Search found 17 matches
- Sun Apr 29, 2007 7:02 pm
- Forum: Beginners Help
- Topic: Draw2DImage error
- Replies: 2
- Views: 300
- Sun Apr 29, 2007 4:17 pm
- Forum: Beginners Help
- Topic: Draw2DImage error
- Replies: 2
- Views: 300
Draw2DImage error
I want to draw an image with varying transparency, but I get an error when I use the SColor parameter.
This compiles well:
m_driver->draw2DImage(m_buf[id].img, dest, m_buf[id].src, NULL, NULL, true);
This does not:
m_driver->draw2DImage(m_buf[id].img, dest, m_buf[id].src, NULL, SColor(255,255 ...
This compiles well:
m_driver->draw2DImage(m_buf[id].img, dest, m_buf[id].src, NULL, NULL, true);
This does not:
m_driver->draw2DImage(m_buf[id].img, dest, m_buf[id].src, NULL, SColor(255,255 ...
- Sat Oct 28, 2006 10:45 am
- Forum: Game Programming
- Topic: Texturing doesn't work with IrrEdit 0.5
- Replies: 6
- Views: 1620
- Fri Oct 27, 2006 3:36 pm
- Forum: Game Programming
- Topic: Texturing doesn't work with IrrEdit 0.5
- Replies: 6
- Views: 1620
- Thu Oct 26, 2006 11:17 pm
- Forum: Game Programming
- Topic: Texturing doesn't work with IrrEdit 0.5
- Replies: 6
- Views: 1620
Texturing doesn't work with IrrEdit 0.5
I made a model of a house and textured it as good as I could in blender.
After loading the .3ds file in IrrEdit and creating a light my House was colored in the colors I used in Blender, but the textures were gone.
So I started to texture the roof in IrrEdit. The color changed to something similar ...
After loading the .3ds file in IrrEdit and creating a light my House was colored in the colors I used in Blender, but the textures were gone.
So I started to texture the roof in IrrEdit. The color changed to something similar ...
- Mon Mar 13, 2006 2:35 pm
- Forum: Beginners Help
- Topic: Skybox filenames from .pk3
- Replies: 3
- Views: 269
- Mon Mar 13, 2006 2:03 pm
- Forum: Beginners Help
- Topic: Skybox filenames from .pk3
- Replies: 3
- Views: 269
Skybox filenames from .pk3
My game should support ordinary quake3 maps (.pk3). I don't know how to get the filenames of the images I need for my skybox, because they always differ from each other.
How can I find out the filenames?
How can I find out the filenames?
- Sun Mar 12, 2006 2:41 pm
- Forum: Beginners Help
- Topic: Screen is flickering in fullscreen mode
- Replies: 2
- Views: 298
Screen is flickering in fullscreen mode
When I run my game in fullscreen mode my screen flickers a little bit.
What could be the reason?
I created my device in this way:
What could be the reason?
I created my device in this way:
Code: Select all
Device = createDevice(EDT_OPENGL, core::dimension2d<s32>(1024, 768),32, true, false, false, &receiver);- Wed Mar 08, 2006 6:41 pm
- Forum: Beginners Help
- Topic: My Texture is just black
- Replies: 2
- Views: 291
- Wed Mar 08, 2006 3:05 pm
- Forum: Beginners Help
- Topic: My Texture is just black
- Replies: 2
- Views: 291
My Texture is just black
I set a Texture for a Material but my mesh just got black What could be the reason?
I loaded a texture in this way:
I loaded a texture in this way:
Code: Select all
node->setMaterialTexture(0, Driver->getTexture("data/crate.jpg"));- Mon Mar 06, 2006 8:28 pm
- Forum: Beginners Help
- Topic: How to get the bounding box to create a newtonbox?
- Replies: 2
- Views: 383
- Mon Mar 06, 2006 1:44 pm
- Forum: Beginners Help
- Topic: How to get the bounding box to create a newtonbox?
- Replies: 2
- Views: 383
How to get the bounding box to create a newtonbox?
I'm using Newton for my physics, but I don't know how to give Newton the bounding box of my animated mesh.
This is the function I have to call:
NewtonCollision* NewtonCreateBox(
const NewtonWorld* newtonWorld,
dFloat dx,
dFloat dy,
dFloat dz,
const dFloat *offsetMatrix)
Create a box primitive for ...
This is the function I have to call:
NewtonCollision* NewtonCreateBox(
const NewtonWorld* newtonWorld,
dFloat dx,
dFloat dy,
dFloat dz,
const dFloat *offsetMatrix)
Create a box primitive for ...
- Sat Feb 11, 2006 1:43 pm
- Forum: Beginners Help
- Topic: Scaling images
- Replies: 2
- Views: 283
- Fri Feb 10, 2006 11:39 pm
- Forum: Beginners Help
- Topic: Scaling images
- Replies: 2
- Views: 283
Scaling images
I just want to draw an image that fits the screen.
I know there is no scaling function for images, but the image would be scaled, when I use it for texturing a 3d object. So how can I create a textured plane (or a box) that fits the screen?
I know there is no scaling function for images, but the image would be scaled, when I use it for texturing a 3d object. So how can I create a textured plane (or a box) that fits the screen?
- Wed Feb 01, 2006 4:48 pm
- Forum: Beginners Help
- Topic: Erasing Objects
- Replies: 2
- Views: 363