Search found 380 matches
- Tue Sep 18, 2012 9:04 am
- Forum: Everything 2d/3d Graphics
- Topic: how can you make a 3D game like minecraft?
- Replies: 4
- Views: 1854
Re: how can you make a 3D game like minecraft?
If you have to ask, then no.
- Thu Mar 22, 2012 11:27 am
- Forum: Off-topic
- Topic: Slide Them Boxes (my new 2d puzzle-game)
- Replies: 12
- Views: 3261
Re: Slide Them Boxes (my new 2d puzzle-game)
Indeed, the level design and trying to increase/maintain difficulty with each new level was quite a challenge. The problem is, it's very subjective.
I wrote about some of the challenges encountered here
I wrote about some of the challenges encountered here
- Thu Mar 22, 2012 9:05 am
- Forum: Off-topic
- Topic: Slide Them Boxes (my new 2d puzzle-game)
- Replies: 12
- Views: 3261
Re: Slide Them Boxes (my new 2d puzzle-game)
I see, I think that in the old game I played, you were only able to push boxes so It was quite a brain teaser. Then again it might be just my brain playing tricks, cause that was quite some time ago. :D There have been many games like that. I remember one back in the Windows 95 days, where there wa...
- Tue Mar 20, 2012 2:56 pm
- Forum: Off-topic
- Topic: Slide Them Boxes (my new 2d puzzle-game)
- Replies: 12
- Views: 3261
Re: Slide Them Boxes (my new 2d puzzle-game)
You can both pull and push objects. There's no way to actually lose the game, you just take too long to finish the level and if it's high score you're after, you've got to do betterserengeor wrote:Looks quite nice. In the other screen, did you loose, or is it possible to pull back the boxes?
- Tue Mar 20, 2012 10:48 am
- Forum: Off-topic
- Topic: Slide Them Boxes (my new 2d puzzle-game)
- Replies: 12
- Views: 3261
Slide Them Boxes (my new 2d puzzle-game)
Hey! It's me, Eigen, the guy who was working on Front Warrior and posted bunch of screenshots about it but never really got anywhere with the project. I haven't been much active for a while. Since then I've come to realize that the only way I'll ever complete anything is to scale back and work on sm...
- Wed Sep 28, 2011 5:21 am
- Forum: Project Announcements
- Topic: Virtual F/A-18 [iPod2,3,4 / iPad1,2]
- Replies: 2
- Views: 1239
Re: Virtual F/A-18 [iPod2,3,4 / iPad1,2]
Off-topic, but your name is John Romero??!!!! That is really cool. You should use that to help sell your game.
I might give the game a try some time.
I might give the game a try some time.
- Mon Aug 01, 2011 8:47 am
- Forum: Game Programming
- Topic: How much to charge
- Replies: 5
- Views: 1616
Re: How much to charge
spam?
- Mon Jul 11, 2011 7:12 am
- Forum: Bug reports
- Topic: [no fix]triangle3di isPointInside
- Replies: 8
- Views: 1322
Re: triangle3di isPointInside
Hmm, I see. Perhaps it's worth trying alternative methods of checking if a point is on a triangle (I know there's one dealing with barycentric coordinates)? When I get home, I'll give it a go. Or I could use floats instead of ints, but I'd rather keep the casting back and forth to a minimum as I'm d...
- Sun Jul 10, 2011 9:29 pm
- Forum: Bug reports
- Topic: [no fix]triangle3di isPointInside
- Replies: 8
- Views: 1322
[no fix]triangle3di isPointInside
Either I'm doing something very wrong or there is a bug. Using Irrlicht 1.7.1 but I highly doubt that matters. This returns true triangle3di(vector3di(25, 0, 0), vector3di(0, 0, 50), vector3di(50, 0, 50)).isPointInside(vector3di(30,0,30)) This returns false . What gives? isPointInsideFast return tru...
- Thu Jul 07, 2011 10:34 am
- Forum: Off-topic
- Topic: Which advance faster: Software or Hardware???
- Replies: 20
- Views: 3817
Re: Which advance faster: Software or Hardware???
If code is of a low quality it's entirely the programmers fault; there's no excuse for writing bad code, even if the hardware allows for less optimization Agreed, there is no excuse, but I'm just saying it's inevitable that you become (or might become) less bothered with optimizations and such if t...
- Thu Jul 07, 2011 8:45 am
- Forum: Off-topic
- Topic: Which advance faster: Software or Hardware???
- Replies: 20
- Views: 3817
Re: Which advance faster: Software or Hardware???
As hardware gets better and more capable, programmers get sloppier because there are no real performance issues to be tackled. Sure, methods for code/project organization/management are being improved on and researched, but the quality of code, I believe, suffers in quality.
- Thu Jul 07, 2011 7:21 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377278
Re: Post Your Irrlicht Screenshots / Render Here.
Devsh, with some modifications, it could be made to look like a pencil drawing (keep the edges wavy but a little smoother to look like hand drawing, also a litte smudge here or there .. or straighten them out completely and go for a blueprint style of drawing), it could be quite an interesting artis...
- Wed Jul 06, 2011 1:03 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Do YOU want a third theme for the forum?
- Replies: 11
- Views: 2390
Re: Do YOU want a third theme for the forum?
I think I've never understood the point of having different themes on a message-board. What's the point? I can understand choosing between a light/dark versions depending on screen type and lighting conditions around you etc., but having slight color variations .. who cares?
- Wed Jul 06, 2011 5:01 am
- Forum: Competition Time!
- Topic: Screenshot of the Month July 2011 [Winner announced!]
- Replies: 56
- Views: 25266
- Mon Jul 04, 2011 10:20 am
- Forum: Project Announcements
- Topic: [HELP WANTED] Front Warrior - team-based action FPS
- Replies: 34
- Views: 17347
Re: [HELP WANTED] Front Warrior - team-based action FPS
With an unexpected burst of motivation over this weekend, I implemented automatic turrets that fire at enemies. So now, nearing the enemy base is actually a deadly thing to do, which, ironically, make the level actually feel more alive. I also added an bullet flying effect (you know .. the fire line...