Search found 232 matches

by warui
Mon Oct 02, 2006 9:55 pm
Forum: Beginners Help
Topic: Best free library for 3D Aound
Replies: 21
Views: 1543

Thanks Etcaptor. It's nice to know that some people still remebers you after two years :)
by warui
Mon Oct 02, 2006 1:44 pm
Forum: Beginners Help
Topic: Best free library for 3D Aound
Replies: 21
Views: 1543

I tired, but it has problems with correct 3d positioning. It's also very simple. For example, ther no way to change the playback speed of the sound.
But it's version 0.1 :)
by warui
Tue Sep 14, 2004 11:50 am
Forum: Off-topic
Topic: Goodbye...
Replies: 2
Views: 823

Goodbye...

... at least for some time. Because of some personal problems and the time running out i had to move my laser squad remake project form 3d to 2d. And that's why i stopped using Irrlicht for now. Thanks people for creating a great community and Niko for a great engine. I had lot of fun here and i won...
by warui
Sun Aug 22, 2004 8:36 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 0.7
Replies: 17
Views: 2432

"When it's done" (c) ID Software :)
by warui
Sat Aug 07, 2004 2:48 pm
Forum: Beginners Help
Topic: Namespaces
Replies: 15
Views: 1344

But STL has std::string, and Irrlicht uses irr::core::string. If you are using namespaces as you said it should have no problems :)
by warui
Sat Aug 07, 2004 9:37 am
Forum: Beginners Help
Topic: CAnimatedMeshSceneNode base class undefined?
Replies: 1
Views: 375

Yes, but it's only for Irrlich internal use. Use IAnimatedMeshSceneNode instead (but remeber that all it's members are pure virtual). Or add CAnimatedMeshSceneNode.h and CAnimatedMeshSceneNode.cpp(i'm not sure if this one needed) to your project (you may also have to add some pervious dependencies).
by warui
Sat Jul 31, 2004 10:20 pm
Forum: Project Announcements
Topic: IrrlichtNX - CVS for irrlicht
Replies: 16
Views: 7226

Digging your own grave Robomaniac ? :twisted:
by warui
Sat Jul 31, 2004 10:18 pm
Forum: Beginners Help
Topic: Strange numbers like 3.1415f ...
Replies: 5
Views: 1124

Yes. 'f' after the number forces compiler to treat it as a float value.
by warui
Fri Jul 30, 2004 11:53 am
Forum: Beginners Help
Topic: Position
Replies: 1
Views: 410

Looking into documentation is a nice habit. You should try it. selecting node: http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1ISceneCollisionManager.html#a5 getting node position: http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1ISceneNode.html#a31 getting cursor position: http:/...
by warui
Fri Jul 30, 2004 10:36 am
Forum: Beginners Help
Topic: Inheritance and pure virtual functions
Replies: 3
Views: 552

Use CCameraSceneNode. Otherwise, as you expected, you will have to define all the pure virtuals.
by warui
Thu Jul 29, 2004 9:17 am
Forum: Project Announcements
Topic: a new projict that is really good this time so join now!!!!
Replies: 19
Views: 7047

@Captain_Kill:
OK, no problem then :D Just those small misunderstandings when english is not your native language :)
by warui
Wed Jul 28, 2004 4:09 pm
Forum: Project Announcements
Topic: a new projict that is really good this time so join now!!!!
Replies: 19
Views: 7047

@Tyn:
Ultima Online for example, Thief to some extent, Half Life because of moding community.
by warui
Wed Jul 28, 2004 3:32 pm
Forum: Project Announcements
Topic: a new projict that is really good this time so join now!!!!
Replies: 19
Views: 7047

> For starters Guest, you can't expect people to join when all you have is an idea.
Especially, if it's not his original idea.

> PS. No offence and all but I can see where Warui is coming from...
:? What do you mean by that ?
by warui
Wed Jul 28, 2004 10:41 am
Forum: Project Announcements
Topic: a new projict that is really good this time so join now!!!!
Replies: 19
Views: 7047

LOL, sorry but NO.

Am I right to think that all you have is an idea to make a remake of some old game ?

BTW, thanks for the good laugh :D
by warui
Tue Jul 27, 2004 11:00 pm
Forum: Beginners Help
Topic: Getting the direction of y=0 degrees
Replies: 5
Views: 644

In Poland in most cases we use axis like in irrlicht. But actualy it doesn't matter which axis go where, it's not standarized.