Search found 52 matches

by StuCollier
Thu Jul 29, 2004 2:13 pm
Forum: Project Announcements
Topic: IrrlichtNX - CVS for irrlicht
Replies: 16
Views: 7234

Lets hope NIKO appreciates your work setting it up etc ....
by StuCollier
Wed Jul 28, 2004 2:33 pm
Forum: Beginners Help
Topic: Locking FPS to 60.
Replies: 2
Views: 524

The CVS at http://www.irrlichtnx.mmdevel.de/ now contains a nice fix for locking the frame rate to that of your monitor !

It is only win32 / openGL only at the moment.

It is done by driver->setVSync(bool) and will limit the frame rate as you require. Idea for 2D drawing!
by StuCollier
Sat Jul 24, 2004 8:16 am
Forum: Beginners Help
Topic: Locking FPS to 60.
Replies: 2
Views: 524

Hi JapanFred I started a thread on tjhis subject at http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=3247 Using the timer in the posted code (zip file) you can limit the game to whatever FPS you require - BUT - although it limits the FPS it does not lead to a smooth gfx update. - as my example...
by StuCollier
Sat Jul 24, 2004 8:13 am
Forum: Advanced Help
Topic: Frame Limiter / Vsync
Replies: 6
Views: 2128

Interesting threads over at www.gamedev.net.

Highlighting our need in Irrlicht for a VSYNC setting. (well for 2D drawing)

http://www.gamedev.net/community/forums ... _id=195562
by StuCollier
Fri Jul 23, 2004 1:02 pm
Forum: Advanced Help
Topic: Frame Limiter / Vsync
Replies: 6
Views: 2128

With or without the timer function active - I still get a tearing and a judder on the main part of t.he landscape. If I do the same in something like BLITZ3D - it works fine until I turn off the VSYNC - then it does the same as in Irrlicht So im thinking that Irrlicht needs a similar Vsync wait comm...
by StuCollier
Fri Jul 23, 2004 12:09 pm
Forum: Advanced Help
Topic: Frame Limiter / Vsync
Replies: 6
Views: 2128

Ok Ive tried making it move in gradual steps as suggested - but alas the same problem of tearing appears.... ive posted the source if anyone wants to see what Im talkiing about .... http://www.baa.ovine.net/scroll.zip any help would be appreciated ( I see someone else in the beginners section has po...
by StuCollier
Fri Jul 23, 2004 9:06 am
Forum: Off-topic
Topic: Any X-Blitz3D developers here ?
Replies: 2
Views: 899

Thanks for the heads up. Ive been doping some testing of both Irrlicht and Blitz to compare - and yes speed doesnt seem to be an issue. - we shall not be doing a state of the art FPS in the near future (or ever !) - so some of the shortcomings of Blitz are no real concern. The new material system in...
by StuCollier
Wed Jul 21, 2004 12:45 pm
Forum: Advanced Help
Topic: Pixel-Problem
Replies: 10
Views: 1988

Are all your "tiles" not the same size ?

If not you must know the size of each of the tiles to place them on the screen ? - if so just create an array of x,y,x1,y1 ?
by StuCollier
Tue Jul 20, 2004 11:58 am
Forum: Advanced Help
Topic: Anyone got a fix for rotating billboards?
Replies: 5
Views: 718

Do you mean to create DECALS ? OR do you want the "billboard" to rotate around the Z Axis ?
by StuCollier
Tue Jul 20, 2004 10:26 am
Forum: Advanced Help
Topic: Pixel-Problem
Replies: 10
Views: 1988

Is it better that you should be looking at your 2D map rather than selecting textures from the screen ?

i.e. translate your 3D cursor pos into 2D co-ordinates and look those up in your tilemap array.
by StuCollier
Tue Jul 20, 2004 10:01 am
Forum: Advanced Help
Topic: Frame Limiter / Vsync
Replies: 6
Views: 2128

Frame Limiter / Vsync

Im setting up a simple 2D parallax effect using the 2DImageDraw. In pseudo code I do this image setup while(1) { UpdateTimer() if ( Timer > xxx) { move X offset timer reset() } Draw2DImage( using X offset ) draw scene......... } * timer updates from "m_device->getTimer()->getTime()" The pr...
by StuCollier
Wed Jul 14, 2004 7:48 am
Forum: Beginners Help
Topic: Water Spikes
Replies: 9
Views: 967

Have you used scale to make the water plane larger ?
by StuCollier
Wed Jul 07, 2004 12:35 pm
Forum: Off-topic
Topic: Any X-Blitz3D developers here ?
Replies: 2
Views: 899

Any X-Blitz3D developers here ?

Any X-Blitz3D developers here ? I ask as we are currently moving into the 3D side of games writing (from 2D stuff) and we are currently looking at C++/Irrlicht and Blitz as our future dev language/engine I’ve been used to using quite high level languages – which have the benefit of me concentrating ...
by StuCollier
Mon Jun 28, 2004 8:42 am
Forum: Beginners Help
Topic: FreeWorld Loader
Replies: 11
Views: 1106

Excellent news soconne ... keep us all informed of your progress :D
by StuCollier
Wed Jun 23, 2004 9:24 am
Forum: Project Announcements
Topic: SpaceFlightDemo
Replies: 31
Views: 30203

Nice and smooth here on an XP2400. over 300fps in DX mode.

Any chance of sharing your Camera code ? - in particular the "Roll" code used in the cockpit view ? Theres been quite a few posts asking how todo it :oops: