Search found 15 matches

by codechief
Fri Apr 23, 2004 1:41 pm
Forum: Beginners Help
Topic: Using Irrlicht in Visual Basic .NET
Replies: 9
Views: 535

At this time, it might not be possible to interface with VB.Net and other .Net languges. In future .... only Niko (and a few other determined programmers) know :) I mean a port to the .Net framework that uses Managed DirectX is needed. Writing wrappers to the existing will slow Irrlicht down, thereb...
by codechief
Thu Apr 22, 2004 2:08 pm
Forum: Off-topic
Topic: Debug help needed.
Replies: 12
Views: 1580

For future reference, though, if you get a var equal to -858993459 (or some really large negative number) in your debug - and you haven't set it explicitly - chances are you haven't initialized the variable, and that's the value Windows has assigned the variable. This by far is the most common prog...
by codechief
Sat Apr 17, 2004 10:45 am
Forum: Beginners Help
Topic: Rules For Posting
Replies: 15
Views: 1164

codechief wrote:Now if we could only get the FAQ into a question-answer format, but that might be too much to ask for now.
Oh well, some people are never satisfied eh? :)
After a couple of days, I should have a few hours free to help with the FAQ, if need be.
How do I co-ordinate that?

cc
by codechief
Sat Apr 17, 2004 10:17 am
Forum: Beginners Help
Topic: Rules For Posting
Replies: 15
Views: 1164

Robomaniac: I saw the new FAQ, thank you very much. I appreciate it :) BTW, I actually read the FAQ on the Irrlicht website before coming to the forum, what I was asking for was a more technical FAQ, which you've done. I, too, forgot about the tutorials as being an excellent source for all things Ir...
by codechief
Fri Apr 16, 2004 2:27 pm
Forum: Beginners Help
Topic: Rules For Posting
Replies: 15
Views: 1164

Re: Rules For Posting

3) Read the Irrlicht FAQ Forgive me for asking, but can you point to this FAQ? I've checked the Irrlicht FAQ message boards, and did not find 'one' message that says FAQ, so I am not sure what you mean. I love reading FAQ as it is a condensed version of the topics being asked in one place. To be fa...
by codechief
Sat Apr 10, 2004 5:48 am
Forum: Off-topic
Topic: request to all Irrlicht moderators
Replies: 2
Views: 1003

Thanks for checking, Niko. I found couple of useful (although round about ways to do what I had originally asked) Goto the Memberlist and select the sort options from there, so one can sort by: - member name - Total posts of course once one views a member's profile then one can choose to veiw all po...
by codechief
Thu Apr 08, 2004 10:15 am
Forum: Beginners Help
Topic: intellisense in VC++6.0
Replies: 3
Views: 425

See the link below which essentially discusses the same thing:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2031

I haven't tested for VC6 but I know Intellisense works when using VS.Net
Do not forget to unzip the source code.
Good luck,

cc
by codechief
Thu Apr 08, 2004 12:29 am
Forum: Off-topic
Topic: request to all Irrlicht moderators
Replies: 2
Views: 1003

request to all Irrlicht moderators

Is it possible for readers (users) on this discussion board to sort messages (both ascending and descending) based on: - no of reads - no of replies - thread starter - thread topic Currently the way it is organized is only the latest messages appear at the top. When the no of postings were fewer, it...
by codechief
Tue Apr 06, 2004 4:48 pm
Forum: Beginners Help
Topic: Which 3D modelers do you prefer and why?
Replies: 17
Views: 1517

Thanks to all that replied, especially for going into relevant details.
I shall be watching this thread regularly so your replies would still benefit me.

Thanks again,

cc
by codechief
Tue Apr 06, 2004 4:23 pm
Forum: Beginners Help
Topic: Got Intellisense, want Help in VS.Net
Replies: 0
Views: 205

Got Intellisense, want Help in VS.Net

The thing that attracted me to Irrlicht was how well commented and documented the code engine is. Wow! Great job Niko! I am using VS.Net and have got Intellisense to recognize Irrlicht (see my explaination in an earlier post): http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=2031 Now I want to...
by codechief
Tue Apr 06, 2004 4:08 pm
Forum: Beginners Help
Topic: VC++ .NEt
Replies: 2
Views: 465

Yes, and whilst you are there, point the "Source Files" directory to Irrrlicht's source directory (after you've unzipped Irrlicht's source files). Enabling this option gives you Intellisense too and that is cool. If you do not see Irrlicht's Intellisense, then try including a C++ standard ...
by codechief
Tue Apr 06, 2004 4:48 am
Forum: Beginners Help
Topic: Why Won't this work..
Replies: 10
Views: 718

Put the Irrlicht.lib file in C:\Windows\System32 I think it might be a better idea, in my (humble) opinon, to set your PATH in the environment variables to point to the Irrlicht lib directory. This setting has two benefits: - no copying to the system directory needed, which means you dont need to c...
by codechief
Mon Apr 05, 2004 1:51 pm
Forum: Beginners Help
Topic: Which 3D modelers do you prefer and why?
Replies: 17
Views: 1517

Which 3D modelers do you prefer and why?

This may seem to be simple enough to most of you, but its still a confusing topic for me at present, so please answer these newbie questions: What modeler (free or otherwise) do you use to build your 3D models with Irrlicht and why? Which format to you use to save your models in (.X or 3ds etc) and ...
by codechief
Sun Apr 04, 2004 4:02 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 495299

Name: codechief
Age: > 34 (I've stopped counting)
Location: Canada
Languages: many
Proficiency: none
Sense of humour: dry (which means I do not laugh at my own jokes...and yes that's strange if not funny)

keep smilin'...

cc
by codechief
Thu Apr 01, 2004 1:34 pm
Forum: Off-topic
Topic: ...but seriously
Replies: 3
Views: 1017

...but seriously

yes I realize it is all fools day, and I know this is off topic but seriously... I came across the Irrlicht engine just three days back and I was instantly impressed!!! Very clean coding style, excellent documentation both in code and in the nice readme files which are in almost all the directories....