Search found 68 matches
- Fri Aug 27, 2004 3:28 pm
- Forum: Beginners Help
- Topic: Mirrors with Irrlicht
- Replies: 14
- Views: 1156
Sure, if you use mirrors wrong, they can kill your performance. But if you clip them if they are too small or too far away, it's ok. Or, if implemented using portals you could simply count the number of times the same mirror may be reflected. [...] this subject should not be taken lightly mirrors a...
- Thu Aug 12, 2004 10:40 am
- Forum: Advanced Help
- Topic: NWN like movement
- Replies: 1
- Views: 537
- Wed Aug 04, 2004 7:41 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: New Free Modeler Found!
- Replies: 14
- Views: 5400
and another question about directX x files: there can't be more than one uv per vertex in the file. That's means that the vertices where there is a two uvs must be duplicated, right ? For example, if you map a leg, the map will be rolled around the leg model. At the seam, two uvs are needed, so the...
- Mon Aug 02, 2004 8:14 pm
- Forum: Off-topic
- Topic: Tips on writing FPS engine needed
- Replies: 3
- Views: 940
- Sat Jul 31, 2004 8:50 am
- Forum: Open Discussion and Dev Announcements
- Topic: Display lists
- Replies: 12
- Views: 1843
Hmm, all user pages seem to be down right now... and i can't access ftp eithernitroman wrote:Unfortunately...Ok, here it is: http://www.8ung.at/splugs/displayLists.zip
The code is still a bit ugly but it works.
It's an ERROR 404
- Sat Jul 31, 2004 8:50 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Linux C++ IDE??
- Replies: 15
- Views: 7310
- Fri Jul 30, 2004 9:07 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Display lists
- Replies: 12
- Views: 1843
Oh, btw. display lists are currently only implemented in CMeshSceneNode and not in any other type of node (check the code). Dunno about the .x thing, removed that along with DirectX (i'm using my own format anyways) EDIT: Oops, I see why you have problems with textures. The textures have to be set i...
- Fri Jul 30, 2004 7:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Display lists
- Replies: 12
- Views: 1843
- Fri Jul 30, 2004 1:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Display lists
- Replies: 12
- Views: 1843
This could be really really sweet, though I'm still quite surprised that if you were able to do this easily that niko hasn't already, but THANK YOU. What about D3D rendering (which I know 0 about). I don't even know if DX uses displa lists, but what is niko doing there? My D3D framerates are usu on...
- Fri Jul 30, 2004 1:16 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Display lists
- Replies: 12
- Views: 1843
Ok, here it is: http://www.8ung.at/splugs/displayLists.zip
The code is still a bit ugly but it works.
The code is still a bit ugly but it works.
- Fri Jul 30, 2004 1:13 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Display lists
- Replies: 12
- Views: 1843
My OpenGL knowledge is small, my D3D knowledge non-existent, but are using saying that Irrlicht is using immediate mode rendering for drawing static meshes? I find that hard to believe, but if it is in fact the case could you share your code for using display lists instead? One other thing, you say...
- Fri Jul 30, 2004 1:10 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Linux C++ IDE??
- Replies: 15
- Views: 7310
I don't think you need to be in kde to run kdevelop. I run konquerer and kmail in blackbox WM... heh. If I wasnt so lazy, i'd drop to the prompt and see, but I think i will leave that for you to find out. There was a period that i disliked KDE, but K apps are more useful then the X apps that come u...
- Fri Jul 30, 2004 8:00 am
- Forum: Open Discussion and Dev Announcements
- Topic: Display lists
- Replies: 12
- Views: 1843
Display lists
Just, a small question. Why doesn't Irrlicht use display lists for rendering static meshes in opengl? They are really simple to implement. By adding display lists my framerate increased from 55 to 187 fps. (Although i'm currently wasting a huge amount of memory as i am building a display list for ea...
- Wed Jul 21, 2004 10:35 pm
- Forum: Beginners Help
- Topic: Custom Loading
- Replies: 5
- Views: 512
I have a feeling this is *possible* but probably will take too much time to get it working for it to cost effective (cost on your time fro result). Most ppl will just say export from your program to a .x file and then import the .x into Irrlicht. But by all means you can extend Irrlicht to include ...
- Fri Jul 16, 2004 12:51 pm
- Forum: Beginners Help
- Topic: Defining a render order?
- Replies: 15
- Views: 1028