Search found 3 matches

by tom
Thu Apr 29, 2004 6:27 pm
Forum: Beginners Help
Topic: Load quake 3 map
Replies: 5
Views: 2155

I'm working on adding some basic Q3 shader support to Irrlicht right now, but i'm running into issues with the very basic file system that i must fix first. You have to enumerate all the *.shader files in all the pak3 files and load in the shaders each file contains. It's not a very smart format IMO...
by tom
Thu Apr 29, 2004 5:00 pm
Forum: Bug reports
Topic: IFileList, . , and ..
Replies: 1
Views: 1521

IFileList, . , and ..

Not sure where this goes so i'm sticking my comment here in the bug reports. Someone correct me if i should be posting this elsewhere. IFileList will return the "." and ".." special directory entries which represent the current working directory and the parent of the working dire...
by tom
Wed Apr 14, 2004 6:51 pm
Forum: Bug reports
Topic: getTime() and animateWaterSurface()
Replies: 0
Views: 1321

getTime() and animateWaterSurface()

People have probably noticed that the water animation is *very* jerky when using addWaterSurfaceSceneNode(). This is either a timer design error or an animation issue depending on how you look at it. I say it's a timer design error because getTime() can return some huge numbers. On my XP system righ...