Search found 3 matches
- Thu Apr 29, 2004 6:27 pm
- Forum: Beginners Help
- Topic: Load quake 3 map
- Replies: 5
- Views: 2489
I'm working on adding some basic Q3 shader support to Irrlicht right now, but i'm running into issues with the very basic file system that i must fix first. You have to enumerate all the *.shader files in all the pak3 files and load in the shaders each file contains. It's not a very smart format IMO ...
- Thu Apr 29, 2004 5:00 pm
- Forum: Bug reports
- Topic: IFileList, . , and ..
- Replies: 1
- Views: 1633
IFileList, . , and ..
Not sure where this goes so i'm sticking my comment here in the bug reports. Someone correct me if i should be posting this elsewhere.
IFileList will return the "." and ".." special directory entries which represent the current working directory and the parent of the working directory. My ...
IFileList will return the "." and ".." special directory entries which represent the current working directory and the parent of the working directory. My ...
- Wed Apr 14, 2004 6:51 pm
- Forum: Bug reports
- Topic: getTime() and animateWaterSurface()
- Replies: 0
- Views: 1434
getTime() and animateWaterSurface()
People have probably noticed that the water animation is *very* jerky when using addWaterSurfaceSceneNode(). This is either a timer design error or an animation issue depending on how you look at it.
I say it's a timer design error because getTime() can return some huge numbers. On my XP system ...
I say it's a timer design error because getTime() can return some huge numbers. On my XP system ...