Search found 1654 matches
- Sat Aug 07, 2010 12:38 pm
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 120655
- Fri Jun 04, 2010 9:59 am
- Forum: Beginners Help
- Topic: object a facing object b
- Replies: 4
- Views: 728
- Thu May 20, 2010 7:42 pm
- Forum: Code Snippets
- Topic: Animated Sprite Class +example
- Replies: 36
- Views: 22095
- Tue May 18, 2010 1:30 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post your Irrlicht gameplay video here
- Replies: 265
- Views: 206680
- Tue May 18, 2010 9:03 am
- Forum: Off-topic
- Topic: Summer holyday tip :)
- Replies: 6
- Views: 1186
- Tue May 18, 2010 7:50 am
- Forum: Off-topic
- Topic: Summer holyday tip :)
- Replies: 6
- Views: 1186
- Tue May 18, 2010 7:06 am
- Forum: Off-topic
- Topic: Summer holyday tip :)
- Replies: 6
- Views: 1186
- Sat May 15, 2010 5:38 pm
- Forum: Beginners Help
- Topic: How to make a mesh drawn in front of everything?
- Replies: 8
- Views: 887
- Sat May 15, 2010 12:57 pm
- Forum: Beginners Help
- Topic: How to make a mesh drawn in front of everything?
- Replies: 8
- Views: 887
- Sat May 15, 2010 7:41 am
- Forum: Beginners Help
- Topic: Lightning
- Replies: 3
- Views: 621
Try this post:
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
- Sat May 15, 2010 7:31 am
- Forum: Advanced Help
- Topic: get a variable value from a shader
- Replies: 2
- Views: 958
- Sat May 08, 2010 8:05 am
- Forum: Beginners Help
- Topic: Changing a uniform shader variable on the fly?
- Replies: 5
- Views: 687
- Tue May 04, 2010 7:31 pm
- Forum: Advanced Help
- Topic: [OPENGL]Can not use MultiTexture?
- Replies: 6
- Views: 1169
- Sun May 02, 2010 4:26 pm
- Forum: Beginners Help
- Topic: Global rotation of joints
- Replies: 51
- Views: 5004
You may try to look at code I posted here: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=35341
It does something similar to what you need on normal scene nodes. But joints are type of scene nodes so it might work.[/url]
It does something similar to what you need on normal scene nodes. But joints are type of scene nodes so it might work.[/url]
- Sun Apr 11, 2010 6:57 am
- Forum: Beginners Help
- Topic: Blood on hit enemy
- Replies: 4
- Views: 896