Search found 3 matches
- Thu Apr 29, 2004 6:27 pm
- Forum: Beginners Help
- Topic: Load quake 3 map
- Replies: 5
- Views: 2221
I'm working on adding some basic Q3 shader support to Irrlicht right now, but i'm running into issues with the very basic file system that i must fix first. You have to enumerate all the *.shader files in all the pak3 files and load in the shaders each file contains. It's not a very smart format IMO...
- Thu Apr 29, 2004 5:00 pm
- Forum: Bug reports
- Topic: IFileList, . , and ..
- Replies: 1
- Views: 1523
IFileList, . , and ..
Not sure where this goes so i'm sticking my comment here in the bug reports. Someone correct me if i should be posting this elsewhere. IFileList will return the "." and ".." special directory entries which represent the current working directory and the parent of the working dire...
- Wed Apr 14, 2004 6:51 pm
- Forum: Bug reports
- Topic: getTime() and animateWaterSurface()
- Replies: 0
- Views: 1326
getTime() and animateWaterSurface()
People have probably noticed that the water animation is *very* jerky when using addWaterSurfaceSceneNode(). This is either a timer design error or an animation issue depending on how you look at it. I say it's a timer design error because getTime() can return some huge numbers. On my XP system righ...