Search found 24 matches

by Valnarus
Fri Feb 17, 2006 7:04 am
Forum: Irrlicht.NET
Topic: pure .NET version of engine for download
Replies: 91
Views: 18131

I'm making pretty good progress on my end. Not terribly difficult to translate from C++ to C# thankfully and not having to deal too much with the include folders should help out because that was just getting tedious so I'm glad I have austcro's code to work off of now.
by Valnarus
Tue Feb 07, 2006 7:23 pm
Forum: Irrlicht.NET
Topic: pure .NET version of engine for download
Replies: 91
Views: 18131

austcro said:
I didn't put in any SDL by the way. I kept the dependencies down to a minimum.
Not sure if he means there are no extra dependencies due to OpenGL but I'd like to believe that. Both him and the_bob want to keep the dependencies minimal like Irrlicht.
by Valnarus
Tue Feb 07, 2006 8:31 am
Forum: Irrlicht.NET
Topic: pure .NET version of engine for download
Replies: 91
Views: 18131

Silbermünze - I haven't seen the code yet either but from the way austcro explains what he's done so far this is still a small percentage of what Irrlicht can do. On the bright side there are 3 or 4 developers waiting to rapidly close that gap as soon as the code is available for us to add to. austc...
by Valnarus
Mon Feb 06, 2006 12:24 am
Forum: Irrlicht.NET
Topic: pure .NET version of engine for download
Replies: 91
Views: 18131

You mean we actually get to see the code we're gonna help develop? <chuckle> That sounds like a good idea austcro. Let's get this show on the road.
by Valnarus
Thu Feb 02, 2006 8:57 pm
Forum: Irrlicht.NET
Topic: pure .NET version of engine for download
Replies: 91
Views: 18131

Soon as austcro adds us to the project we can start getting the project site up and usable at least.

Braneloc: I have a few ideas for the Custom Scene Node I'm gonna try today.
by Valnarus
Thu Feb 02, 2006 4:44 am
Forum: Irrlicht.NET
Topic: pure .NET version of engine for download
Replies: 91
Views: 18131

Alright Braneloc, I'll drop the starting from scratch idea and see what I can do with the custom nodes in the wrapper. I toyed with it a little already and haven't gotten it to work but I DID make it so a class could inherit the ISceneNode class so I'm assuming that's some kinda progress.
by Valnarus
Wed Feb 01, 2006 8:06 pm
Forum: Irrlicht.NET
Topic: pure .NET version of engine for download
Replies: 91
Views: 18131

austcro: I'm personally not savy enough yet to know if we could just do both and release a version in 1.1 AND 2.0. Are they really that different? I would imagine after something is working in 1.1 it would be easy enough just to gear it for 2.0 also or the other way around. (Give or take a feature o...
by Valnarus
Tue Jan 31, 2006 8:47 pm
Forum: Irrlicht.NET
Topic: pure .NET version of engine for download
Replies: 91
Views: 18131

Okay that's one thing that confuses me about .NET... I don't know how to tell which one I'm compiling in but it's probably 1.1. I agree with Braneloc though we should make this all 2.0 instead of 1.1. I can get it to compile now and I was linking to the dll and everything was running great but now i...
by Valnarus
Mon Jan 30, 2006 7:17 pm
Forum: Irrlicht.NET
Topic: pure .NET version of engine for download
Replies: 91
Views: 18131

You can get the status from http://irrlicht.sourceforge.net/development.html

I don't know where a list of who is working on what can be found though.
by Valnarus
Mon Jan 30, 2006 7:21 am
Forum: Irrlicht.NET
Topic: pure .NET version of engine for download
Replies: 91
Views: 18131

<gasp in utter amazement> It compiled... For anyone that cares, to compile the VS project in VS 8 save yourself some time and create a new project and set it up yourself. Don't try to convert from the project file on the CVS server because it WILL cause linker issues. Now I can get started on actual...
by Valnarus
Mon Jan 30, 2006 3:33 am
Forum: Beginners Help
Topic: Compiling the Irrlicht help
Replies: 10
Views: 1489

Would be MUCH MUCH easier to install the SDK's necessary. Why is this not possible?

Someone could send you windows.h, but then you would need several other header files related to windows and who knows what else. It will keep finding more and more files that you're missing.
by Valnarus
Sat Jan 28, 2006 7:56 pm
Forum: Irrlicht.NET
Topic: pure .NET version of engine for download
Replies: 91
Views: 18131

Haha glad I could present you with an easy one Braneloc. I suppose I coulda just tried that myself but I was tired.

Now I get to deal with linker erros... yippee. Wonder what I failed to link to...
by Valnarus
Sat Jan 28, 2006 8:09 am
Forum: Irrlicht.NET
Topic: pure .NET version of engine for download
Replies: 91
Views: 18131

Thanks buhatkj. One more thing stopping me from compiling this... [PARAMFLAG::Out] The compiler error says "'Out' : attribute not found" Either this is a predefined attribute or one that is supposed to be defined somewhere in this project but either way I can't find it anywhere either and ...
by Valnarus
Fri Jan 27, 2006 1:07 pm
Forum: Irrlicht.NET
Topic: pure .NET version of engine for download
Replies: 91
Views: 18131

Hey austcro, am I supposed to be able to compile this source that comes with the Irrlicht download or is there another place I can download the most recent stuff? Or is it not capable of compiling yet in the first place?

Also, which IDE are you using to write your code?
by Valnarus
Wed Jan 25, 2006 7:28 am
Forum: Irrlicht.NET
Topic: Which language are you using ?
Replies: 5
Views: 1889

C#... I haven't experimented with .NET in any other language yet but I have a feeling I'll be doin a little with C++ here soon :)