At this time, it might not be possible to interface with VB.Net and other .Net languges. In future .... only Niko (and a few other determined programmers) know :)
I mean a port to the .Net framework that uses Managed DirectX is needed.
Writing wrappers to the existing will slow Irrlicht down ...
Search found 15 matches
- Fri Apr 23, 2004 1:41 pm
- Forum: Beginners Help
- Topic: Using Irrlicht in Visual Basic .NET
- Replies: 9
- Views: 879
- Thu Apr 22, 2004 2:08 pm
- Forum: Off-topic
- Topic: Debug help needed.
- Replies: 12
- Views: 2097
- Sat Apr 17, 2004 10:45 am
- Forum: Beginners Help
- Topic: Rules For Posting
- Replies: 15
- Views: 1653
- Sat Apr 17, 2004 10:17 am
- Forum: Beginners Help
- Topic: Rules For Posting
- Replies: 15
- Views: 1653
- Fri Apr 16, 2004 2:27 pm
- Forum: Beginners Help
- Topic: Rules For Posting
- Replies: 15
- Views: 1653
Re: Rules For Posting
3) Read the Irrlicht FAQ
Forgive me for asking, but can you point to this FAQ?
I've checked the Irrlicht FAQ message boards, and did not find 'one' message that says FAQ, so I am not sure what you
mean. I love reading FAQ as it is a condensed version of the topics being asked in one place ...
- Sat Apr 10, 2004 5:48 am
- Forum: Off-topic
- Topic: request to all Irrlicht moderators
- Replies: 2
- Views: 1164
- Thu Apr 08, 2004 10:15 am
- Forum: Beginners Help
- Topic: intellisense in VC++6.0
- Replies: 3
- Views: 742
See the link below which essentially discusses the same thing:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2031
I haven't tested for VC6 but I know Intellisense works when using VS.Net
Do not forget to unzip the source code.
Good luck,
cc
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2031
I haven't tested for VC6 but I know Intellisense works when using VS.Net
Do not forget to unzip the source code.
Good luck,
cc
- Thu Apr 08, 2004 12:29 am
- Forum: Off-topic
- Topic: request to all Irrlicht moderators
- Replies: 2
- Views: 1164
request to all Irrlicht moderators
Is it possible for readers (users) on this discussion board to sort messages (both
ascending and descending) based on:
- no of reads
- no of replies
- thread starter
- thread topic
Currently the way it is organized is only the latest messages appear at the
top.
When the no of postings were fewer ...
ascending and descending) based on:
- no of reads
- no of replies
- thread starter
- thread topic
Currently the way it is organized is only the latest messages appear at the
top.
When the no of postings were fewer ...
- Tue Apr 06, 2004 4:48 pm
- Forum: Beginners Help
- Topic: Which 3D modelers do you prefer and why?
- Replies: 17
- Views: 3223
- Tue Apr 06, 2004 4:23 pm
- Forum: Beginners Help
- Topic: Got Intellisense, want Help in VS.Net
- Replies: 0
- Views: 327
Got Intellisense, want Help in VS.Net
The thing that attracted me to Irrlicht was how well commented and documented the code engine is.
Wow! Great job Niko!
I am using VS.Net and have got Intellisense to recognize Irrlicht (see my explaination in an earlier post):
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=2031
Now I ...
Wow! Great job Niko!
I am using VS.Net and have got Intellisense to recognize Irrlicht (see my explaination in an earlier post):
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=2031
Now I ...
- Tue Apr 06, 2004 4:08 pm
- Forum: Beginners Help
- Topic: VC++ .NEt
- Replies: 2
- Views: 691
Yes, and whilst you are there, point the "Source Files" directory to Irrrlicht's source directory (after you've unzipped Irrlicht's source files). Enabling this option gives you Intellisense too and that is cool.
If you do not see Irrlicht's Intellisense, then try including a C++ standard directory ...
If you do not see Irrlicht's Intellisense, then try including a C++ standard directory ...
- Tue Apr 06, 2004 4:48 am
- Forum: Beginners Help
- Topic: Why Won't this work..
- Replies: 10
- Views: 1227
- Mon Apr 05, 2004 1:51 pm
- Forum: Beginners Help
- Topic: Which 3D modelers do you prefer and why?
- Replies: 17
- Views: 3223
Which 3D modelers do you prefer and why?
This may seem to be simple enough to most of you, but its still a confusing topic for me at present, so please answer these newbie questions:
What modeler (free or otherwise) do you use to build your 3D models with Irrlicht and why?
Which format to you use to save your models in (.X or 3ds etc ...
What modeler (free or otherwise) do you use to build your 3D models with Irrlicht and why?
Which format to you use to save your models in (.X or 3ds etc ...
- Sun Apr 04, 2004 4:02 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 569458
- Thu Apr 01, 2004 1:34 pm
- Forum: Off-topic
- Topic: ...but seriously
- Replies: 3
- Views: 1252
...but seriously
yes I realize it is all fools day, and I know this is off topic but seriously...
I came across the Irrlicht engine just three days back and I was instantly impressed!!!
Very clean coding style, excellent documentation both in code and in the nice readme files which are in almost all the directories ...
I came across the Irrlicht engine just three days back and I was instantly impressed!!!
Very clean coding style, excellent documentation both in code and in the nice readme files which are in almost all the directories ...