Search found 17 matches

by Mercator
Sun Apr 29, 2007 7:02 pm
Forum: Beginners Help
Topic: Draw2DImage error
Replies: 2
Views: 208

Thank you! :D
by Mercator
Sun Apr 29, 2007 4:17 pm
Forum: Beginners Help
Topic: Draw2DImage error
Replies: 2
Views: 208

Draw2DImage error

I want to draw an image with varying transparency, but I get an error when I use the SColor parameter. This compiles well: m_driver->draw2DImage(m_buf[id].img, dest, m_buf[id].src, NULL, NULL, true); This does not: m_driver->draw2DImage(m_buf[id].img, dest, m_buf[id].src, NULL, SColor(255,255,255,25...
by Mercator
Sat Oct 28, 2006 10:45 am
Forum: Game Programming
Topic: Texturing doesn't work with IrrEdit 0.5
Replies: 6
Views: 1374

I tried, what you said, but everything just gets red when I try to texture it with my red-brick-texture. I made some Screenshots: Testroom works: http://img141.imageshack.us/img141/8347/testroomup4.jpg House does not (same result with LIGHTING disabled): http://img141.imageshack.us/img141/6678/house...
by Mercator
Fri Oct 27, 2006 3:36 pm
Forum: Game Programming
Topic: Texturing doesn't work with IrrEdit 0.5
Replies: 6
Views: 1374

Is there no way to preview everything in IrrEdit? Does anyone know some attributes in Blender I have to set to use plannar texture mapping?
by Mercator
Thu Oct 26, 2006 11:17 pm
Forum: Game Programming
Topic: Texturing doesn't work with IrrEdit 0.5
Replies: 6
Views: 1374

Texturing doesn't work with IrrEdit 0.5

I made a model of a house and textured it as good as I could in blender. After loading the .3ds file in IrrEdit and creating a light my House was colored in the colors I used in Blender, but the textures were gone. So I started to texture the roof in IrrEdit. The color changed to something similar t...
by Mercator
Mon Mar 13, 2006 2:35 pm
Forum: Beginners Help
Topic: Skybox filenames from .pk3
Replies: 3
Views: 148

My game should load them automaticly...
by Mercator
Mon Mar 13, 2006 2:03 pm
Forum: Beginners Help
Topic: Skybox filenames from .pk3
Replies: 3
Views: 148

Skybox filenames from .pk3

My game should support ordinary quake3 maps (.pk3). I don't know how to get the filenames of the images I need for my skybox, because they always differ from each other.
How can I find out the filenames?
by Mercator
Sun Mar 12, 2006 2:41 pm
Forum: Beginners Help
Topic: Screen is flickering in fullscreen mode
Replies: 2
Views: 212

Screen is flickering in fullscreen mode

When I run my game in fullscreen mode my screen flickers a little bit.
What could be the reason?
I created my device in this way:

Code: Select all

Device = createDevice(EDT_OPENGL, core::dimension2d<s32>(1024, 768),32, true, false, false, &receiver);
by Mercator
Wed Mar 08, 2006 6:41 pm
Forum: Beginners Help
Topic: My Texture is just black
Replies: 2
Views: 153

Thank you. works.
by Mercator
Wed Mar 08, 2006 3:05 pm
Forum: Beginners Help
Topic: My Texture is just black
Replies: 2
Views: 153

My Texture is just black

I set a Texture for a Material but my mesh just got black What could be the reason?

I loaded a texture in this way:

Code: Select all

node->setMaterialTexture(0, Driver->getTexture("data/crate.jpg"));
by Mercator
Mon Mar 06, 2006 8:28 pm
Forum: Beginners Help
Topic: How to get the bounding box to create a newtonbox?
Replies: 2
Views: 218

GREAT!! THANKS!

Everything works!
Your game "newt8" detects a buffer overrun after loading the mesh "assets\wallswitch_mod.obj", but helpful code!
by Mercator
Mon Mar 06, 2006 1:44 pm
Forum: Beginners Help
Topic: How to get the bounding box to create a newtonbox?
Replies: 2
Views: 218

How to get the bounding box to create a newtonbox?

I'm using Newton for my physics, but I don't know how to give Newton the bounding box of my animated mesh. This is the function I have to call: NewtonCollision* NewtonCreateBox( const NewtonWorld* newtonWorld, dFloat dx, dFloat dy, dFloat dz, const dFloat *offsetMatrix) Create a box primitive for co...
by Mercator
Sat Feb 11, 2006 1:43 pm
Forum: Beginners Help
Topic: Scaling images
Replies: 2
Views: 186

Great Answer! THANK YOU! It works perfect!
by Mercator
Fri Feb 10, 2006 11:39 pm
Forum: Beginners Help
Topic: Scaling images
Replies: 2
Views: 186

Scaling images

I just want to draw an image that fits the screen.
I know there is no scaling function for images, but the image would be scaled, when I use it for texturing a 3d object. So how can I create a textured plane (or a box) that fits the screen?
by Mercator
Wed Feb 01, 2006 4:48 pm
Forum: Beginners Help
Topic: Erasing Objects
Replies: 2
Views: 201

Thanks, it works. :mrgreen: