Search found 16 matches

by Gezmo P
Wed Mar 16, 2005 3:24 pm
Forum: Beginners Help
Topic: Collision detection
Replies: 3
Views: 544

Thanks

Thanks for the reply.

I have got my elipsoid to be the correct size (i think) i am now looking to adjust the offset value for the collision response animator. This used to be a vector3df value, but is now just a float value, so i am trying to find out how that value works so I can put in one to ...
by Gezmo P
Wed Mar 16, 2005 1:41 pm
Forum: Beginners Help
Topic: Collision detection
Replies: 3
Views: 544

Collision detection

Hi all.

I am currently trying to implement collision detection and gravity on a 3rd person model. I have managed to get things to work mostly, but my characters feet are sunk slightly into the floor.

I reviewed some old posts and think i have found a discrepancy between old versions and new of ...
by Gezmo P
Mon Mar 07, 2005 9:17 am
Forum: Beginners Help
Topic: Irrlicht.NET EventReceivers
Replies: 12
Views: 1852

Thanks!

Fingers,

Thanks for the reply. Once I get home I will give the two suggestions a try, and post back on the forum with how it went. Thanks also for the post link for event handling...I did do a search, but did not come across that page.

Regards,

Gezmo
by Gezmo P
Sun Mar 06, 2005 1:34 pm
Forum: Beginners Help
Topic: Irrlicht.NET EventReceivers
Replies: 12
Views: 1852

Irrlicht.NET EventReceivers

Hi all.

I am trying to implement the .NET functionality in some classes, and have hit a stumbling block (-well edit: <strike>two</strike>three /edit actually :wink: )

1) GUI entities in .NET . I am assuming that these haven't been implemented yet, so short of coding them myself (not feasible in ...
by Gezmo P
Fri Mar 04, 2005 8:37 pm
Forum: Beginners Help
Topic: Trying to load a Quake 3 map using vb.NET..
Replies: 1
Views: 384

A Noob replies...

Hi there.

I have a response for this query, but this may not be the optimum method for achieving the loading of a level...I am a noob, but have tried to investigate this for myself.

I too found that there seems to be no way of adding a filesystem with Irrlicht.NET yet, so i tried to adapt the ...
by Gezmo P
Sat Feb 19, 2005 1:40 pm
Forum: Beginners Help
Topic: A Player Class
Replies: 7
Views: 1375

A Player Class

Hi all.

A quick (I hope!) question regarding a player class for a game:

I want to define a player as a collection of related data eg. a mesh, player name details etc.

I would also use this class to refer to a particular onscreen model eg to change its animation .

class Player
{
public:

Player ...
by Gezmo P
Thu Feb 03, 2005 9:02 pm
Forum: Beginners Help
Topic: Irrlicht Character Models
Replies: 0
Views: 337

Irrlicht Character Models

Hi all.

If I wanted to run an animated character model in Irrlicht, which format would be the optimum one to use for visual effect -- eg a model that would show off Irrlicht? Whilst the quake3 maps can be stunning, the quake2 models are not so stunning :wink:

I am working on a networked 3d first ...
by Gezmo P
Tue Jul 20, 2004 8:11 pm
Forum: Beginners Help
Topic: The latest word on shadows...
Replies: 3
Views: 501

PS

The Irrlicht console tells me that when I use Direct X that stencil buffer shadows are not supported by the device, and yet I get them, albeit rather poorly drawn, in Open GL.

Ta

Gezmo P
by Gezmo P
Tue Jul 20, 2004 7:57 pm
Forum: Beginners Help
Topic: The latest word on shadows...
Replies: 3
Views: 501

The latest word on shadows...

Hi!

You're all probably sick to death of being asked about shadows, but I have some more questions.

Yes I have made a search on the forums for shadows. Here is a summary of what I have found:

Sometimes they work in windowed mode, sometimes in fullscreen. Sometimes you have to set the bit size of ...
by Gezmo P
Fri Jul 16, 2004 3:51 pm
Forum: Beginners Help
Topic: engines people use like irrlicht
Replies: 11
Views: 1764

I am using MSVC 6

I followed all the instructions on the OGRE site, got the STLport and 3rd party dependencies, but guess I must have screwed up somewhere along the line. I have a feeling it might be with the settings I needed to change in Visual Studio 6. I hate that thing!

I might also need Service Pack 3 for ...
by Gezmo P
Fri Jul 16, 2004 2:11 pm
Forum: Beginners Help
Topic: engines people use like irrlicht
Replies: 11
Views: 1764

engines people use like irrlicht

Hello.

I am doing an MSc Project and have had the spec of the project changed.
Before, I was building a simple networked firstperson maze game.

This has now become a comparison of two open source graphics engines, one of which being Irrlicht, as I got to know it from my initial work.

My problem ...
by Gezmo P
Sun Jul 04, 2004 2:58 pm
Forum: Beginners Help
Topic: Lighting homemade maps
Replies: 1
Views: 438

Lighting homemade maps

Hi all.

I am getting around to designing and building my own Q3 levels using Qradiant. (Do not worry, no commercial plans for me :) )

My question is this:

As far as I can tell there are two ways to light my levels:

1) Include light entities in the design of the map, and compile the whole thing ...
by Gezmo P
Wed Jun 30, 2004 3:39 pm
Forum: Advanced Help
Topic: Sky Boxes
Replies: 2
Views: 574

Thanks!

Thank you muchly!
by Gezmo P
Wed Jun 30, 2004 10:48 am
Forum: Advanced Help
Topic: Sky Boxes
Replies: 2
Views: 574

Sky Boxes

Hello All.

I was reading through previous posts regarding skyboxes in Irrlicht, and managed to implement one. However, I was keen to optimise it (it displays seams and looks a bit naff)

A previous post http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=2349
mentions setting a texture flag to ...
by Gezmo P
Wed May 19, 2004 7:20 am
Forum: Off-topic
Topic: Loading quake 3 maps...
Replies: 3
Views: 1167

Thanks

As saturday is my "work on project" day, I will try the above things out then.
Thanks for the replies.

Puh: sorry about not using the search. I post on a message board site, and their search is non-functioning, so I tend to forget about it in other places too. :D Thank you for including some of the ...