yea that's what i tried before but the particle behaviour was totally out of range/deformed.
this code does it
IParticleSystemSceneNode* ps;
IParticleEmitter* em;
IParticleAffector* paf,*pgaf;
ISceneNodeAnimator* pkill= smgr->createDeleteAnimator(100);
//int particleCount = 20;
vector3df ...
Search found 5 matches
- Thu Feb 16, 2006 2:00 am
- Forum: Beginners Help
- Topic: particle node following object
- Replies: 3
- Views: 790
- Thu Feb 16, 2006 12:31 am
- Forum: Beginners Help
- Topic: particle node following object
- Replies: 3
- Views: 790
particle node following object
is there anyway i can have a particle system node following player node while reserving its orientation? like the water splashing underneath a boat when going forward/turning..
thanks a lot
thanks a lot
- Mon Feb 13, 2006 2:03 am
- Forum: Advanced Help
- Topic: 3rd person camera
- Replies: 4
- Views: 733
- Sun Feb 12, 2006 3:36 am
- Forum: Advanced Help
- Topic: 3rd person camera
- Replies: 4
- Views: 733
3rd person camera
hi,
i created a class for camera that will attach the camera node to player node.
and i just set the parent of camera is the player, but it seems to be always in front of the player. does anyone know how to position it behind the player?
class attachCamera
{
ICameraSceneNode* cam;
vector3df ...
i created a class for camera that will attach the camera node to player node.
and i just set the parent of camera is the player, but it seems to be always in front of the player. does anyone know how to position it behind the player?
class attachCamera
{
ICameraSceneNode* cam;
vector3df ...
- Thu Feb 02, 2006 10:07 pm
- Forum: Advanced Help
- Topic: animation walking
- Replies: 11
- Views: 1331
putting this problem aside for a min, how do i update the position of the character when the key is held down?
right now, it gets the current position when key is "pressed", update position, and it'll not be updated until the next event.
how to make it so that it'll update the position while in this ...
right now, it gets the current position when key is "pressed", update position, and it'll not be updated until the next event.
how to make it so that it'll update the position while in this ...