Search found 6 matches

by DreiDe
Fri May 14, 2004 10:03 am
Forum: Advanced Help
Topic: Which is "easier" to integrate and use, ODE, Tokam
Replies: 5
Views: 812

My experience with ODE: In ODE it is very difficult to adjust the parameters that the behaviour of your simulation is what you would expect. As example following parameters. The gravitation. Values of -0.5 are in tutorials used. Setting it to -9.1 often leads to unstable behaviour. But why should g ...
by DreiDe
Wed Apr 14, 2004 8:33 am
Forum: Advanced Help
Topic: Games with more than one level
Replies: 4
Views: 698

Simply call the clear() method of the SceneManager.
The destructor of the SceneManager or the drop() method of the SceneManager must not be called
by DreiDe
Wed Apr 14, 2004 8:29 am
Forum: Advanced Help
Topic: setFrameLoop for animations in X-Files
Replies: 0
Views: 326

setFrameLoop for animations in X-Files

To skip from an animation to another, I use setFrameLoop in the interface class IAnimatedMeshSceneNode to set the part of frames for the next animation. This always lead to dangling with jittering of the animation. The animation is stored in an X-File. Has anyone experience with this? Has more to be...
by DreiDe
Tue Apr 13, 2004 1:12 pm
Forum: Advanced Help
Topic: Games with more than one level
Replies: 4
Views: 698

I think in the destructor of the SceneManager (class CSceneManager, the implementation of the interface class ISceneManager) this work is done.
I will try it this way.
by DreiDe
Tue Apr 13, 2004 8:41 am
Forum: Advanced Help
Topic: Games with more than one level
Replies: 4
Views: 698

Games with more than one level

How is the correct and safe way in Irrlicht for switching in a game from the first to the second level. In each Level all nodes in the scene (and perhaps the scenemanager) should newly be built. pScenemanager->clear() ? delete pSceneManager ? Or have all nodes to be dropped? Has anyone some experien...
by DreiDe
Wed Mar 31, 2004 8:10 am
Forum: Open Discussion and Dev Announcements
Topic: Animation tools and IrrLicht
Replies: 8
Views: 1397

Animation tools and IrrLicht

What is the best and cheapiest way for bringing animations into IrrLicht? The last weeks I tried several ways. But it seems there is no continuos path from a free modeling/animation tool to irrlicht? Am I right? The best tool for me is Anim8Or but the AN8 format does Irrlicht not support and in the ...