Search found 10 matches
- Fri Mar 03, 2006 10:05 pm
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 59835
Just wanted to update you real quick, Xterm, that I've changed the code up a bit for my own use so that this class no longer has to live inside of irr::scene and can be compiled __entirely__ outside of Irrlicht. My own engine is built on top of Irrlicht, and makes no modifications to Irrlicht's core...
- Wed Feb 22, 2006 9:23 pm
- Forum: Beginners Help
- Topic: using CAL3D (Character Animation Library) with Irrlicht
- Replies: 11
- Views: 2721
- Sun Feb 19, 2006 7:20 am
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 59835
OMG! DRAGON WARRIOR! Nice work... I remember that game being impossible! I also remember trying to find some mythical gold slime or something... Anyways--because that's such a cool rendition of DW, I put a copy of that video on my own website so you don't have to go through that horrible dance on ra...
- Sun Feb 19, 2006 5:09 am
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 59835
I just wanted to post real quick and say I really love this camera class. Nice work! I had been using v1 for a while and just noticed you've made some nice changes. :) I wonder if--with a little adherance to coding style--if this camera could be added into Irrlicht CVS HEAD? It's certainly immensely...
- Sat Feb 04, 2006 8:59 pm
- Forum: Beginners Help
- Topic: KeyPress/KeyRelease on Linux
- Replies: 4
- Views: 1097
- Sat Feb 04, 2006 6:30 pm
- Forum: Beginners Help
- Topic: KeyPress/KeyRelease on Linux
- Replies: 4
- Views: 1097
- Sat Feb 04, 2006 5:24 pm
- Forum: Beginners Help
- Topic: KeyPress/KeyRelease on Linux
- Replies: 4
- Views: 1097
KeyPress/KeyRelease on Linux
I'm pretty sure that what I'm experiencing isn't the "norm" in terms of what is supposed to be happening and what is actually happening. I'm using Ubuntu Breezy, Xorg 6.8.2, a 2.6.15.2 kernel and the latest version of Irrlicht compiled from source. If I press and hold a certain key I get a...
- Sat Feb 04, 2006 1:38 am
- Forum: Beginners Help
- Topic: Only 8 Dynamic Lights?
- Replies: 6
- Views: 572
- Sat Feb 04, 2006 12:58 am
- Forum: Beginners Help
- Topic: Only 8 Dynamic Lights?
- Replies: 6
- Views: 572
Only 8 Dynamic Lights?
My video card reports being able to support ~3300 dynamic lights. However, after adding my 8th light, no other lights from then on are shown (though smgr->getDynamicLights() reports the right amount). I've been searching through the source and the forums (which is mad more difficult by the fact that...
- Sun Jan 29, 2006 7:27 pm
- Forum: Beginners Help
- Topic: Deriving from Irrlicht implementations:
- Replies: 4
- Views: 249
Deriving from Irrlicht implementations:
I just had a quick question about style. Let's say I want to write a custom Camera scene node, Foobar. Obviously I can't do: class Foobar : public scene::ICameraSceneNode { // ...stuff... }; ...without also defining every pure virtual function (which is just impractical). What I'd like to do then in...