Search found 3 matches
- Mon Sep 15, 2003 1:36 am
- Forum: Open Discussion and Dev Announcements
- Topic: 0.4 Issues
- Replies: 11
- Views: 5370
Opengl shadows
Any chance opengl shadows will work in version 0.4.1?
- Thu Sep 11, 2003 11:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Bump Mapping
- Replies: 2
- Views: 3030
Bump Mapping
Since bump mapping can be implemented as a pixel shader, would it be best to implement shaders and have bump mapping become a side effect? Also i see 16bit textures being a problem for bump mapping as the best way to do it, IMHO, is to use 24 bit RGBA using the alpha as a bumpmap. Unless you are ...
- Thu Sep 11, 2003 11:09 am
- Forum: Beginners Help
- Topic: Problem with quake3map example.
- Replies: 16
- Views: 7250
The HOWTO guide
In the file CVideoOpenGL.cpp about line 140, make this happen:
#ifdef LINUX
//! Linux constructor and init code
CVideoOpenGL::CVideoOpenGL(const core::dimension2d<s32>& screenSize, bool fullscreen, bool doublebuffer, Window window, Display* display, io::IFileSystem* io)
: CVideoNull(io, screenSize ...
#ifdef LINUX
//! Linux constructor and init code
CVideoOpenGL::CVideoOpenGL(const core::dimension2d<s32>& screenSize, bool fullscreen, bool doublebuffer, Window window, Display* display, io::IFileSystem* io)
: CVideoNull(io, screenSize ...