![Razz :P](./images/smilies/icon_razz.gif)
Search found 25 matches
- Sun May 30, 2004 12:37 pm
- Forum: Beginners Help
- Topic: Good WIP and Demos
- Replies: 27
- Views: 1846
- Tue May 25, 2004 8:15 pm
- Forum: Beginners Help
- Topic: a few basic C++ questions
- Replies: 0
- Views: 317
a few basic C++ questions
i have a few questions about going about a few things.. 1.) how did Irrlichtt make it's particle emitter? does it use 2D bitmaps on a billboard? 2.) someone made a mesh in 3dsmax and is using maxscript to export it to a different extention with a different layout.. now im trying to render this file....
- Tue May 18, 2004 10:50 am
- Forum: Beginners Help
- Topic: C++
- Replies: 33
- Views: 1875
- Sun May 16, 2004 6:48 pm
- Forum: Beginners Help
- Topic: C++
- Replies: 33
- Views: 1875
- Sun Apr 25, 2004 12:57 am
- Forum: Beginners Help
- Topic: a few problems
- Replies: 2
- Views: 320
a few problems
here are a few problems.. not all are related to Irrlicht.. some are general C/C++ problems i can't figure out. 1.) my biggest problem, im using Sleep() in my program and before Sleep() i remove some models and add an image.. after sleep i remove the image and display a new model.. here is what happ...
- Tue Apr 20, 2004 1:50 am
- Forum: Beginners Help
- Topic: stop the game
- Replies: 2
- Views: 528
- Tue Apr 20, 2004 12:53 am
- Forum: Beginners Help
- Topic: stop the game
- Replies: 2
- Views: 528
stop the game
a pause function.. i looked an i didn't see anything.. is there any way to make a pause function for the game? example.. hit F10 and a window is created and the animations of the game are paused.. i was thinking of making a while look that just checks to see if a certain button was pressed to unpaus...
- Mon Apr 19, 2004 6:34 pm
- Forum: Beginners Help
- Topic: handling files
- Replies: 7
- Views: 620
- Fri Apr 16, 2004 7:10 pm
- Forum: Advanced Help
- Topic: Creating a Custom Animator
- Replies: 7
- Views: 1177
to destory a class instance i believe it's
something like that..
try
that may work.
Code: Select all
delete this;
try
Code: Select all
IScaleAnimator *anim = IScaleAnimator(700,core::vector3df(1.0f,1.0f,1.0f),core::vector3df(10.0f,10.0f,10.0f));
node->addAnimator((scene::ISceneNodeAnimator*) anim);
that may work.
- Fri Apr 16, 2004 6:42 pm
- Forum: Beginners Help
- Topic: handling files
- Replies: 7
- Views: 620
- Fri Apr 16, 2004 1:34 am
- Forum: Beginners Help
- Topic: handling files
- Replies: 7
- Views: 620
handling files
this is sorta not related to Irrlicht.. so if this is the wrong forum then sorry. If i release a commercial product and it uses models and other 3D related objects.. how can i get it so the program can call the models without haveing the models there? like in games that are released into stores.. yo...
- Sun Apr 11, 2004 12:02 am
- Forum: Beginners Help
- Topic: Gun Recoil Animation
- Replies: 7
- Views: 964
it seems you are sending a certain class type to the function in a param that wants a different class. you cold either change the class type or typecast your code.. example.. (im assuming that gunanim[0] is the pointer to the class) guns[0] = gProc.smgr->addAnimatedMeshSceneNode((irr::scene::IAnimat...
- Tue Apr 06, 2004 12:36 am
- Forum: Beginners Help
- Topic: actions
- Replies: 5
- Views: 584
- Mon Apr 05, 2004 10:48 pm
- Forum: Beginners Help
- Topic: actions
- Replies: 5
- Views: 584
- Mon Apr 05, 2004 9:27 pm
- Forum: Beginners Help
- Topic: actions
- Replies: 5
- Views: 584
actions
in Irrlicht you have actions like
EKA_MOVE_FORWARD
EKA_MOVE_BACKWARD
etc.
if you were making a FPS game, how would you do jumping or crouching? since there is no
EKA_JUMP
EKA_CROUCH
is this just not a capablitity or would you have to do this manually?
EKA_MOVE_FORWARD
EKA_MOVE_BACKWARD
etc.
if you were making a FPS game, how would you do jumping or crouching? since there is no
EKA_JUMP
EKA_CROUCH
is this just not a capablitity or would you have to do this manually?