Search found 3 matches
- Mon Sep 15, 2003 1:36 am
- Forum: Open Discussion and Dev Announcements
- Topic: 0.4 Issues
- Replies: 11
- Views: 4633
Opengl shadows
Any chance opengl shadows will work in version 0.4.1?
- Thu Sep 11, 2003 11:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Bump Mapping
- Replies: 2
- Views: 2748
Bump Mapping
Since bump mapping can be implemented as a pixel shader, would it be best to implement shaders and have bump mapping become a side effect? Also i see 16bit textures being a problem for bump mapping as the best way to do it, IMHO, is to use 24 bit RGBA using the alpha as a bumpmap. Unless you are int...
- Thu Sep 11, 2003 11:09 am
- Forum: Beginners Help
- Topic: Problem with quake3map example.
- Replies: 16
- Views: 6386
The HOWTO guide
In the file CVideoOpenGL.cpp about line 140, make this happen: #ifdef LINUX //! Linux constructor and init code CVideoOpenGL::CVideoOpenGL(const core::dimension2d<s32>& screenSize, bool fullscreen, bool doublebuffer, Window window, Display* display, io::IFileSystem* io) : CVideoNull(io, screenSi...