Search found 12 matches

by eis_os
Sun Jun 26, 2005 9:43 am
Forum: Open Discussion and Dev Announcements
Topic: CSceneManager.cpp
Replies: 2
Views: 603

That feature would be really nice
by eis_os
Wed Aug 11, 2004 7:35 pm
Forum: Open Discussion and Dev Announcements
Topic: SceneManager with octree support?
Replies: 24
Views: 4625

Hi Currently I use a static octree for my static stuff. The apps goes down the octree and see what cubes are inside the frustum, normally it should do a speed increase, But my test showed it wasn't faster. I have found out a very big speed problem, it's described here: http://irrlicht.sourceforge.ne...
by eis_os
Mon Aug 09, 2004 8:12 am
Forum: Advanced Help
Topic: OnPostRender slow, manageing thousands of Scenenodes...
Replies: 2
Views: 705

OnPostRender slow, manageing thousands of Scenenodes...

Hi Currently with my octree culling scenenode I manage to have 90000 Objects without a lockup ~4fps and display ~ 200 triangles that are in the frustum. The really big problem I have it's the rather slow OnPostRender function. Currently the analyse shows it's 53% the time of running in it. Overloadi...
by eis_os
Fri Jun 11, 2004 2:25 pm
Forum: Open Discussion and Dev Announcements
Topic: SceneManager with octree support?
Replies: 24
Views: 4625

I am open to other datastructures...
by eis_os
Thu Jun 10, 2004 5:04 pm
Forum: Open Discussion and Dev Announcements
Topic: SceneManager with octree support?
Replies: 24
Views: 4625

Hi You don't get any speed improvement when you look on all nodes, or I don't get one. Somehow using the autoculling only doesn't work right. I don't know why, but when I look exactly from top to my landscape nodes (but only a portion can be seen) I tries to draw all nodes . :shock: Niko, is this kn...
by eis_os
Mon Jun 07, 2004 4:21 pm
Forum: Open Discussion and Dev Announcements
Topic: SceneManager with octree support?
Replies: 24
Views: 4625

I changed the design and now have a static octree in a SceneNode, if you want to create your own: I made an pirvate octree class that get init by a box and the devides to a specific depth. Overloaded addchild, removechild of the OctNode Class. Some Pitfalls: Currently I don't know how a Node can say...
by eis_os
Sat May 22, 2004 5:13 pm
Forum: Open Discussion and Dev Announcements
Topic: SceneManager with octree support?
Replies: 24
Views: 4625

Let's sum up: For most people terrains with only a bunch of extra nodes can use the normal Irrlicht Octree mesh for terrain and do the other stuff with the autoculling. If you have a lot of nodes/objects you need a better autoculling in the scenemanger or something different. I like nikos idea of a ...
by eis_os
Sat May 22, 2004 4:54 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to get Direct X 8 in Dev-CPP
Replies: 51
Views: 34034

I haven't yet found a way to compile it in one pass under Win2000: I did: Compile it until it says it can't dllwrap. Copy makefile.win to irrlicht.mak or any name you want. In Irrlicht.mak change linkobj line so it has only LINKOBJ = <path>/*.o $(RES) Change the project options -> makefile so it wil...
by eis_os
Sat May 22, 2004 9:38 am
Forum: Open Discussion and Dev Announcements
Topic: SceneManager with octree support?
Replies: 24
Views: 4625

Octree is only a datastructure, aka, you devide a cube to have 8 smaller cubes, guess what an Quadtree makes? :D It's not limited by definiton to only be used with triangles. Niko said he has an scenenode that culls the children somehow. I don't know if it's static or dynamic, and how it culls it ch...
by eis_os
Sat Apr 24, 2004 8:02 pm
Forum: Open Discussion and Dev Announcements
Topic: SceneManager with octree support?
Replies: 24
Views: 4625

:? Hmm, looks like I need to write my own system :?

Niko? You don't have such a code already, I don't want to reinvent the wheel.
by eis_os
Sun Apr 18, 2004 6:41 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Howto: Make Irrlicht GUI's using visual basic 6.0
Replies: 17
Views: 17036

There is a free version of VB to create activex controls, in a control you can add all standard controls. It's called vb5cce. Visual Basic 5 Control Creation Edition. If I remember correctly you can create various size controls with it, and aswell save the control. I think the tool needs only a smal...
by eis_os
Sun Apr 18, 2004 1:10 pm
Forum: Open Discussion and Dev Announcements
Topic: SceneManager with octree support?
Replies: 24
Views: 4625

As you see, I am interested :) A terrain I want to display aswell with these objects, so it looks like it's the same. Currently I draw my two polys via drawIndexedTriangleList. Currently my opengl testwindow with 75x75 simple terrain objects is showing with 18fps :? Not very good compared to the scr...