Search found 35 matches

by ZDeveloper
Sun Jul 23, 2006 10:02 pm
Forum: Project Announcements
Topic: Doxan - 3D spaceshooter
Replies: 15
Views: 3211

thanks :)

because we start develop the game with irrlicht and racknet.
And so i thought i update the announce here.
As you see i opened the theme here long time ago ;).
by ZDeveloper
Sun Jul 23, 2006 1:32 pm
Forum: Project Announcements
Topic: Doxan - 3D spaceshooter
Replies: 15
Views: 3211

The project doesn't die. We make big progressive. :) Some weeks ago wen released new website(german version). The English version will come soon. http://www.doxan.net During the time i don't post here we were working on the game. The graphic artists make new ship modells and the programmer make big ...
by ZDeveloper
Fri Jul 01, 2005 9:49 am
Forum: Project Announcements
Topic: Doxan - 3D spaceshooter
Replies: 15
Views: 3211

I wanted to show some new ingame screenshots. :)

EDIT: i deleted old screenshots
by ZDeveloper
Sun May 15, 2005 7:32 pm
Forum: Project Announcements
Topic: Doxan - 3D spaceshooter
Replies: 15
Views: 3211

New Doxan website with new screenshots released, but only in German language. English version will follow soon.
http://www.doxan.net
by ZDeveloper
Mon Feb 28, 2005 12:10 am
Forum: Project Announcements
Topic: Doxan - 3D spaceshooter
Replies: 15
Views: 3211

thanks for feedback! :)
Torque using OpenAL for sound.
At the moment the glow effekt is a fake in the skybox, but are going to change in the next week.
by ZDeveloper
Tue Feb 15, 2005 8:36 pm
Forum: Project Announcements
Topic: Doxan - 3D spaceshooter
Replies: 15
Views: 3211

thanks :)
by ZDeveloper
Mon Feb 14, 2005 10:38 pm
Forum: Project Announcements
Topic: Doxan - 3D spaceshooter
Replies: 15
Views: 3211

Here are some ingame screenshots of doxan. They were taken in january and now there more features(3D stars, more ships, more weapons, better user interface) in the game, but we do not make screenshots any more. I will post here screenshots when we take new ones. EDIT: the screenshots were not up to ...
by ZDeveloper
Thu Nov 18, 2004 5:56 pm
Forum: Project Announcements
Topic: Doxan - 3D spaceshooter
Replies: 15
Views: 3211

I think Torque is not bad engine, but the graphic part of the engine is not up-to-time. I got the expression that D3D part of the engine is buggy. But Script engine, Sound engine and Network engine is very well. And you have a lot of tutorials implement a lot of things. I implemented CG for bumpmapp...
by ZDeveloper
Wed Nov 17, 2004 7:37 pm
Forum: Project Announcements
Topic: Doxan - 3D spaceshooter
Replies: 15
Views: 3211

Doxan - 3D spaceshooter

We develope a multiplayer 3D spaceshooter. We start to develope it with Irrlicht 0.6, but than we decide to take torque engine, because Irrlicht is only SceneGraph, so we had to write network and sound/Music parts. At the start we used Audiere for sound and music and RakNet for network, but we had a...
by ZDeveloper
Wed Jul 28, 2004 8:14 pm
Forum: Beginners Help
Topic: DirectX.DevPak 9.0 (DirectX 9 with Dev-Cpp)
Replies: 1
Views: 314

I think if you want to make DX9 Application with DevCpp and Irrlicht you have to compile Irrlicht by yourself with DevCpp. Then you can use it.

But I don't know exactly I only think so.
by ZDeveloper
Thu Jul 15, 2004 4:49 pm
Forum: Advanced Help
Topic: DirectX8 VS DirectX9
Replies: 6
Views: 811

I think there some different things which are important. first thing there are drivers. new drivers are always good ;) 2nd thing there are hardware. if you have hardware which support DX9 then the programm should run faster, I think 3rd thing are the application. If you don't use DX9 things in your ...
by ZDeveloper
Thu Jul 15, 2004 4:38 pm
Forum: Beginners Help
Topic: Taking a screenshot
Replies: 4
Views: 368

arras wrote:Print Screen button (PrtSc) in upper right corner of your keyboard ...then open something like Phothoshop or MS Paint and paste. I think that you can paste directly to your desktop as well.
It works, I made screenshots in the same way.
by ZDeveloper
Sun Jun 13, 2004 8:57 am
Forum: Open Discussion and Dev Announcements
Topic: Network Programmer who knows how to use Irrlicht?
Replies: 18
Views: 2176

HawkNL

You can compile it with DevCpp.

I tried it out and there were no error, but it can be that I made a mistake. Try it out.
by ZDeveloper
Fri Jun 04, 2004 2:59 pm
Forum: Project Announcements
Topic: Shots.... of a game frm a beginner
Replies: 8
Views: 3681

Looks quit well, but sorry - nothing special. Just some standard effects form Irrlicht mixed together in an level. But on the other side: Really good for an amateur. yes. I have the same opinion. But you said it, these pictures are only engine tests for the game. :) I find the atmosphere of the pic...
by ZDeveloper
Wed Jun 02, 2004 6:42 pm
Forum: Beginners Help
Topic: GUI problem
Replies: 5
Views: 430

setVisible() works.

but remove make a problem.
first my text disaper, it is ok, but then the program ends because of an error.