Search found 13 matches
- Sun Mar 25, 2007 9:46 am
- Forum: Code Snippets
- Topic: setDirection() for particle-emitters
- Replies: 6
- Views: 2755
Sorry didnt mean to be rude, of course you cant just add anything to the SVN. :) Lets me explain what I would need it for. I have nice rolling waves, a nice ship that climbs them up and falls down on the other side. Whenever the ship hits the water volume I want it to cast clouds of spray in the air...
- Sat Mar 24, 2007 1:27 pm
- Forum: Code Snippets
- Topic: setDirection() for particle-emitters
- Replies: 6
- Views: 2755
- Fri Mar 23, 2007 8:31 am
- Forum: Code Snippets
- Topic: setDirection() for particle-emitters
- Replies: 6
- Views: 2755
- Thu Mar 22, 2007 6:06 am
- Forum: Bug reports
- Topic: Bug in CParticlePointEmitter
- Replies: 4
- Views: 384
- Wed Mar 21, 2007 8:53 pm
- Forum: Bug reports
- Topic: Bug in CParticlePointEmitter
- Replies: 4
- Views: 384
I'm sure you didn't look up the code. It works pretty well. 1. Point Emitter: The Particle structure is created just once and that is upon the creation of the emitter class. 2. ParticleSystemNode: now the CParticleSystemNode calls the emitt() method: s32 newParticles = Emitter->emitt(now, timediff, ...
- Wed Mar 21, 2007 7:17 pm
- Forum: Bug reports
- Topic: Bug in CParticlePointEmitter
- Replies: 4
- Views: 384
Bug in CParticlePointEmitter
@latest SVN Reproduce: change in the specialFX example the box emitter to a point emitter. you are lucky if you see any particle at all, even with a very small direction vector. Possible reason: Particle.pos was never initalized + it's passed by reference and thus adds up the starting position prett...
- Tue Jan 16, 2007 1:18 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Tool List
- Replies: 37
- Views: 85185
- Sun Dec 24, 2006 8:07 am
- Forum: Beginners Help
- Topic: irrKlang, setListenerPosition() parameters
- Replies: 1
- Views: 177
irrKlang, setListenerPosition() parameters
what is the parameter velPerSecondmeant to do?
Or why would I want to set the acceleration in a sound engine?
Is it used to simulate the Doppler Effect???
Or why would I want to set the acceleration in a sound engine?
Is it used to simulate the Doppler Effect???
- Fri Dec 22, 2006 11:16 am
- Forum: Beginners Help
- Topic: setVisible and parent
- Replies: 2
- Views: 255
- Thu Dec 07, 2006 3:21 pm
- Forum: Bug reports
- Topic: [fixed] bug in CD3D9ShaderMaterialRenderer.cpp
- Replies: 1
- Views: 259
ok, i have posted a patch for that. it also includes the ability to load an irrScene and append it to a SceneNode. Because afaik, that was not possible yet. :?: simply use: ISceneManager::loadScene(const c8* filename, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* parent=0) u can grab t...
- Thu Dec 07, 2006 1:42 pm
- Forum: Bug reports
- Topic: [fixed] bug in CD3D9ShaderMaterialRenderer.cpp
- Replies: 1
- Views: 259
[fixed] bug in CD3D9ShaderMaterialRenderer.cpp
I implemented a custom scene node that uses tangent space for normal or parallax mapping. It animates ocean waves after the Tessendorf paper. :) anyway rendering worked fine..until i wanted to display the FPS via the IGUIFont::draw() method. That made my app crash under dx9, but not under dx8 or Ope...
- Mon Dec 04, 2006 9:20 am
- Forum: Bug reports
- Topic: [fixed] setAmbientLight not part of ISceneManager
- Replies: 1
- Views: 371
[fixed] setAmbientLight not part of ISceneManager
hiya, in the changes.txt it says: - The scene manager now sets an ambient light color when calling ISceneManager::drawAll(). You can influence this by calling ISceneManager::setAmbientLight(). That light color is also stored when saving .irr files via ISceneManager::saveScene(). but setAmbientLight(...
- Sun May 28, 2006 11:57 am
- Forum: Project Announcements
- Topic: GAME TEST RELEASE PRE-ALPHA
- Replies: 17
- Views: 2007