When loading a x-file that contains hierarchical-grouped meshes, the relative position of the different meshes get lost - and every mesh seems to be rendered in the origin (looks cool when the head of your model is an extra mesh :-).
The file was exported from maya (unfortunatelly I don't know ...
Search found 9 matches
- Thu Jun 17, 2004 12:12 pm
- Forum: Bug reports
- Topic: Another x-File Bug?
- Replies: 1
- Views: 1525
- Wed Jun 16, 2004 9:42 pm
- Forum: Beginners Help
- Topic: Displaying Images that allways faces the viewer
- Replies: 3
- Views: 424
- Wed Jun 16, 2004 4:22 pm
- Forum: Beginners Help
- Topic: Displaying Images that allways faces the viewer
- Replies: 3
- Views: 424
Displaying Images that allways faces the viewer
Hi there,
another noob question. I need to display images that allways face the viewer (for chat bubbles). In ogre there is something that is called billboard. For what keyword I have to search in the api?
Thanks
Cria
another noob question. I need to display images that allways face the viewer (for chat bubbles). In ogre there is something that is called billboard. For what keyword I have to search in the api?
Thanks
Cria
- Tue Jun 15, 2004 5:28 pm
- Forum: Beginners Help
- Topic: .x and textures
- Replies: 1
- Views: 333
.x and textures
Hi,
a silly newbie question, just for better understanding:
Why do I have to call setMaterialTexture manually with x files to see textures on my mesh?
Isn't the information about the texture allready in the file?
I am just thinking of the additional work that I have do, loading meshes.
Or is ...
a silly newbie question, just for better understanding:
Why do I have to call setMaterialTexture manually with x files to see textures on my mesh?
Isn't the information about the texture allready in the file?
I am just thinking of the additional work that I have do, loading meshes.
Or is ...
- Tue Mar 30, 2004 7:21 am
- Forum: Off-topic
- Topic: wierd question: Mesh and fixed size elements
- Replies: 1
- Views: 929
wierd question: Mesh and fixed size elements
Hi there,
I have a wierd question:
I do have a mesh in a directx .x file. Now I want this mesh to contain an element that has a fixed pixelsize (actually a line with a fixed witdh) and that is not changed by any transformation operations.
This does not work, does it?
Thanks, Criamon
I have a wierd question:
I do have a mesh in a directx .x file. Now I want this mesh to contain an element that has a fixed pixelsize (actually a line with a fixed witdh) and that is not changed by any transformation operations.
This does not work, does it?
Thanks, Criamon
- Mon Mar 29, 2004 12:28 pm
- Forum: Bug reports
- Topic: Minor: End of Line Comments in .x Format
- Replies: 1
- Views: 1739
Minor: End of Line Comments in .x Format
This is an example from msdn:
Mesh CubeMesh {
8; // 8 vertices.
1.000000;1.000000;-1.000000;, // Vertex 0.
-1.000000;1.000000;-1.000000;, // Vertex 1.
-1.000000;1.000000;1.000000;, // And so on.
...
Irrlicht seems to have problems with the comments at the end of the line. It complaines about a ...
Mesh CubeMesh {
8; // 8 vertices.
1.000000;1.000000;-1.000000;, // Vertex 0.
-1.000000;1.000000;-1.000000;, // Vertex 1.
-1.000000;1.000000;1.000000;, // And so on.
...
Irrlicht seems to have problems with the comments at the end of the line. It complaines about a ...
- Fri Mar 26, 2004 1:49 pm
- Forum: Bug reports
- Topic: Draw2DLine only with EDT_SOFTWARE?
- Replies: 4
- Views: 2700
- Fri Mar 26, 2004 1:43 pm
- Forum: Beginners Help
- Topic: 2D Vectorgraphics
- Replies: 1
- Views: 471
2D Vectorgraphics
Hi there,
how to draw 2d vectorgraphics with irrlicht? Or is this madness?
I thought about doing this with irrlicht, cause of the possibility to switch the rendering engine. At the moment I use OpenGL for drawing complex 2d vector patterns (many lines), but due to problems I want to be able to use ...
how to draw 2d vectorgraphics with irrlicht? Or is this madness?
I thought about doing this with irrlicht, cause of the possibility to switch the rendering engine. At the moment I use OpenGL for drawing complex 2d vector patterns (many lines), but due to problems I want to be able to use ...
- Fri Mar 26, 2004 10:50 am
- Forum: Bug reports
- Topic: Draw2DLine only with EDT_SOFTWARE?
- Replies: 4
- Views: 2700
Draw2DLine only with EDT_SOFTWARE?
Hi,
I want to draw a simple 2D line.
int main()
{
IrrlichtDevice *device = createDevice(video::EDT_SOFTWARE,core::dimension2d<s32>(512, 384));
device->setWindowCaption(L"Irrlicht Engine - 2D Graphics Demo");
IVideoDriver* driver = device->getVideoDriver();
while(device->run() && driver ...
I want to draw a simple 2D line.
int main()
{
IrrlichtDevice *device = createDevice(video::EDT_SOFTWARE,core::dimension2d<s32>(512, 384));
device->setWindowCaption(L"Irrlicht Engine - 2D Graphics Demo");
IVideoDriver* driver = device->getVideoDriver();
while(device->run() && driver ...