Search found 16 matches
- Wed Mar 16, 2005 3:24 pm
- Forum: Beginners Help
- Topic: Collision detection
- Replies: 3
- Views: 333
Thanks
Thanks for the reply. I have got my elipsoid to be the correct size (i think) i am now looking to adjust the offset value for the collision response animator. This used to be a vector3df value, but is now just a float value, so i am trying to find out how that value works so I can put in one to rais...
- Wed Mar 16, 2005 1:41 pm
- Forum: Beginners Help
- Topic: Collision detection
- Replies: 3
- Views: 333
Collision detection
Hi all. I am currently trying to implement collision detection and gravity on a 3rd person model. I have managed to get things to work mostly, but my characters feet are sunk slightly into the floor. I reviewed some old posts and think i have found a discrepancy between old versions and new of irrli...
- Mon Mar 07, 2005 9:17 am
- Forum: Beginners Help
- Topic: Irrlicht.NET EventReceivers
- Replies: 12
- Views: 915
Thanks!
Fingers,
Thanks for the reply. Once I get home I will give the two suggestions a try, and post back on the forum with how it went. Thanks also for the post link for event handling...I did do a search, but did not come across that page.
Regards,
Gezmo
Thanks for the reply. Once I get home I will give the two suggestions a try, and post back on the forum with how it went. Thanks also for the post link for event handling...I did do a search, but did not come across that page.
Regards,
Gezmo
- Sun Mar 06, 2005 1:34 pm
- Forum: Beginners Help
- Topic: Irrlicht.NET EventReceivers
- Replies: 12
- Views: 915
Irrlicht.NET EventReceivers
Hi all. I am trying to implement the .NET functionality in some classes, and have hit a stumbling block (-well edit: <strike>two</strike>three /edit actually :wink: ) 1) GUI entities in .NET . I am assuming that these haven't been implemented yet, so short of coding them myself (not feasible in give...
- Fri Mar 04, 2005 8:37 pm
- Forum: Beginners Help
- Topic: Trying to load a Quake 3 map using vb.NET..
- Replies: 1
- Views: 226
A Noob replies...
Hi there. I have a response for this query, but this may not be the optimum method for achieving the loading of a level...I am a noob, but have tried to investigate this for myself. I too found that there seems to be no way of adding a filesystem with Irrlicht.NET yet, so i tried to adapt the standa...
- Sat Feb 19, 2005 1:40 pm
- Forum: Beginners Help
- Topic: A Player Class
- Replies: 7
- Views: 688
A Player Class
Hi all. A quick (I hope!) question regarding a player class for a game: I want to define a player as a collection of related data eg. a mesh, player name details etc. I would also use this class to refer to a particular onscreen model eg to change its animation . class Player { public: Player(string...
- Thu Feb 03, 2005 9:02 pm
- Forum: Beginners Help
- Topic: Irrlicht Character Models
- Replies: 0
- Views: 163
Irrlicht Character Models
Hi all. If I wanted to run an animated character model in Irrlicht, which format would be the optimum one to use for visual effect -- eg a model that would show off Irrlicht? Whilst the quake3 maps can be stunning, the quake2 models are not so stunning :wink: I am working on a networked 3d first per...
- Tue Jul 20, 2004 8:11 pm
- Forum: Beginners Help
- Topic: The latest word on shadows...
- Replies: 3
- Views: 344
PS
The Irrlicht console tells me that when I use Direct X that stencil buffer shadows are not supported by the device, and yet I get them, albeit rather poorly drawn, in Open GL.
Ta
Gezmo P
Ta
Gezmo P
- Tue Jul 20, 2004 7:57 pm
- Forum: Beginners Help
- Topic: The latest word on shadows...
- Replies: 3
- Views: 344
The latest word on shadows...
Hi! You're all probably sick to death of being asked about shadows, but I have some more questions. Yes I have made a search on the forums for shadows. Here is a summary of what I have found: Sometimes they work in windowed mode, sometimes in fullscreen. Sometimes you have to set the bit size of the...
- Fri Jul 16, 2004 3:51 pm
- Forum: Beginners Help
- Topic: engines people use like irrlicht
- Replies: 11
- Views: 944
I am using MSVC 6
I followed all the instructions on the OGRE site, got the STLport and 3rd party dependencies, but guess I must have screwed up somewhere along the line. I have a feeling it might be with the settings I needed to change in Visual Studio 6. I hate that thing! I might also need Service Pack 3 for Visua...
- Fri Jul 16, 2004 2:11 pm
- Forum: Beginners Help
- Topic: engines people use like irrlicht
- Replies: 11
- Views: 944
engines people use like irrlicht
Hello. I am doing an MSc Project and have had the spec of the project changed. Before, I was building a simple networked firstperson maze game. This has now become a comparison of two open source graphics engines, one of which being Irrlicht, as I got to know it from my initial work. My problem now ...
- Sun Jul 04, 2004 2:58 pm
- Forum: Beginners Help
- Topic: Lighting homemade maps
- Replies: 1
- Views: 318
Lighting homemade maps
Hi all. I am getting around to designing and building my own Q3 levels using Qradiant. (Do not worry, no commercial plans for me :) ) My question is this: As far as I can tell there are two ways to light my levels: 1) Include light entities in the design of the map, and compile the whole thing toget...
- Wed Jun 30, 2004 3:39 pm
- Forum: Advanced Help
- Topic: Sky Boxes
- Replies: 2
- Views: 432
Thanks!
Thank you muchly!
- Wed Jun 30, 2004 10:48 am
- Forum: Advanced Help
- Topic: Sky Boxes
- Replies: 2
- Views: 432
Sky Boxes
Hello All. I was reading through previous posts regarding skyboxes in Irrlicht, and managed to implement one. However, I was keen to optimise it (it displays seams and looks a bit naff) A previous post http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=2349 mentions setting a texture flag to opt...
- Wed May 19, 2004 7:20 am
- Forum: Off-topic
- Topic: Loading quake 3 maps...
- Replies: 3
- Views: 883
Thanks
As saturday is my "work on project" day, I will try the above things out then. Thanks for the replies. Puh: sorry about not using the search. I post on a message board site, and their search is non-functioning, so I tend to forget about it in other places too. :D Thank you for including so...