Search found 68 matches

by l0calh05t
Fri Aug 27, 2004 3:28 pm
Forum: Beginners Help
Topic: Mirrors with Irrlicht
Replies: 14
Views: 1156

Sure, if you use mirrors wrong, they can kill your performance. But if you clip them if they are too small or too far away, it's ok. Or, if implemented using portals you could simply count the number of times the same mirror may be reflected. [...] this subject should not be taken lightly mirrors a...
by l0calh05t
Thu Aug 12, 2004 10:40 am
Forum: Advanced Help
Topic: NWN like movement
Replies: 1
Views: 537

I guess you could do this by creating a triangle selector for your level and then, using getrayfromscreencoordinates, get the appropriate triangle and then just intersect that triangle with the given ray to calculate the desired position. The rest of the work is pathfinding etc.
by l0calh05t
Wed Aug 04, 2004 7:41 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: New Free Modeler Found!
Replies: 14
Views: 5400

and another question about directX x files: there can't be more than one uv per vertex in the file. That's means that the vertices where there is a two uvs must be duplicated, right ? For example, if you map a leg, the map will be rolled around the leg model. At the seam, two uvs are needed, so the...
by l0calh05t
Mon Aug 02, 2004 8:14 pm
Forum: Off-topic
Topic: Tips on writing FPS engine needed
Replies: 3
Views: 940

If you want to learn some more OpenGL for the graphics part of it go to nehe.gamedev.net (great collection of tutorials, there's even one about loading and moving around in a 3d world)
by l0calh05t
Sat Jul 31, 2004 8:50 am
Forum: Open Discussion and Dev Announcements
Topic: Display lists
Replies: 12
Views: 1843

nitroman wrote:
Ok, here it is: http://www.8ung.at/splugs/displayLists.zip

The code is still a bit ugly but it works.
Unfortunately...
It's an ERROR 404

:!:
Hmm, all user pages seem to be down right now... and i can't access ftp either
by l0calh05t
Sat Jul 31, 2004 8:50 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Linux C++ IDE??
Replies: 15
Views: 7310

xhrit wrote:hmm, i think slack come w/ qt already compiled, b/c i dont remember that part. :)
most distributions do, but i use gentoo
by l0calh05t
Fri Jul 30, 2004 9:07 pm
Forum: Open Discussion and Dev Announcements
Topic: Display lists
Replies: 12
Views: 1843

Oh, btw. display lists are currently only implemented in CMeshSceneNode and not in any other type of node (check the code). Dunno about the .x thing, removed that along with DirectX (i'm using my own format anyways) EDIT: Oops, I see why you have problems with textures. The textures have to be set i...
by l0calh05t
Fri Jul 30, 2004 7:00 pm
Forum: Open Discussion and Dev Announcements
Topic: Display lists
Replies: 12
Views: 1843

Wierd... did you recompile everything?
by l0calh05t
Fri Jul 30, 2004 1:26 pm
Forum: Open Discussion and Dev Announcements
Topic: Display lists
Replies: 12
Views: 1843

This could be really really sweet, though I'm still quite surprised that if you were able to do this easily that niko hasn't already, but THANK YOU. What about D3D rendering (which I know 0 about). I don't even know if DX uses displa lists, but what is niko doing there? My D3D framerates are usu on...
by l0calh05t
Fri Jul 30, 2004 1:16 pm
Forum: Open Discussion and Dev Announcements
Topic: Display lists
Replies: 12
Views: 1843

Ok, here it is: http://www.8ung.at/splugs/displayLists.zip

The code is still a bit ugly but it works.
by l0calh05t
Fri Jul 30, 2004 1:13 pm
Forum: Open Discussion and Dev Announcements
Topic: Display lists
Replies: 12
Views: 1843

My OpenGL knowledge is small, my D3D knowledge non-existent, but are using saying that Irrlicht is using immediate mode rendering for drawing static meshes? I find that hard to believe, but if it is in fact the case could you share your code for using display lists instead? One other thing, you say...
by l0calh05t
Fri Jul 30, 2004 1:10 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Linux C++ IDE??
Replies: 15
Views: 7310

I don't think you need to be in kde to run kdevelop. I run konquerer and kmail in blackbox WM... heh. If I wasnt so lazy, i'd drop to the prompt and see, but I think i will leave that for you to find out. There was a period that i disliked KDE, but K apps are more useful then the X apps that come u...
by l0calh05t
Fri Jul 30, 2004 8:00 am
Forum: Open Discussion and Dev Announcements
Topic: Display lists
Replies: 12
Views: 1843

Display lists

Just, a small question. Why doesn't Irrlicht use display lists for rendering static meshes in opengl? They are really simple to implement. By adding display lists my framerate increased from 55 to 187 fps. (Although i'm currently wasting a huge amount of memory as i am building a display list for ea...
by l0calh05t
Wed Jul 21, 2004 10:35 pm
Forum: Beginners Help
Topic: Custom Loading
Replies: 5
Views: 512

I have a feeling this is *possible* but probably will take too much time to get it working for it to cost effective (cost on your time fro result). Most ppl will just say export from your program to a .x file and then import the .x into Irrlicht. But by all means you can extend Irrlicht to include ...
by l0calh05t
Fri Jul 16, 2004 12:51 pm
Forum: Beginners Help
Topic: Defining a render order?
Replies: 15
Views: 1028

SmileMan hit it on the nose, I need to be able to controle the rendering order to "controle" the z buffer from cutting out my 2D elements that need to be place behind, or in front of my 3D objects. Thank you all for the quick response. Is it very difficult to do what localhost has suggest...