Search found 20 matches

by Elfloard2
Sun Dec 09, 2007 9:43 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Tutorial On Converting Md3 files to another file format
Replies: 2
Views: 3317

Tutorial On Converting Md3 files to another file format

Updated: 09.10.2007 - (dd.mm.yyyy) This tutorial will show users how they can convert md3 model files into a readable format for Irrlicht. Steps 1. First download the free modeling software, misfit modeler version 1.3.1 and up(not version 1.2.5). http://www.misfitcode.com/misfitmodel3d/download.html...
by Elfloard2
Sun Dec 09, 2007 7:46 pm
Forum: Beginners Help
Topic: How to convert md3 files with animations? Possible soloution
Replies: 5
Views: 771

Well that puts a dent into using that converter. Any suggestions then on how I can convert md3(with animations) to a well supported irrlicht file type?
by Elfloard2
Sun Dec 09, 2007 7:07 pm
Forum: Beginners Help
Topic: How to convert md3 files with animations? Possible soloution
Replies: 5
Views: 771

How to convert md3 files with animations? Possible soloution

Hello I am looking for a way to convert md3 files(with animations) to a better supported file type such as .X . I have found a potential converter, but I do not know how to get it to work. Here is the link to the converter's thread ( http://www.ogre3d.org/phpBB2/viewtopic.php?t=31996&view=next&a...
by Elfloard2
Thu Nov 01, 2007 10:25 pm
Forum: Beginners Help
Topic: Parent Node Causes a Access Violation Error
Replies: 1
Views: 372

Parent Node Causes a Access Violation Error

Hello, When I try to set the parent of a Animated mesh scene node to the node of another animated mesh scene node I receive error: "Access violation, Attempted to read or write protected memory" Notes: the nodes are not null, i have full admin privileges, if i try it the other way around b...
by Elfloard2
Tue Jun 05, 2007 7:08 am
Forum: Irrlicht.NET
Topic: CANT LOAD MORE THAN 2 MODELS!
Replies: 1
Views: 6626

CANT LOAD MORE THAN 2 MODELS!

Hello, I upgraded my irrlicht 1.2 to 1.3. The code compiles fine but when I use the same code I used for irrlicht 1.2, I cannot load more than one model into the scene. Only the last model that I asked to load, is loaded. When I revert back to irrlicht 1.2, I can load more than one model into the sc...
by Elfloard2
Fri Jun 01, 2007 8:46 pm
Forum: Beginners Help
Topic: Big Question,How do I load .md3 files into irrlicht??
Replies: 4
Views: 518

In the meantime you can use a program like Biturn to convert the files to another format better supported; like 3ds or OBJ or something: http://mirex.mypage.sk/index.php?selected=1 Milkshape would also work but is not free. Thankyou, but what about the issue of the body being broken up into four di...
by Elfloard2
Fri Jun 01, 2007 8:23 pm
Forum: Beginners Help
Topic: Big Question,How do I load .md3 files into irrlicht??
Replies: 4
Views: 518

Big Question,How do I load .md3 files into irrlicht??

Hello I would like to know how, one would go about loading .md3 models into irrlicht. First and Foremost, the model is broken up into 3 different parts with the animation info separate. So if anyone knows how one goes about loading .md3 models with their animations in irrlicht, please explain it to ...
by Elfloard2
Sun Dec 31, 2006 11:08 am
Forum: Irrlicht.NET
Topic: AN IRRLICHT ISSUE THAT YOU HAVE NEVER SEEN
Replies: 1
Views: 1587

AN IRRLICHT ISSUE THAT YOU HAVE NEVER SEEN

ok, I am using c# and I want to use Microsoft visual studio c# gui's. But there is one problem.

The use of some microsoft visual studio GUI's like the menustrip slows down the frame rate tremendously.

Any soloutions?
by Elfloard2
Sat Dec 16, 2006 2:04 am
Forum: Beginners Help
Topic: Event reciever stops FPS camera from moving with arrow keys.
Replies: 4
Views: 402

never mind, i somehow was testing for the wrong key, your suggestions worked out right
by Elfloard2
Sat Dec 16, 2006 1:04 am
Forum: Beginners Help
Topic: Event reciever stops FPS camera from moving with arrow keys.
Replies: 4
Views: 402

public bool OnEvent(Event e) { if (e.Type == EventType.KeyInput) { keyboard_down[(int)e.Key] = e.KeyPressedDown; return true; } return false; } is my .net code. Where exactly do i make it false. I have tried everything and it still does not work.
by Elfloard2
Fri Dec 15, 2006 12:18 am
Forum: Beginners Help
Topic: Event reciever stops FPS camera from moving with arrow keys.
Replies: 4
Views: 402

Event reciever stops FPS camera from moving with arrow keys.

When i use the Event reciever class to get input from the user, its stops the FPS camera from moving. I have searched the forums and have not seen an answer to this problem. Please tell me how I can fix this.
by Elfloard2
Sun Dec 10, 2006 2:22 am
Forum: Irrlicht.NET
Topic: IAnimatedMeshX in C#
Replies: 4
Views: 2415

first make sure that the mesh actually exist by creating an error message like if(mesh==NULL) MessageBox.Show("Mesh does not Exist"); Put this code immedietly after you set the mesh variable to the filename if the message box does not pop up when u run the program then go back into program...
by Elfloard2
Mon Aug 21, 2006 6:37 am
Forum: Beginners Help
Topic: place model in terrain at specific location
Replies: 8
Views: 580

For your models, if your using Animated Mesh Scene nodes, then you could do something close to this IAnimatedMeshSceneNode*Model=smgr->addMeshSceneNode("Fill in Parameters") then to set the position you would do Model->setPosition(vector3df("Fill in X,Y,Z chords") Don’t copy the ...
by Elfloard2
Fri Aug 18, 2006 7:09 pm
Forum: Beginners Help
Topic: Scene Manager LoadScene Limitations
Replies: 1
Views: 273

Scene Manager LoadScene Limitations

It seems as though the Scene Manager can save a scene with dynamic shadows and Water but when it tries to load that same scene, This error is output: Could not create scene node of unknown type: shadowVolume Could not create scene node of unknown type: waterSurface. As an effect, neither the water s...
by Elfloard2
Sat Aug 12, 2006 3:26 pm
Forum: Beginners Help
Topic: I cannot load my Scene, HELP ME!
Replies: 2
Views: 306

The zero is there by default wether i put it there or not. That parameter is by default 0.