I'm a Linux newbie, but I use gcc and it works fine (Beware you must not use an old version of gcc, compiling irrlicht won't work). look http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=513 The best GUI debugger i've found is DDD : http://www.gnu.org/software/ddd/ddd.html And for Code Sour...
- Sun Nov 30, 2003 10:43 am
- Forum: Beginners Help
- Topic: Problems with 2 examples on linux
- Replies: 10
- Views: 2171
- Sat Nov 29, 2003 4:21 pm
- Forum: Beginners Help
- Topic: Problems with 2 examples on linux
- Replies: 10
- Views: 2171
- Fri Nov 28, 2003 11:05 am
- Forum: Beginners Help
- Topic: Problems with 2 examples on linux
- Replies: 10
- Views: 2171
- Fri Nov 28, 2003 11:03 am
- Forum: Beginners Help
- Topic: Problems with 2 examples on linux
- Replies: 10
- Views: 2171
- Sun Sep 28, 2003 4:49 pm
- Forum: Beginners Help
- Topic: Coordinates
- Replies: 4
- Views: 1325
- Sun Sep 28, 2003 4:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: My Projekt
- Replies: 9
- Views: 3257
- Sun Sep 28, 2003 4:16 pm
- Forum: Open Discussion and Dev Announcements
- Topic: where's the definition
- Replies: 1
- Views: 1467
- Wed Sep 17, 2003 12:03 pm
- Forum: Beginners Help
- Topic: View Frustrum
- Replies: 1
- Views: 1411
View Frustrum
Hi, :P I'm looking for a way to know if a bounding box is inside the camera view frustrum. I've seen in the doc that there's the SViewFrustrum class, but, i don't think i must use it because on each frame irrlicht ALREADY calculates if the bounding box is inside the ViewFrustrum. Does anyone has a s...
- Wed Sep 17, 2003 9:08 am
- Forum: Beginners Help
- Topic: interactive translation / rotation
- Replies: 1
- Views: 1618
- Sun Sep 14, 2003 9:56 am
- Forum: Beginners Help
- Topic: compiling error with terrain code
- Replies: 16
- Views: 5784
:o ,I tried to see the terrain.But no terrain.Only waternode and skybox.Why?If i disable the skybox and waternode nothing is there on screen.But the polycount shows 130050. fps 230.Any help? Thank you Try setting your working directory the same as the one where there's the HeightMapTerrain.jpg file...
- Sat Sep 13, 2003 6:44 pm
- Forum: Beginners Help
- Topic: createSurface
- Replies: 3
- Views: 1845