Sorry didnt mean to be rude, of course you cant just add anything to the SVN. :)
Lets me explain what I would need it for.
I have nice rolling waves, a nice ship that climbs them up and falls down on the other side. Whenever the ship hits the water volume I want it to cast clouds of spray in the ...
Search found 13 matches
- Sun Mar 25, 2007 9:46 am
- Forum: Code Snippets
- Topic: setDirection() for particle-emitters
- Replies: 6
- Views: 2930
- Sat Mar 24, 2007 1:27 pm
- Forum: Code Snippets
- Topic: setDirection() for particle-emitters
- Replies: 6
- Views: 2930
- Fri Mar 23, 2007 8:31 am
- Forum: Code Snippets
- Topic: setDirection() for particle-emitters
- Replies: 6
- Views: 2930
- Thu Mar 22, 2007 6:06 am
- Forum: Bug reports
- Topic: Bug in CParticlePointEmitter
- Replies: 4
- Views: 513
- Wed Mar 21, 2007 8:53 pm
- Forum: Bug reports
- Topic: Bug in CParticlePointEmitter
- Replies: 4
- Views: 513
- Wed Mar 21, 2007 7:17 pm
- Forum: Bug reports
- Topic: Bug in CParticlePointEmitter
- Replies: 4
- Views: 513
Bug in CParticlePointEmitter
@latest SVN
Reproduce:
change in the specialFX example the box emitter to a point emitter. you are lucky if you see any particle at all, even with a very small direction vector.
Possible reason:
Particle.pos was never initalized + it's passed by reference and thus adds up the starting position ...
Reproduce:
change in the specialFX example the box emitter to a point emitter. you are lucky if you see any particle at all, even with a very small direction vector.
Possible reason:
Particle.pos was never initalized + it's passed by reference and thus adds up the starting position ...
- Tue Jan 16, 2007 1:18 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Tool List
- Replies: 37
- Views: 96483
- Sun Dec 24, 2006 8:07 am
- Forum: Beginners Help
- Topic: irrKlang, setListenerPosition() parameters
- Replies: 1
- Views: 227
irrKlang, setListenerPosition() parameters
what is the parameter velPerSecondmeant to do?
Or why would I want to set the acceleration in a sound engine?
Is it used to simulate the Doppler Effect???
Or why would I want to set the acceleration in a sound engine?
Is it used to simulate the Doppler Effect???
- Fri Dec 22, 2006 11:16 am
- Forum: Beginners Help
- Topic: setVisible and parent
- Replies: 2
- Views: 332
- Thu Dec 07, 2006 3:21 pm
- Forum: Bug reports
- Topic: [fixed] bug in CD3D9ShaderMaterialRenderer.cpp
- Replies: 1
- Views: 335
- Thu Dec 07, 2006 1:42 pm
- Forum: Bug reports
- Topic: [fixed] bug in CD3D9ShaderMaterialRenderer.cpp
- Replies: 1
- Views: 335
[fixed] bug in CD3D9ShaderMaterialRenderer.cpp
I implemented a custom scene node that uses tangent space for normal or parallax mapping. It animates ocean waves after the Tessendorf paper. :)
anyway rendering worked fine..until i wanted to display the FPS via the IGUIFont::draw() method.
That made my app crash under dx9, but not under dx8 or ...
anyway rendering worked fine..until i wanted to display the FPS via the IGUIFont::draw() method.
That made my app crash under dx9, but not under dx8 or ...
- Mon Dec 04, 2006 9:20 am
- Forum: Bug reports
- Topic: [fixed] setAmbientLight not part of ISceneManager
- Replies: 1
- Views: 449
[fixed] setAmbientLight not part of ISceneManager
hiya,
in the changes.txt it says:
- The scene manager now sets an ambient light color when calling ISceneManager::drawAll().
You can influence this by calling ISceneManager::setAmbientLight(). That light color
is also stored when saving .irr files via ISceneManager::saveScene().
but ...
in the changes.txt it says:
- The scene manager now sets an ambient light color when calling ISceneManager::drawAll().
You can influence this by calling ISceneManager::setAmbientLight(). That light color
is also stored when saving .irr files via ISceneManager::saveScene().
but ...
- Sun May 28, 2006 11:57 am
- Forum: Project Announcements
- Topic: GAME TEST RELEASE PRE-ALPHA
- Replies: 17
- Views: 2646