Search found 25 matches

by Coolkat
Sun May 30, 2004 12:37 pm
Forum: Beginners Help
Topic: Good WIP and Demos
Replies: 27
Views: 1541

@Tyn: is it possible to make bad graphics in Unreal Engine 3 :P
by Coolkat
Tue May 25, 2004 8:15 pm
Forum: Beginners Help
Topic: a few basic C++ questions
Replies: 0
Views: 257

a few basic C++ questions

i have a few questions about going about a few things.. 1.) how did Irrlichtt make it's particle emitter? does it use 2D bitmaps on a billboard? 2.) someone made a mesh in 3dsmax and is using maxscript to export it to a different extention with a different layout.. now im trying to render this file....
by Coolkat
Tue May 18, 2004 10:50 am
Forum: Beginners Help
Topic: C++
Replies: 33
Views: 1600

it's not #include <stdin.h> it's #include <stdio.h> and for C++ you don't need the .h at the end..

#include <iostream>

will work and is what is standard.

and what is so bad about sticking alittle return 0; at the end of a function?
by Coolkat
Sun May 16, 2004 6:48 pm
Forum: Beginners Help
Topic: C++
Replies: 33
Views: 1600

there is a post about it in these forums.. but im sure there is something about it at GM's forums too.

you could use GM to make a game, yet using C/C++ would be much more powerful i believe.
by Coolkat
Sun Apr 25, 2004 12:57 am
Forum: Beginners Help
Topic: a few problems
Replies: 2
Views: 308

a few problems

here are a few problems.. not all are related to Irrlicht.. some are general C/C++ problems i can't figure out. 1.) my biggest problem, im using Sleep() in my program and before Sleep() i remove some models and add an image.. after sleep i remove the image and display a new model.. here is what happ...
by Coolkat
Tue Apr 20, 2004 1:50 am
Forum: Beginners Help
Topic: stop the game
Replies: 2
Views: 503

ah? where did that come from? and i looked too.. i wanted to make sure i didn't post anything already posted.. i missed it.. even though it's the first one on the list

*hits self* bad me..

8) well thank you then.
by Coolkat
Tue Apr 20, 2004 12:53 am
Forum: Beginners Help
Topic: stop the game
Replies: 2
Views: 503

stop the game

a pause function.. i looked an i didn't see anything.. is there any way to make a pause function for the game? example.. hit F10 and a window is created and the animations of the game are paused.. i was thinking of making a while look that just checks to see if a certain button was pressed to unpaus...
by Coolkat
Mon Apr 19, 2004 6:34 pm
Forum: Beginners Help
Topic: handling files
Replies: 7
Views: 593

i would like to make my own packing system but i wouldn't know how to.. or where to start.. and ideas on how to go about doing that OR something on the net somewhere that tells you how to do that?
by Coolkat
Fri Apr 16, 2004 7:10 pm
Forum: Advanced Help
Topic: Creating a Custom Animator
Replies: 7
Views: 1133

to destory a class instance i believe it's

Code: Select all

delete this;
something like that..

try

Code: Select all

IScaleAnimator *anim =  IScaleAnimator(700,core::vector3df(1.0f,1.0f,1.0f),core::vector3df(10.0f,10.0f,10.0f)); 
   node->addAnimator((scene::ISceneNodeAnimator*) anim);


that may work.
by Coolkat
Fri Apr 16, 2004 6:42 pm
Forum: Beginners Help
Topic: handling files
Replies: 7
Views: 593

like you said a .pk3 is a renamed .zip.. so can you unpack .pk3 with winzip still? if so then could i pack everything into a .dat or something like that? and if i do make my own packing extension.. could Irrlicht unpack it?
by Coolkat
Fri Apr 16, 2004 1:34 am
Forum: Beginners Help
Topic: handling files
Replies: 7
Views: 593

handling files

this is sorta not related to Irrlicht.. so if this is the wrong forum then sorry. If i release a commercial product and it uses models and other 3D related objects.. how can i get it so the program can call the models without haveing the models there? like in games that are released into stores.. yo...
by Coolkat
Sun Apr 11, 2004 12:02 am
Forum: Beginners Help
Topic: Gun Recoil Animation
Replies: 7
Views: 837

it seems you are sending a certain class type to the function in a param that wants a different class. you cold either change the class type or typecast your code.. example.. (im assuming that gunanim[0] is the pointer to the class) guns[0] = gProc.smgr->addAnimatedMeshSceneNode((irr::scene::IAnimat...
by Coolkat
Tue Apr 06, 2004 12:36 am
Forum: Beginners Help
Topic: actions
Replies: 5
Views: 550

errr... i want the model to crouch so when im doing multiplayer mode the others see the model crouch.. but since when you are playing you don't see the model.. i want the camera to go down so it can fit threw small areas.. and also the model can jump so it moves into higher areas.
by Coolkat
Mon Apr 05, 2004 10:48 pm
Forum: Beginners Help
Topic: actions
Replies: 5
Views: 550

how would i go about implimenting something like that? im sure i could write it if i knew how the engine worked.. but it seems like it's defined in an ENUM.. i could add it but it wouldn't do much..
by Coolkat
Mon Apr 05, 2004 9:27 pm
Forum: Beginners Help
Topic: actions
Replies: 5
Views: 550

actions

in Irrlicht you have actions like

EKA_MOVE_FORWARD
EKA_MOVE_BACKWARD

etc.

if you were making a FPS game, how would you do jumping or crouching? since there is no

EKA_JUMP
EKA_CROUCH

is this just not a capablitity or would you have to do this manually?