Search found 5 matches

by Hazel
Tue Mar 30, 2004 9:32 pm
Forum: Beginners Help
Topic: Problems with MD3 support
Replies: 1
Views: 313

Problems with MD3 support

Did anybody get the MD3 Loader to work under Visual C++ 6? I tried the given example program after recompiling Irrlicht with MD3 and it said that the models i tried to load are not supported or have a wrong format?! Please help. =/
by Hazel
Tue Mar 30, 2004 12:42 pm
Forum: Beginners Help
Topic: Newbie question with regards to .x and .bsp file
Replies: 2
Views: 358

BSP files don't contain textures. They are compiled BSP trees.
by Hazel
Tue Mar 30, 2004 8:16 am
Forum: Beginners Help
Topic: FPS question
Replies: 5
Views: 580

I would not use inheritance but composition: A player HAS/POSSESSES a player model. And if it is your player... just don't add the player model to your scene manager and everything is fine. Just draw the 'view' weapon model(the one you see your player holding in his hands).
by Hazel
Mon Mar 29, 2004 8:07 pm
Forum: Beginners Help
Topic: Beginner's Questions
Replies: 1
Views: 491

Damn, sorry... wrong forum. Could someone move that please? =/
by Hazel
Mon Mar 29, 2004 7:59 pm
Forum: Beginners Help
Topic: Beginner's Questions
Replies: 1
Views: 491

Beginner's Questions

Hiya all, first of all: Irrlicht is great! :) Okay, here are my questions: (I am using the current release of Irrlicht, of course) - Why don't Quake3 Maps have alpha-blended Textures? Things that should be transparent or partially transparent are simply black. Is that my fault or just a missing feat...