Search found 3 matches

by vanfossn
Tue Feb 21, 2006 9:28 pm
Forum: Beginners Help
Topic: Chess piece movement
Replies: 1
Views: 329

Why dont you set up a event receiver to understand a mouse click and release. Find the position of the mouse when clicked. If it falls in union with one of your pieces then move the node when the mouse is released. You will have to perform some tests to ensure that the piece can be placed where it ...
by vanfossn
Tue Feb 21, 2006 9:24 pm
Forum: Beginners Help
Topic: gravity on a terrain
Replies: 4
Views: 923

Hey. In the terrain turtorial as referenced by conquistador the:

createCollisionResponseAnimator() method will allow you to implement the gravity. It is the fourth element passed to this method in the form of a core::vector3df())

Google that method and you will be money.
by vanfossn
Tue Feb 21, 2006 8:58 pm
Forum: Beginners Help
Topic: Creating 2nd terrain results infalling though the 1st Terran
Replies: 2
Views: 421

Creating 2nd terrain results infalling though the 1st Terran

Hey,

I am using a FPS camera. I create my initial terrain using addTerrainSceneNode. I then create a triangle selector using createTerrainTriangleSelector. I then attach the collision animator using createCollisionResponseAnimator.

Now. I set my program to know when the Camera has moved to 300 ...