Search found 52 matches
- Thu Jul 29, 2004 2:13 pm
- Forum: Project Announcements
- Topic: IrrlichtNX - CVS for irrlicht
- Replies: 16
- Views: 8371
- Wed Jul 28, 2004 2:33 pm
- Forum: Beginners Help
- Topic: Locking FPS to 60.
- Replies: 2
- Views: 665
The CVS at http://www.irrlichtnx.mmdevel.de/ now contains a nice fix for locking the frame rate to that of your monitor !
It is only win32 / openGL only at the moment.
It is done by driver->setVSync(bool) and will limit the frame rate as you require. Idea for 2D drawing!
It is only win32 / openGL only at the moment.
It is done by driver->setVSync(bool) and will limit the frame rate as you require. Idea for 2D drawing!
- Sat Jul 24, 2004 8:16 am
- Forum: Beginners Help
- Topic: Locking FPS to 60.
- Replies: 2
- Views: 665
- Sat Jul 24, 2004 8:13 am
- Forum: Advanced Help
- Topic: Frame Limiter / Vsync
- Replies: 6
- Views: 2602
Interesting threads over at www.gamedev.net.
Highlighting our need in Irrlicht for a VSYNC setting. (well for 2D drawing)
http://www.gamedev.net/community/forums ... _id=195562
Highlighting our need in Irrlicht for a VSYNC setting. (well for 2D drawing)
http://www.gamedev.net/community/forums ... _id=195562
- Fri Jul 23, 2004 1:02 pm
- Forum: Advanced Help
- Topic: Frame Limiter / Vsync
- Replies: 6
- Views: 2602
- Fri Jul 23, 2004 12:09 pm
- Forum: Advanced Help
- Topic: Frame Limiter / Vsync
- Replies: 6
- Views: 2602
- Fri Jul 23, 2004 9:06 am
- Forum: Off-topic
- Topic: Any X-Blitz3D developers here ?
- Replies: 2
- Views: 1058
- Wed Jul 21, 2004 12:45 pm
- Forum: Advanced Help
- Topic: Pixel-Problem
- Replies: 10
- Views: 2420
- Tue Jul 20, 2004 11:58 am
- Forum: Advanced Help
- Topic: Anyone got a fix for rotating billboards?
- Replies: 5
- Views: 963
- Tue Jul 20, 2004 10:26 am
- Forum: Advanced Help
- Topic: Pixel-Problem
- Replies: 10
- Views: 2420
- Tue Jul 20, 2004 10:01 am
- Forum: Advanced Help
- Topic: Frame Limiter / Vsync
- Replies: 6
- Views: 2602
Frame Limiter / Vsync
Im setting up a simple 2D parallax effect using the 2DImageDraw.
In pseudo code I do this
image setup
while(1)
{
UpdateTimer()
if ( Timer > xxx)
{
move X offset
timer reset()
}
Draw2DImage( using X offset )
draw scene.........
}
* timer updates from "m_device->getTimer ...
In pseudo code I do this
image setup
while(1)
{
UpdateTimer()
if ( Timer > xxx)
{
move X offset
timer reset()
}
Draw2DImage( using X offset )
draw scene.........
}
* timer updates from "m_device->getTimer ...
- Wed Jul 14, 2004 7:48 am
- Forum: Beginners Help
- Topic: Water Spikes
- Replies: 9
- Views: 1396
- Wed Jul 07, 2004 12:35 pm
- Forum: Off-topic
- Topic: Any X-Blitz3D developers here ?
- Replies: 2
- Views: 1058
Any X-Blitz3D developers here ?
Any X-Blitz3D developers here ?
I ask as we are currently moving into the 3D side of games writing (from 2D stuff) and we are currently looking at C++/Irrlicht and Blitz as our future dev language/engine
I’ve been used to using quite high level languages – which have the benefit of me ...
I ask as we are currently moving into the 3D side of games writing (from 2D stuff) and we are currently looking at C++/Irrlicht and Blitz as our future dev language/engine
I’ve been used to using quite high level languages – which have the benefit of me ...
- Mon Jun 28, 2004 8:42 am
- Forum: Beginners Help
- Topic: FreeWorld Loader
- Replies: 11
- Views: 1622
- Wed Jun 23, 2004 9:24 am
- Forum: Project Announcements
- Topic: SpaceFlightDemo
- Replies: 31
- Views: 32632