Search found 380 matches

by Eigen
Tue Sep 18, 2012 9:04 am
Forum: Everything 2d/3d Graphics
Topic: how can you make a 3D game like minecraft?
Replies: 4
Views: 1854

Re: how can you make a 3D game like minecraft?

If you have to ask, then no.
by Eigen
Thu Mar 22, 2012 11:27 am
Forum: Off-topic
Topic: Slide Them Boxes (my new 2d puzzle-game)
Replies: 12
Views: 3261

Re: Slide Them Boxes (my new 2d puzzle-game)

Indeed, the level design and trying to increase/maintain difficulty with each new level was quite a challenge. The problem is, it's very subjective.

I wrote about some of the challenges encountered here
by Eigen
Thu Mar 22, 2012 9:05 am
Forum: Off-topic
Topic: Slide Them Boxes (my new 2d puzzle-game)
Replies: 12
Views: 3261

Re: Slide Them Boxes (my new 2d puzzle-game)

I see, I think that in the old game I played, you were only able to push boxes so It was quite a brain teaser. Then again it might be just my brain playing tricks, cause that was quite some time ago. :D There have been many games like that. I remember one back in the Windows 95 days, where there wa...
by Eigen
Tue Mar 20, 2012 2:56 pm
Forum: Off-topic
Topic: Slide Them Boxes (my new 2d puzzle-game)
Replies: 12
Views: 3261

Re: Slide Them Boxes (my new 2d puzzle-game)

serengeor wrote:Looks quite nice. In the other screen, did you loose, or is it possible to pull back the boxes?
You can both pull and push objects. There's no way to actually lose the game, you just take too long to finish the level and if it's high score you're after, you've got to do better :)
by Eigen
Tue Mar 20, 2012 10:48 am
Forum: Off-topic
Topic: Slide Them Boxes (my new 2d puzzle-game)
Replies: 12
Views: 3261

Slide Them Boxes (my new 2d puzzle-game)

Hey! It's me, Eigen, the guy who was working on Front Warrior and posted bunch of screenshots about it but never really got anywhere with the project. I haven't been much active for a while. Since then I've come to realize that the only way I'll ever complete anything is to scale back and work on sm...
by Eigen
Wed Sep 28, 2011 5:21 am
Forum: Project Announcements
Topic: Virtual F/A-18 [iPod2,3,4 / iPad1,2]
Replies: 2
Views: 1239

Re: Virtual F/A-18 [iPod2,3,4 / iPad1,2]

Off-topic, but your name is John Romero??!!!! That is really cool. You should use that to help sell your game.

I might give the game a try some time.
by Eigen
Mon Aug 01, 2011 8:47 am
Forum: Game Programming
Topic: How much to charge
Replies: 5
Views: 1616

Re: How much to charge

spam?
by Eigen
Mon Jul 11, 2011 7:12 am
Forum: Bug reports
Topic: [no fix]triangle3di isPointInside
Replies: 8
Views: 1322

Re: triangle3di isPointInside

Hmm, I see. Perhaps it's worth trying alternative methods of checking if a point is on a triangle (I know there's one dealing with barycentric coordinates)? When I get home, I'll give it a go. Or I could use floats instead of ints, but I'd rather keep the casting back and forth to a minimum as I'm d...
by Eigen
Sun Jul 10, 2011 9:29 pm
Forum: Bug reports
Topic: [no fix]triangle3di isPointInside
Replies: 8
Views: 1322

[no fix]triangle3di isPointInside

Either I'm doing something very wrong or there is a bug. Using Irrlicht 1.7.1 but I highly doubt that matters. This returns true triangle3di(vector3di(25, 0, 0), vector3di(0, 0, 50), vector3di(50, 0, 50)).isPointInside(vector3di(30,0,30)) This returns false . What gives? isPointInsideFast return tru...
by Eigen
Thu Jul 07, 2011 10:34 am
Forum: Off-topic
Topic: Which advance faster: Software or Hardware???
Replies: 20
Views: 3817

Re: Which advance faster: Software or Hardware???

If code is of a low quality it's entirely the programmers fault; there's no excuse for writing bad code, even if the hardware allows for less optimization Agreed, there is no excuse, but I'm just saying it's inevitable that you become (or might become) less bothered with optimizations and such if t...
by Eigen
Thu Jul 07, 2011 8:45 am
Forum: Off-topic
Topic: Which advance faster: Software or Hardware???
Replies: 20
Views: 3817

Re: Which advance faster: Software or Hardware???

As hardware gets better and more capable, programmers get sloppier because there are no real performance issues to be tackled. Sure, methods for code/project organization/management are being improved on and researched, but the quality of code, I believe, suffers in quality.
by Eigen
Thu Jul 07, 2011 7:21 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 377278

Re: Post Your Irrlicht Screenshots / Render Here.

Devsh, with some modifications, it could be made to look like a pencil drawing (keep the edges wavy but a little smoother to look like hand drawing, also a litte smudge here or there .. or straighten them out completely and go for a blueprint style of drawing), it could be quite an interesting artis...
by Eigen
Wed Jul 06, 2011 1:03 pm
Forum: Open Discussion and Dev Announcements
Topic: Do YOU want a third theme for the forum?
Replies: 11
Views: 2390

Re: Do YOU want a third theme for the forum?

I think I've never understood the point of having different themes on a message-board. What's the point? I can understand choosing between a light/dark versions depending on screen type and lighting conditions around you etc., but having slight color variations .. who cares?
by Eigen
Wed Jul 06, 2011 5:01 am
Forum: Competition Time!
Topic: Screenshot of the Month July 2011 [Winner announced!]
Replies: 56
Views: 25266

Re: Screenshot of the Month July 2011 [Submit now!]

I'll post something more natureish. The rock model is so badly UV-mapped, but oh well.

Image

Front Warrior

I think I like omaremad's screenshot best so far.
by Eigen
Mon Jul 04, 2011 10:20 am
Forum: Project Announcements
Topic: [HELP WANTED] Front Warrior - team-based action FPS
Replies: 34
Views: 17347

Re: [HELP WANTED] Front Warrior - team-based action FPS

With an unexpected burst of motivation over this weekend, I implemented automatic turrets that fire at enemies. So now, nearing the enemy base is actually a deadly thing to do, which, ironically, make the level actually feel more alive. I also added an bullet flying effect (you know .. the fire line...