Search found 13 matches

by runelord
Sun Mar 25, 2007 9:46 am
Forum: Code Snippets
Topic: setDirection() for particle-emitters
Replies: 6
Views: 2755

Sorry didnt mean to be rude, of course you cant just add anything to the SVN. :) Lets me explain what I would need it for. I have nice rolling waves, a nice ship that climbs them up and falls down on the other side. Whenever the ship hits the water volume I want it to cast clouds of spray in the air...
by runelord
Sat Mar 24, 2007 1:27 pm
Forum: Code Snippets
Topic: setDirection() for particle-emitters
Replies: 6
Views: 2755

why cant we just add it to the SVN? There are only benefits from it and I cant think of any drawback.
by runelord
Fri Mar 23, 2007 8:31 am
Forum: Code Snippets
Topic: setDirection() for particle-emitters
Replies: 6
Views: 2755

can we add this to the svn please? :)
by runelord
Thu Mar 22, 2007 6:06 am
Forum: Bug reports
Topic: Bug in CParticlePointEmitter
Replies: 4
Views: 384

aye your right. A class should never pass back a non const pointer of a private member. Only the owner should be allowed to modify its data.
by runelord
Wed Mar 21, 2007 8:53 pm
Forum: Bug reports
Topic: Bug in CParticlePointEmitter
Replies: 4
Views: 384

I'm sure you didn't look up the code. It works pretty well. 1. Point Emitter: The Particle structure is created just once and that is upon the creation of the emitter class. 2. ParticleSystemNode: now the CParticleSystemNode calls the emitt() method: s32 newParticles = Emitter->emitt(now, timediff, ...
by runelord
Wed Mar 21, 2007 7:17 pm
Forum: Bug reports
Topic: Bug in CParticlePointEmitter
Replies: 4
Views: 384

Bug in CParticlePointEmitter

@latest SVN Reproduce: change in the specialFX example the box emitter to a point emitter. you are lucky if you see any particle at all, even with a very small direction vector. Possible reason: Particle.pos was never initalized + it's passed by reference and thus adds up the starting position prett...
by runelord
Tue Jan 16, 2007 1:18 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Tool List
Replies: 37
Views: 85185

does someone still have Progmesh 1.2 lurking around? I cant find any working link on the net. :/
by runelord
Sun Dec 24, 2006 8:07 am
Forum: Beginners Help
Topic: irrKlang, setListenerPosition() parameters
Replies: 1
Views: 177

irrKlang, setListenerPosition() parameters

what is the parameter velPerSecondmeant to do?
Or why would I want to set the acceleration in a sound engine?
Is it used to simulate the Doppler Effect??? :shock:
by runelord
Fri Dec 22, 2006 11:16 am
Forum: Beginners Help
Topic: setVisible and parent
Replies: 2
Views: 255

if the cube is invisible at all times you can use an empty scene node instead of a cube. With emtpySceneNode = smgr->addEmptySceneNode() and append all visible meshes to it. :)
by runelord
Thu Dec 07, 2006 3:21 pm
Forum: Bug reports
Topic: [fixed] bug in CD3D9ShaderMaterialRenderer.cpp
Replies: 1
Views: 259

ok, i have posted a patch for that. it also includes the ability to load an irrScene and append it to a SceneNode. Because afaik, that was not possible yet. :?: simply use: ISceneManager::loadScene(const c8* filename, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* parent=0) u can grab t...
by runelord
Thu Dec 07, 2006 1:42 pm
Forum: Bug reports
Topic: [fixed] bug in CD3D9ShaderMaterialRenderer.cpp
Replies: 1
Views: 259

[fixed] bug in CD3D9ShaderMaterialRenderer.cpp

I implemented a custom scene node that uses tangent space for normal or parallax mapping. It animates ocean waves after the Tessendorf paper. :) anyway rendering worked fine..until i wanted to display the FPS via the IGUIFont::draw() method. That made my app crash under dx9, but not under dx8 or Ope...
by runelord
Mon Dec 04, 2006 9:20 am
Forum: Bug reports
Topic: [fixed] setAmbientLight not part of ISceneManager
Replies: 1
Views: 371

[fixed] setAmbientLight not part of ISceneManager

hiya, in the changes.txt it says: - The scene manager now sets an ambient light color when calling ISceneManager::drawAll(). You can influence this by calling ISceneManager::setAmbientLight(). That light color is also stored when saving .irr files via ISceneManager::saveScene(). but setAmbientLight(...
by runelord
Sun May 28, 2006 11:57 am
Forum: Project Announcements
Topic: GAME TEST RELEASE PRE-ALPHA
Replies: 17
Views: 2007

_________________________________________________________


HARDWARE DATA

CPU: AMD64 3000+

GRAPHIC CARD: ATI RADEON 9600 XT 256MB

RAM: 512
_________________________________________________________


TEST RESULT

BEST FRAMERATE(FPS): 43

WORST FRAMERATE(FPS): 32

BRIGHT OF THE RENDERING: DARKER