No I want to have it static.
Thanks for help. I will try remove and setInvisible.
Search found 35 matches
- Wed Jun 02, 2004 2:25 pm
- Forum: Beginners Help
- Topic: GUI problem
- Replies: 5
- Views: 431
- Tue Jun 01, 2004 9:41 pm
- Forum: Beginners Help
- Topic: GUI problem
- Replies: 5
- Views: 431
GUI problem
I create GUI Element and some buttons etc.
But now I want to delete the buttons or to move them or to make them invisible.
How can I do that?
But now I want to delete the buttons or to move them or to make them invisible.
How can I do that?
- Tue Jun 01, 2004 9:34 pm
- Forum: Beginners Help
- Topic: Dev-C++ Update Tool... offline?
- Replies: 2
- Views: 282
- Sun May 30, 2004 10:06 am
- Forum: Beginners Help
- Topic: PLZ HELP ......
- Replies: 22
- Views: 1433
- Tue May 25, 2004 1:24 pm
- Forum: Beginners Help
- Topic: Good WIP and Demos
- Replies: 27
- Views: 1541
so it will take some time before I can figure thigns out and have somethig on screen... HokutoTC NO, that is the beautiful at irrlicht! you have fast good results hm I don't think so. You have fast any resultes, but if you want good resultes then you need some time ;) I mean more than only some obj...
- Mon May 24, 2004 9:11 pm
- Forum: Beginners Help
- Topic: Particles and particle systems
- Replies: 22
- Views: 2516
- Mon May 24, 2004 8:25 pm
- Forum: Beginners Help
- Topic: Good WIP and Demos
- Replies: 27
- Views: 1541
I think that this picture is one of the best pictures of games which are developing with Irrlicht. But the Engine is only one year old. When Irrlicht get stable Version, the nummer of project will grow. I know some people who don't use Irrlicht because it has a lot of bugs and other problems. But I ...
- Mon May 24, 2004 8:11 pm
- Forum: Beginners Help
- Topic: Particles and particle systems
- Replies: 22
- Views: 2516
Thanks for help. But for recompiling you needn't DX SDK, but without DX SDK you must comment out these lines: //#define _IRR_COMPILE_WITH_DIRECTX_8_ //#define _IRR_COMPILE_WITH_DIRECTX_9_ they are in IrrCompileConfig.h lines 26 and 27 EDIT: Someone should mail Nico to fix this bug. Have someone done...
- Sun May 23, 2004 2:07 pm
- Forum: Beginners Help
- Topic: Is Irrlicht for me?
- Replies: 4
- Views: 617
- Sat May 22, 2004 12:39 pm
- Forum: Beginners Help
- Topic: DirectX8 end scene failed
- Replies: 1
- Views: 256
- Sat May 22, 2004 12:37 pm
- Forum: Beginners Help
- Topic: Is Irrlicht for me?
- Replies: 4
- Views: 617
- Sun May 16, 2004 10:00 am
- Forum: Beginners Help
- Topic: Particles and particle systems
- Replies: 22
- Views: 2516
Before doing that i would implement my own Particle Emitter node. It would be faster Also, with that solution, the particles would still be linked to the particle system scene node, so they would move with it, and many effects (fire from the propeller of an airshif, a particle track left by a light...
- Fri May 14, 2004 6:19 pm
- Forum: Beginners Help
- Topic: Particles and particle systems
- Replies: 22
- Views: 2516
I have an idea. It isn't good idea, but i haven't better one. But we can create our own Particle Emitter. And then we create own particles. But we don't make them 3D. We put three 2D particles in different angles. always in angles of 90 degree. Then we put BackCulling off(But only for Particles). An...
- Mon May 10, 2004 8:38 pm
- Forum: Beginners Help
- Topic: Particles and particle systems
- Replies: 22
- Views: 2516
I mean if I make Particle to the modell as child and then rotate the modell, than the particles rotate, too, and then you can see the problem. If the angle becomes 180 degree then the particles disapear. And before you see, that the particles are only 2D bitmaps. So I think this problem was meant by...
- Mon May 10, 2004 7:10 pm
- Forum: Beginners Help
- Topic: Particles and particle systems
- Replies: 22
- Views: 2516