Search found 32 matches

by DanyATK
Wed Nov 10, 2004 8:52 pm
Forum: Open Discussion and Dev Announcements
Topic: Source of Irllicht v0.1
Replies: 5
Views: 605

Thanks so much :wink:
by DanyATK
Wed Nov 10, 2004 3:02 pm
Forum: Open Discussion and Dev Announcements
Topic: Source of Irllicht v0.1
Replies: 5
Views: 605

Simply because I need sources of this version :)
by DanyATK
Tue Nov 09, 2004 9:39 pm
Forum: Open Discussion and Dev Announcements
Topic: Source of Irllicht v0.1
Replies: 5
Views: 605

Source of Irllicht v0.1

Can anyone post or send me the version 0.1 of Irrlicht's sources?

Tnx :wink:
by DanyATK
Fri Jul 23, 2004 2:06 pm
Forum: Beginners Help
Topic: Shooting in an FPS
Replies: 9
Views: 1064

because the bullet in techdemo has as start point the camera not the weapon model... and if i set as start point the shotgun, code don't work correctly
by DanyATK
Thu Jul 22, 2004 10:46 pm
Forum: Beginners Help
Topic: Shooting in an FPS
Replies: 9
Views: 1064

I've used this code... but don't work correcly... vector3df start = (camera->getPosition()); vector3df end = camera->getTarget() - start; start = shotgun->getAbsolutePosition(); end.normalize(); end = end * camera->getFarValue(); IAnimatedMesh* mesh_bullet = smgr->getMesh("bullet.3ds"); IA...
by DanyATK
Thu Jul 22, 2004 6:27 pm
Forum: Beginners Help
Topic: Shooting in an FPS
Replies: 9
Views: 1064

Argh... my english is too bad :(

The problem is not to check the collision between the bullet and target...

I don't know how to shoot! I would create the bullet node at same position of model of my shotgun, and how to move the bullet in same direction of cane of the shotgun...

Thx :wink:
by DanyATK
Wed Jul 21, 2004 6:49 pm
Forum: Beginners Help
Topic: Shooting in an FPS
Replies: 9
Views: 1064

Shooting in an FPS

Hi I've a serious problem with the shoot part of my game (an FPS). I don't know how to create a shoot system... that works correctly... I've tryed many many many many many times, but my code works not correctly ç_ç How can I create a shoot system (serious and professional) for my FPS? Please HELP ME
by DanyATK
Fri Jul 16, 2004 10:53 pm
Forum: Beginners Help
Topic: Argh!
Replies: 5
Views: 716

Nobody can help me? :(
Then... exists some tutorial that explains how to make?

Thanks
by DanyATK
Thu Jul 15, 2004 1:48 pm
Forum: Beginners Help
Topic: Argh!
Replies: 5
Views: 716

Using "getAbsolutePosition()" problem is partially resolved... now, irrlicht create bullet at same position of my shotgun... but the bullet dosen't fly in correct direction. I use this code: if (shotgun != 0 && event.EventType == EET_MOUSE_INPUT_EVENT && event.MouseInput.Ev...
by DanyATK
Thu Jul 15, 2004 8:54 am
Forum: Beginners Help
Topic: Argh!
Replies: 5
Views: 716

Argh!

Hi I'm creating my fps... now, i'm writing the shot part. I've an FPS camera and a child shotgun attach to it. I should to calculate the line for the staight animator (bullet's trajectory). When I select as start point the camera position, all work correctly and irrlicht create bullet at same positi...
by DanyATK
Wed Jul 14, 2004 1:21 pm
Forum: Beginners Help
Topic: Irrlicht.dll too much big!!!
Replies: 3
Views: 399

I've selected "Win32 Release" from menu Build->Set Active Configuration...

Now the size of Dll is correct :)

Thx :wink:
by DanyATK
Wed Jul 14, 2004 9:34 am
Forum: Beginners Help
Topic: Irrlicht.dll too much big!!!
Replies: 3
Views: 399

Irrlicht.dll too much big!!!

I have recompiled the source of irrlicht, but I have not changed nothing of the code...

The size of "normal" Irrlicht.dll is 856 KB...
The size of my recompiled Dll is 3,32 MB!!!!!! :shock:

Why? :?:

I use Visual C++ 6.0 :wink:

Thx and... excuse my bad english... ^^
by DanyATK
Fri Jul 09, 2004 2:01 pm
Forum: Beginners Help
Topic: Probs with Hello World
Replies: 2
Views: 251

Extract the zip file of irrlicht engine. Into dir /irrlicht-0.6/bin/Visual Studio/ you can find the Irrlicht.dll file. Copy it and paste in same dir of your "Hello World.exe"
by DanyATK
Thu Jul 08, 2004 6:46 pm
Forum: Beginners Help
Topic: Model Target
Replies: 4
Views: 388

Asd... I've resolved the problem for the moving direction assigning value -10 at the variable "s" but... I have not resolved the problem of facing direction... I've tryed to rotate the model file... but the problem persist... :(

Excuse my bad english... :roll:
by DanyATK
Thu Jul 08, 2004 3:33 pm
Forum: Advanced Help
Topic: DirectX8 VS DirectX9
Replies: 6
Views: 866

Probably is a driver problem...

Dx8 and 9, normally gets the same frame rate and are a bit faster than opengl