Search found 1654 matches
- Wed Apr 28, 2004 9:25 am
- Forum: Beginners Help
- Topic: 3d Format Allowing Runtime Animation?
- Replies: 13
- Views: 893
Well about md2 I am not shure since I was newer working with that format, so I have to take back what I sad about all suported formats. about frames ...they are used in animating model in any format. Animation is simply group of frames in certain order ...as much as I know. Anyway... x format suport...
- Wed Apr 28, 2004 8:53 am
- Forum: Beginners Help
- Topic: mapping in general
- Replies: 16
- Views: 1581
Models might and do look diferent in diferent programs. Any program which is capable of shoving model use diferent rendering methods. If I simplify, rendering means to transform 3D data of model to 2D screen (or other output like raster file for example). Rendering methods used in 3D modeling and wi...
- Wed Apr 28, 2004 8:42 am
- Forum: Beginners Help
- Topic: DirextX8 crashes
- Replies: 18
- Views: 3414
- Tue Apr 27, 2004 4:37 pm
- Forum: Beginners Help
- Topic: DirextX8 crashes
- Replies: 18
- Views: 3414
DirextX8 crashes
I compiled my code in DevC++ why using DirectX8 (I have DX pack for Dev and recompiled source as stays in FAQ board) Afther succesfull compilation I got project running but only for a while, under WinXP it runs for about 60 seconds then crases. Under Win2000 it even dont run and crashes imidiately. ...
- Tue Apr 27, 2004 9:47 am
- Forum: Beginners Help
- Topic: 3d Format Allowing Runtime Animation?
- Replies: 13
- Views: 893
- Tue Apr 27, 2004 9:42 am
- Forum: Beginners Help
- Topic: 3d Format Allowing Runtime Animation?
- Replies: 13
- Views: 893
All the formats suported by Irrlicht store animation data as well as bone/joint/limb structure. Only question is if Irrlicht allove you to manualy manipulate that data. Since I am new to Irrlicht I cant realy say. But as far as I saw documentation, I saw no functions for that. I was working with Dar...
- Mon Apr 26, 2004 2:47 pm
- Forum: Beginners Help
- Topic: sin / cos problem in C++
- Replies: 2
- Views: 676
- Mon Apr 26, 2004 1:34 pm
- Forum: Beginners Help
- Topic: Key control
- Replies: 2
- Views: 266
- Mon Apr 26, 2004 1:28 pm
- Forum: Beginners Help
- Topic: sin / cos problem in C++
- Replies: 2
- Views: 676
sin / cos problem in C++
May be this is simple and stupid, but when I write:
sin(90.0)
I get 0.893997 instead of 1.0
And when I write
cos(90.0)
I get -0.448074 instead of 0.0
Howe to get sin / cos to work right in C++ (I was working mostly in Basic till now)
sin(90.0)
I get 0.893997 instead of 1.0
And when I write
cos(90.0)
I get -0.448074 instead of 0.0
Howe to get sin / cos to work right in C++ (I was working mostly in Basic till now)
- Mon Apr 26, 2004 1:20 pm
- Forum: Beginners Help
- Topic: Key control
- Replies: 2
- Views: 266
Key control
I have object which I control using A-D keys to turn around Everithing works OK just when I press key, let say D to turn object right I get small pause afther firsth turn. Then it continue to turn smooth untill I release key. Is there way to get smooth response to key press? Here is code for my even...
- Fri Apr 16, 2004 8:48 am
- Forum: Beginners Help
- Topic: DevCPP Irrlicht dll without DirectX ???
- Replies: 4
- Views: 1341
- Wed Apr 14, 2004 9:23 am
- Forum: Beginners Help
- Topic: applying a texture to a mesh
- Replies: 8
- Views: 915
- Thu Apr 08, 2004 8:24 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: DW's Freeware Utitlities List
- Replies: 39
- Views: 16386
- Wed Apr 07, 2004 12:05 pm
- Forum: Beginners Help
- Topic: Which 3D modelers do you prefer and why?
- Replies: 17
- Views: 1540
- Wed Apr 07, 2004 11:24 am
- Forum: Beginners Help
- Topic: manipulating mesh data in real time?
- Replies: 10
- Views: 941