Search found 52 matches
- Thu Jul 29, 2004 2:13 pm
- Forum: Project Announcements
- Topic: IrrlichtNX - CVS for irrlicht
- Replies: 16
- Views: 7234
- Wed Jul 28, 2004 2:33 pm
- Forum: Beginners Help
- Topic: Locking FPS to 60.
- Replies: 2
- Views: 524
The CVS at http://www.irrlichtnx.mmdevel.de/ now contains a nice fix for locking the frame rate to that of your monitor !
It is only win32 / openGL only at the moment.
It is done by driver->setVSync(bool) and will limit the frame rate as you require. Idea for 2D drawing!
It is only win32 / openGL only at the moment.
It is done by driver->setVSync(bool) and will limit the frame rate as you require. Idea for 2D drawing!
- Sat Jul 24, 2004 8:16 am
- Forum: Beginners Help
- Topic: Locking FPS to 60.
- Replies: 2
- Views: 524
Hi JapanFred I started a thread on tjhis subject at http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=3247 Using the timer in the posted code (zip file) you can limit the game to whatever FPS you require - BUT - although it limits the FPS it does not lead to a smooth gfx update. - as my example...
- Sat Jul 24, 2004 8:13 am
- Forum: Advanced Help
- Topic: Frame Limiter / Vsync
- Replies: 6
- Views: 2128
Interesting threads over at www.gamedev.net.
Highlighting our need in Irrlicht for a VSYNC setting. (well for 2D drawing)
http://www.gamedev.net/community/forums ... _id=195562
Highlighting our need in Irrlicht for a VSYNC setting. (well for 2D drawing)
http://www.gamedev.net/community/forums ... _id=195562
- Fri Jul 23, 2004 1:02 pm
- Forum: Advanced Help
- Topic: Frame Limiter / Vsync
- Replies: 6
- Views: 2128
With or without the timer function active - I still get a tearing and a judder on the main part of t.he landscape. If I do the same in something like BLITZ3D - it works fine until I turn off the VSYNC - then it does the same as in Irrlicht So im thinking that Irrlicht needs a similar Vsync wait comm...
- Fri Jul 23, 2004 12:09 pm
- Forum: Advanced Help
- Topic: Frame Limiter / Vsync
- Replies: 6
- Views: 2128
Ok Ive tried making it move in gradual steps as suggested - but alas the same problem of tearing appears.... ive posted the source if anyone wants to see what Im talkiing about .... http://www.baa.ovine.net/scroll.zip any help would be appreciated ( I see someone else in the beginners section has po...
- Fri Jul 23, 2004 9:06 am
- Forum: Off-topic
- Topic: Any X-Blitz3D developers here ?
- Replies: 2
- Views: 899
Thanks for the heads up. Ive been doping some testing of both Irrlicht and Blitz to compare - and yes speed doesnt seem to be an issue. - we shall not be doing a state of the art FPS in the near future (or ever !) - so some of the shortcomings of Blitz are no real concern. The new material system in...
- Wed Jul 21, 2004 12:45 pm
- Forum: Advanced Help
- Topic: Pixel-Problem
- Replies: 10
- Views: 1988
- Tue Jul 20, 2004 11:58 am
- Forum: Advanced Help
- Topic: Anyone got a fix for rotating billboards?
- Replies: 5
- Views: 718
- Tue Jul 20, 2004 10:26 am
- Forum: Advanced Help
- Topic: Pixel-Problem
- Replies: 10
- Views: 1988
- Tue Jul 20, 2004 10:01 am
- Forum: Advanced Help
- Topic: Frame Limiter / Vsync
- Replies: 6
- Views: 2128
Frame Limiter / Vsync
Im setting up a simple 2D parallax effect using the 2DImageDraw. In pseudo code I do this image setup while(1) { UpdateTimer() if ( Timer > xxx) { move X offset timer reset() } Draw2DImage( using X offset ) draw scene......... } * timer updates from "m_device->getTimer()->getTime()" The pr...
- Wed Jul 14, 2004 7:48 am
- Forum: Beginners Help
- Topic: Water Spikes
- Replies: 9
- Views: 967
- Wed Jul 07, 2004 12:35 pm
- Forum: Off-topic
- Topic: Any X-Blitz3D developers here ?
- Replies: 2
- Views: 899
Any X-Blitz3D developers here ?
Any X-Blitz3D developers here ? I ask as we are currently moving into the 3D side of games writing (from 2D stuff) and we are currently looking at C++/Irrlicht and Blitz as our future dev language/engine I’ve been used to using quite high level languages – which have the benefit of me concentrating ...
- Mon Jun 28, 2004 8:42 am
- Forum: Beginners Help
- Topic: FreeWorld Loader
- Replies: 11
- Views: 1106
- Wed Jun 23, 2004 9:24 am
- Forum: Project Announcements
- Topic: SpaceFlightDemo
- Replies: 31
- Views: 30203