My english is very poor sorry again.
I think the engine have a great future. And i can colaborate with other users to port it to Mac.
Engine doestn compile directly in MacOS X? OpenGL port of course.
Search found 12 matches
- Tue Sep 30, 2003 1:00 pm
- Forum: Beginners Help
- Topic: porting to Mac OS X
- Replies: 5
- Views: 1449
- Mon Sep 29, 2003 5:45 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Germany
- Replies: 11
- Views: 2017
- Mon Sep 29, 2003 5:39 pm
- Forum: Beginners Help
- Topic: porting to Mac OS X
- Replies: 5
- Views: 1449
porting to Mac OS X
Hi.
Irrlicht is portable or compatible for Mac OS X, with Opengl?
OS X runs over FreeBSD, similar to Linux,
and Ogre for example as been ported yet.
I can try to port the engine for Mac, if it is possible.
thanks
Irrlicht is portable or compatible for Mac OS X, with Opengl?
OS X runs over FreeBSD, similar to Linux,
and Ogre for example as been ported yet.
I can try to port the engine for Mac, if it is possible.
thanks
- Wed Sep 24, 2003 3:25 pm
- Forum: Off-topic
- Topic: second interactive example + source.
- Replies: 6
- Views: 2668
- Wed Sep 24, 2003 1:47 pm
- Forum: Off-topic
- Topic: second interactive example + source.
- Replies: 6
- Views: 2668
second interactive example + source.
Hi, for all. Here my second interactive example and source: http://deplastic.com/irrlitch_demos.htm Niko. You can move the files to the sourceforge server? The data transfer in my server is very limited Of course, ou can use again, all the models in the demos for the engine purposes if you need. tha...
- Tue Sep 23, 2003 4:36 pm
- Forum: Beginners Help
- Topic: multi texturing.
- Replies: 3
- Views: 1564
Re: multi texturing.
node->setMaterialType(video::EMT_REFLECTION_2_LAYER);
node->setMaterialTexture(0, driver->getTexture("garota.jpg"));
node->setMaterialTexture(1, driver->getTexture("data/ipanema.jpg"));
....
node->setMaterialTexture(0, driver->getTexture("garota.jpg"));
node->setMaterialTexture(1, driver->getTexture("data/ipanema.jpg"));
....
- Fri Sep 19, 2003 7:11 pm
- Forum: Beginners Help
- Topic: path finding
- Replies: 5
- Views: 1609
Re: path finding
OK... i have been get the solution myself... I send soon the source and the executable about basic path finding. It is the example of code: // --------------- function Dot, Magnitude and Angle float Dot(vector3df vVector1, vector3df vVector2) { // (V1.x * V2.x + V1.y * V2.y + V1.z * V2.z) return ( (...
- Thu Sep 18, 2003 1:54 pm
- Forum: Off-topic
- Topic: Seemless Donut World Sample + Source
- Replies: 1
- Views: 1926
Re: Seemless Donut World Sample + Source
thanks for your help saigumi.saigumi wrote:This is from my collection:
http://www.saigumi.net/archives/000027.html
Download the Source
- Thu Sep 18, 2003 1:52 pm
- Forum: Off-topic
- Topic: another example with source code
- Replies: 4
- Views: 2849
Hey, that's a very good idea. I mean sending in examples + source. Let's see if other people will follow your example. :) Nice ship model BTW, did you make it yourself? Yes I'm a multimedia programmer and inphographist. I get very impressed for the simplicity and the eficience of your engine. I thi...
- Thu Sep 18, 2003 11:04 am
- Forum: Off-topic
- Topic: another example with source code
- Replies: 4
- Views: 2849
another example with source code
Hi for all.
Here a new example with source code.
http://www.deplastic.com/prueba_irr.zip
Read the "controls.txt", to get instructions for move the ship and the camera.
Please friends, send more examples with source for help all the users.
I need help too, to learn more.
thanks.
Here a new example with source code.
http://www.deplastic.com/prueba_irr.zip
Read the "controls.txt", to get instructions for move the ship and the camera.
Please friends, send more examples with source for help all the users.
I need help too, to learn more.
thanks.
- Wed Sep 17, 2003 8:46 am
- Forum: Beginners Help
- Topic: interactive translation / rotation
- Replies: 1
- Views: 1597
interactive translation / rotation
Hi.
How to make a interactive rotation and translation of the model with local coordinates, for example in a 3dr person view control of a animated model?.
I need this example for moving with the keyboard one character in game.
The engine supports Isometric view too?
thanks in advance.
How to make a interactive rotation and translation of the model with local coordinates, for example in a 3dr person view control of a animated model?.
I need this example for moving with the keyboard one character in game.
The engine supports Isometric view too?
thanks in advance.
- Tue Sep 16, 2003 7:23 pm
- Forum: Off-topic
- Topic: My first test of the engine for a new game
- Replies: 3
- Views: 2725
My first test of the engine for a new game
Hi for all.
Here my firts test with Irrlicht Engine, with a ms3d model and simple scene, for a new game in project in course.
http://www.deplastic.com/higlanders_irr.zip
cheers and congratulations for your good work in the engine.
Here my firts test with Irrlicht Engine, with a ms3d model and simple scene, for a new game in project in course.
http://www.deplastic.com/higlanders_irr.zip
cheers and congratulations for your good work in the engine.