for fpstest, at the begining, the terrain just falls down forerver
=> That's probably not the terrain but a trimesh, just walk forwards until you reach the terrain (maybe you have to increase the speed in the tests/fpstest/entities/player/server.lua)
it crashed when exiting the game, it seems to ...
Search found 19 matches
- Fri Jul 04, 2008 3:58 pm
- Forum: Project Announcements
- Topic: PeakEngine 0.0.1
- Replies: 19
- Views: 5034
- Thu Jul 03, 2008 5:04 pm
- Forum: Project Announcements
- Topic: PeakEngine 0.0.1
- Replies: 19
- Views: 5034
- Wed Jul 02, 2008 4:47 pm
- Forum: Project Announcements
- Topic: PeakEngine 0.0.1
- Replies: 19
- Views: 5034
- Mon Jun 16, 2008 8:16 pm
- Forum: Project Announcements
- Topic: PeakEngine 0.0.1
- Replies: 19
- Views: 5034
- Mon Jun 16, 2008 7:57 pm
- Forum: Project Announcements
- Topic: PeakEngine 0.0.1
- Replies: 19
- Views: 5034
- Sat May 31, 2008 9:03 pm
- Forum: Project Announcements
- Topic: PeakEngine 0.0.1
- Replies: 19
- Views: 5034
- Sun May 25, 2008 12:26 pm
- Forum: Off-topic
- Topic: short int in C
- Replies: 17
- Views: 4191
http://en.wikipedia.org/wiki/64-bit#64-bit_data_models
Here on Linux an int on amd64 is always 32bit long.
Here on Linux an int on amd64 is always 32bit long.
- Sat May 24, 2008 11:58 am
- Forum: Beginners Help
- Topic: Irrlicht Performance on Linux: Lag/Skipping?
- Replies: 3
- Views: 355
- Sat May 24, 2008 10:22 am
- Forum: Project Announcements
- Topic: PeakEngine 0.0.1
- Replies: 19
- Views: 5034
PeakEngine 0.0.1
http://img365.imageshack.us/img365/9069/peakengineez1.th.jpg
PeakEngine is a scripted multi-genre game engine. Our goal is to make it as easy to use as possible. Nevertheless this is work in a very early stage of development :)
It is licensed unter the X11-License which means that you are free to ...
PeakEngine is a scripted multi-genre game engine. Our goal is to make it as easy to use as possible. Nevertheless this is work in a very early stage of development :)
It is licensed unter the X11-License which means that you are free to ...
- Wed May 09, 2007 6:36 pm
- Forum: Beginners Help
- Topic: Error when Compiling with g++ through Command Line
- Replies: 15
- Views: 1823
- Mon Apr 16, 2007 7:27 pm
- Forum: Beginners Help
- Topic: Some simple organization questions.
- Replies: 22
- Views: 2320
- Mon Apr 16, 2007 6:30 pm
- Forum: Beginners Help
- Topic: Some simple organization questions.
- Replies: 22
- Views: 2320
Code: Select all
void someFunction(int *a)
{
*a = 2;
}
- Mon Apr 16, 2007 5:43 pm
- Forum: Beginners Help
- Topic: C++ or .NET enviroment
- Replies: 7
- Views: 1149
http://www.die.net/doc/linux/man/man3/swprintf.3.html
(wchar.h declares swprintf)
(That is for GCC, but as MinGW uses GCC, that should be correct?)
EDIT: Yes, my MinGW knows that function...
(wchar.h declares swprintf)
(That is for GCC, but as MinGW uses GCC, that should be correct?)
EDIT: Yes, my MinGW knows that function...
- Sun Jul 23, 2006 4:52 pm
- Forum: Code Snippets
- Topic: (C++) Mirror node for use with Irrlicht
- Replies: 45
- Views: 32528
I thought about that problem some time ago, and in my opinion getting a "perfect" mirror is simple. You need a second camera looking onto the mirror, but from the other side. And everything between this second cam and the mirror needs to be clipped. That second cam is rendered to a texture, and that ...