Sure, if you use mirrors wrong, they can kill your performance. But if you clip them if they are too small or too far away, it's ok.
Or, if implemented using portals you could simply count the number of times the same mirror may be reflected.
[...]
this subject should not be taken lightly ...
Search found 68 matches
- Fri Aug 27, 2004 3:28 pm
- Forum: Beginners Help
- Topic: Mirrors with Irrlicht
- Replies: 14
- Views: 1603
- Thu Aug 12, 2004 10:40 am
- Forum: Advanced Help
- Topic: NWN like movement
- Replies: 1
- Views: 680
- Wed Aug 04, 2004 7:41 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: New Free Modeler Found!
- Replies: 14
- Views: 5922
and another question about directX x files:
there can't be more than one uv per vertex in the file.
That's means that the vertices where there is a two uvs must be duplicated, right ?
For example, if you map a leg, the map will be rolled around the leg model. At the seam, two uvs are needed, so the ...
there can't be more than one uv per vertex in the file.
That's means that the vertices where there is a two uvs must be duplicated, right ?
For example, if you map a leg, the map will be rolled around the leg model. At the seam, two uvs are needed, so the ...
- Mon Aug 02, 2004 8:14 pm
- Forum: Off-topic
- Topic: Tips on writing FPS engine needed
- Replies: 3
- Views: 1081
- Sat Jul 31, 2004 8:50 am
- Forum: Open Discussion and Dev Announcements
- Topic: Display lists
- Replies: 12
- Views: 2255
Hmm, all user pages seem to be down right now... and i can't access ftp eithernitroman wrote:Unfortunately...Ok, here it is: http://www.8ung.at/splugs/displayLists.zip
The code is still a bit ugly but it works.
It's an ERROR 404
- Sat Jul 31, 2004 8:50 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Linux C++ IDE??
- Replies: 15
- Views: 8514
- Fri Jul 30, 2004 9:07 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Display lists
- Replies: 12
- Views: 2255
Oh, btw. display lists are currently only implemented in CMeshSceneNode and not in any other type of node (check the code).
Dunno about the .x thing, removed that along with DirectX (i'm using my own format anyways)
EDIT: Oops, I see why you have problems with textures. The textures have to be set ...
Dunno about the .x thing, removed that along with DirectX (i'm using my own format anyways)
EDIT: Oops, I see why you have problems with textures. The textures have to be set ...
- Fri Jul 30, 2004 7:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Display lists
- Replies: 12
- Views: 2255
- Fri Jul 30, 2004 1:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Display lists
- Replies: 12
- Views: 2255
- Fri Jul 30, 2004 1:16 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Display lists
- Replies: 12
- Views: 2255
Ok, here it is: http://www.8ung.at/splugs/displayLists.zip
The code is still a bit ugly but it works.
The code is still a bit ugly but it works.
- Fri Jul 30, 2004 1:13 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Display lists
- Replies: 12
- Views: 2255
- Fri Jul 30, 2004 1:10 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Linux C++ IDE??
- Replies: 15
- Views: 8514
I don't think you need to be in kde to run kdevelop. I run konquerer and kmail in blackbox WM... heh. If I wasnt so lazy, i'd drop to the prompt and see, but I think i will leave that for you to find out. There was a period that i disliked KDE, but K apps are more useful then the X apps that come ...
- Fri Jul 30, 2004 8:00 am
- Forum: Open Discussion and Dev Announcements
- Topic: Display lists
- Replies: 12
- Views: 2255
Display lists
Just, a small question. Why doesn't Irrlicht use display lists for rendering static meshes in opengl? They are really simple to implement. By adding display lists my framerate increased from 55 to 187 fps. (Although i'm currently wasting a huge amount of memory as i am building a display list for ...
- Wed Jul 21, 2004 10:35 pm
- Forum: Beginners Help
- Topic: Custom Loading
- Replies: 5
- Views: 626
- Fri Jul 16, 2004 12:51 pm
- Forum: Beginners Help
- Topic: Defining a render order?
- Replies: 15
- Views: 1467
SmileMan hit it on the nose, I need to be able to controle the rendering order to "controle" the z buffer from cutting out my 2D elements that need to be place behind, or in front of my 3D objects. Thank you all for the quick response.
Is it very difficult to do what localhost has suggested? Call ...
Is it very difficult to do what localhost has suggested? Call ...