Search found 35 matches

by ZDeveloper
Wed Jun 02, 2004 2:25 pm
Forum: Beginners Help
Topic: GUI problem
Replies: 5
Views: 431

No I want to have it static.
Thanks for help. I will try remove and setInvisible.
by ZDeveloper
Tue Jun 01, 2004 9:41 pm
Forum: Beginners Help
Topic: GUI problem
Replies: 5
Views: 431

GUI problem

I create GUI Element and some buttons etc.
But now I want to delete the buttons or to move them or to make them invisible.

How can I do that?
by ZDeveloper
Tue Jun 01, 2004 9:34 pm
Forum: Beginners Help
Topic: Dev-C++ Update Tool... offline?
Replies: 2
Views: 282

I did it some weeks ago and it run.
by ZDeveloper
Sun May 30, 2004 10:06 am
Forum: Beginners Help
Topic: PLZ HELP ......
Replies: 22
Views: 1433

Do you use the original Irrlicht.dll?

Because I have the same Message, when I use Irrlicht.dll which was compiled by myself.
by ZDeveloper
Tue May 25, 2004 1:24 pm
Forum: Beginners Help
Topic: Good WIP and Demos
Replies: 27
Views: 1541

so it will take some time before I can figure thigns out and have somethig on screen... HokutoTC NO, that is the beautiful at irrlicht! you have fast good results hm I don't think so. You have fast any resultes, but if you want good resultes then you need some time ;) I mean more than only some obj...
by ZDeveloper
Mon May 24, 2004 9:11 pm
Forum: Beginners Help
Topic: Particles and particle systems
Replies: 22
Views: 2516

Thanks.
But I have fast internet. I will download it now :).
by ZDeveloper
Mon May 24, 2004 8:25 pm
Forum: Beginners Help
Topic: Good WIP and Demos
Replies: 27
Views: 1541

I think that this picture is one of the best pictures of games which are developing with Irrlicht. But the Engine is only one year old. When Irrlicht get stable Version, the nummer of project will grow. I know some people who don't use Irrlicht because it has a lot of bugs and other problems. But I ...
by ZDeveloper
Mon May 24, 2004 8:11 pm
Forum: Beginners Help
Topic: Particles and particle systems
Replies: 22
Views: 2516

Thanks for help. But for recompiling you needn't DX SDK, but without DX SDK you must comment out these lines: //#define _IRR_COMPILE_WITH_DIRECTX_8_ //#define _IRR_COMPILE_WITH_DIRECTX_9_ they are in IrrCompileConfig.h lines 26 and 27 EDIT: Someone should mail Nico to fix this bug. Have someone done...
by ZDeveloper
Sun May 23, 2004 2:07 pm
Forum: Beginners Help
Topic: Is Irrlicht for me?
Replies: 4
Views: 617

but for example FMod is running on Linux too and there is no DirectSound there ^^
But there is OpenAL.
by ZDeveloper
Sat May 22, 2004 12:39 pm
Forum: Beginners Help
Topic: DirectX8 end scene failed
Replies: 1
Views: 256

Try out to make it end by ESC. I think it is better way to end your programm.
by ZDeveloper
Sat May 22, 2004 12:37 pm
Forum: Beginners Help
Topic: Is Irrlicht for me?
Replies: 4
Views: 617

@thewordnerd: Sorry I don't know.

@Serg Nechaeff: Only for information. FMod and Bass build on OpenAL and DirectSound.
by ZDeveloper
Sun May 16, 2004 10:00 am
Forum: Beginners Help
Topic: Particles and particle systems
Replies: 22
Views: 2516

Before doing that i would implement my own Particle Emitter node. It would be faster Also, with that solution, the particles would still be linked to the particle system scene node, so they would move with it, and many effects (fire from the propeller of an airshif, a particle track left by a light...
by ZDeveloper
Fri May 14, 2004 6:19 pm
Forum: Beginners Help
Topic: Particles and particle systems
Replies: 22
Views: 2516

I have an idea. It isn't good idea, but i haven't better one. But we can create our own Particle Emitter. And then we create own particles. But we don't make them 3D. We put three 2D particles in different angles. always in angles of 90 degree. Then we put BackCulling off(But only for Particles). An...
by ZDeveloper
Mon May 10, 2004 8:38 pm
Forum: Beginners Help
Topic: Particles and particle systems
Replies: 22
Views: 2516

I mean if I make Particle to the modell as child and then rotate the modell, than the particles rotate, too, and then you can see the problem. If the angle becomes 180 degree then the particles disapear. And before you see, that the particles are only 2D bitmaps. So I think this problem was meant by...
by ZDeveloper
Mon May 10, 2004 7:10 pm
Forum: Beginners Help
Topic: Particles and particle systems
Replies: 22
Views: 2516

I have the problem with rotateting and the camera, too.
I hope someone can help. :)