Search found 9 matches

by Criamon
Thu Jun 17, 2004 12:12 pm
Forum: Bug reports
Topic: Another x-File Bug?
Replies: 1
Views: 1434

Another x-File Bug?

When loading a x-file that contains hierarchical-grouped meshes, the relative position of the different meshes get lost - and every mesh seems to be rendered in the origin (looks cool when the head of your model is an extra mesh :-). The file was exported from maya (unfortunatelly I don't know which...
by Criamon
Wed Jun 16, 2004 9:42 pm
Forum: Beginners Help
Topic: Displaying Images that allways faces the viewer
Replies: 3
Views: 334

@warumi *blush* :-)

@saigumi Chat Bubbles, not chat window :-)

Cria
by Criamon
Wed Jun 16, 2004 4:22 pm
Forum: Beginners Help
Topic: Displaying Images that allways faces the viewer
Replies: 3
Views: 334

Displaying Images that allways faces the viewer

Hi there,

another noob question. I need to display images that allways face the viewer (for chat bubbles). In ogre there is something that is called billboard. For what keyword I have to search in the api?

Thanks
Cria
by Criamon
Tue Jun 15, 2004 5:28 pm
Forum: Beginners Help
Topic: .x and textures
Replies: 1
Views: 263

.x and textures

Hi, a silly newbie question, just for better understanding: Why do I have to call setMaterialTexture manually with x files to see textures on my mesh? Isn't the information about the texture allready in the file? I am just thinking of the additional work that I have do, loading meshes. Or is there a...
by Criamon
Tue Mar 30, 2004 7:21 am
Forum: Off-topic
Topic: wierd question: Mesh and fixed size elements
Replies: 1
Views: 819

wierd question: Mesh and fixed size elements

Hi there,

I have a wierd question:

I do have a mesh in a directx .x file. Now I want this mesh to contain an element that has a fixed pixelsize (actually a line with a fixed witdh) and that is not changed by any transformation operations.

This does not work, does it? :shock:

Thanks, Criamon
by Criamon
Mon Mar 29, 2004 12:28 pm
Forum: Bug reports
Topic: Minor: End of Line Comments in .x Format
Replies: 1
Views: 1669

Minor: End of Line Comments in .x Format

This is an example from msdn: Mesh CubeMesh { 8; // 8 vertices. 1.000000;1.000000;-1.000000;, // Vertex 0. -1.000000;1.000000;-1.000000;, // Vertex 1. -1.000000;1.000000;1.000000;, // And so on. ... Irrlicht seems to have problems with the comments at the end of the line. It complaines about a missi...
by Criamon
Fri Mar 26, 2004 1:49 pm
Forum: Bug reports
Topic: Draw2DLine only with EDT_SOFTWARE?
Replies: 4
Views: 2411

it get's even worse when you use Draw3dLine. Results are different for every engine. And none of them looks ok :(

Criamon
by Criamon
Fri Mar 26, 2004 1:43 pm
Forum: Beginners Help
Topic: 2D Vectorgraphics
Replies: 1
Views: 389

2D Vectorgraphics

Hi there, how to draw 2d vectorgraphics with irrlicht? Or is this madness? I thought about doing this with irrlicht, cause of the possibility to switch the rendering engine. At the moment I use OpenGL for drawing complex 2d vector patterns (many lines), but due to problems I want to be able to use d...
by Criamon
Fri Mar 26, 2004 10:50 am
Forum: Bug reports
Topic: Draw2DLine only with EDT_SOFTWARE?
Replies: 4
Views: 2411

Draw2DLine only with EDT_SOFTWARE?

Hi, I want to draw a simple 2D line. int main() { IrrlichtDevice *device = createDevice(video::EDT_SOFTWARE,core::dimension2d<s32>(512, 384)); device->setWindowCaption(L"Irrlicht Engine - 2D Graphics Demo"); IVideoDriver* driver = device->getVideoDriver(); while(device->run() && dr...