I've tested under Linux, (same code as the one on which I've done the screenshot) :
There are no problems, button's font is perfectly readable.
Search found 20 matches
- Tue Jan 06, 2004 4:39 pm
- Forum: Beginners Help
- Topic: Different beetween DirectX and OpenGL
- Replies: 5
- Views: 1348
- Thu Jan 01, 2004 7:57 pm
- Forum: Beginners Help
- Topic: Different beetween DirectX and OpenGL
- Replies: 5
- Views: 1348
- Sun Nov 30, 2003 11:01 am
- Forum: Beginners Help
- Topic: Help: Linux (Suse 9.0) Newbie !!!!!
- Replies: 4
- Views: 1077
- Sun Nov 30, 2003 10:59 am
- Forum: Beginners Help
- Topic: Help: Linux (Suse 9.0) Newbie !!!!!
- Replies: 4
- Views: 1077
- Sun Nov 30, 2003 10:43 am
- Forum: Beginners Help
- Topic: Problems with 2 examples on linux
- Replies: 10
- Views: 2518
- Sat Nov 29, 2003 4:21 pm
- Forum: Beginners Help
- Topic: Problems with 2 examples on linux
- Replies: 10
- Views: 2518
- Fri Nov 28, 2003 11:05 am
- Forum: Beginners Help
- Topic: Problems with 2 examples on linux
- Replies: 10
- Views: 2518
- Fri Nov 28, 2003 11:03 am
- Forum: Beginners Help
- Topic: Problems with 2 examples on linux
- Replies: 10
- Views: 2518
- Sun Sep 28, 2003 4:49 pm
- Forum: Beginners Help
- Topic: Coordinates
- Replies: 4
- Views: 1480
- Sun Sep 28, 2003 4:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: My Projekt
- Replies: 9
- Views: 3672
- Sun Sep 28, 2003 4:16 pm
- Forum: Open Discussion and Dev Announcements
- Topic: where's the definition
- Replies: 1
- Views: 1622
- Wed Sep 17, 2003 12:03 pm
- Forum: Beginners Help
- Topic: View Frustrum
- Replies: 1
- Views: 1527
View Frustrum
Hi, :P
I'm looking for a way to know if a bounding box is inside the camera view frustrum.
I've seen in the doc that there's the SViewFrustrum class, but, i don't think i must use it because on each frame irrlicht ALREADY calculates if the bounding box is inside the ViewFrustrum.
Does anyone ...
I'm looking for a way to know if a bounding box is inside the camera view frustrum.
I've seen in the doc that there's the SViewFrustrum class, but, i don't think i must use it because on each frame irrlicht ALREADY calculates if the bounding box is inside the ViewFrustrum.
Does anyone ...
- Wed Sep 17, 2003 9:08 am
- Forum: Beginners Help
- Topic: interactive translation / rotation
- Replies: 1
- Views: 1705
- Sun Sep 14, 2003 9:56 am
- Forum: Beginners Help
- Topic: compiling error with terrain code
- Replies: 16
- Views: 6260
- Sat Sep 13, 2003 6:44 pm
- Forum: Beginners Help
- Topic: createSurface
- Replies: 3
- Views: 1973