Search found 12 matches
- Sun Jun 26, 2005 9:43 am
- Forum: Open Discussion and Dev Announcements
- Topic: CSceneManager.cpp
- Replies: 2
- Views: 821
- Wed Aug 11, 2004 7:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: SceneManager with octree support?
- Replies: 24
- Views: 6285
- Mon Aug 09, 2004 8:12 am
- Forum: Advanced Help
- Topic: OnPostRender slow, manageing thousands of Scenenodes...
- Replies: 2
- Views: 907
OnPostRender slow, manageing thousands of Scenenodes...
Hi
Currently with my octree culling scenenode I manage to have 90000 Objects without a lockup ~4fps and display ~ 200 triangles that are in the frustum.
The really big problem I have it's the rather slow OnPostRender function. Currently the analyse shows it's 53% the time of running in it ...
Currently with my octree culling scenenode I manage to have 90000 Objects without a lockup ~4fps and display ~ 200 triangles that are in the frustum.
The really big problem I have it's the rather slow OnPostRender function. Currently the analyse shows it's 53% the time of running in it ...
- Fri Jun 11, 2004 2:25 pm
- Forum: Open Discussion and Dev Announcements
- Topic: SceneManager with octree support?
- Replies: 24
- Views: 6285
- Thu Jun 10, 2004 5:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: SceneManager with octree support?
- Replies: 24
- Views: 6285
- Mon Jun 07, 2004 4:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: SceneManager with octree support?
- Replies: 24
- Views: 6285
- Sat May 22, 2004 5:13 pm
- Forum: Open Discussion and Dev Announcements
- Topic: SceneManager with octree support?
- Replies: 24
- Views: 6285
- Sat May 22, 2004 4:54 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to get Direct X 8 in Dev-CPP
- Replies: 51
- Views: 40316
- Sat May 22, 2004 9:38 am
- Forum: Open Discussion and Dev Announcements
- Topic: SceneManager with octree support?
- Replies: 24
- Views: 6285
- Sat Apr 24, 2004 8:02 pm
- Forum: Open Discussion and Dev Announcements
- Topic: SceneManager with octree support?
- Replies: 24
- Views: 6285
- Sun Apr 18, 2004 6:41 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Howto: Make Irrlicht GUI's using visual basic 6.0
- Replies: 17
- Views: 18728
- Sun Apr 18, 2004 1:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: SceneManager with octree support?
- Replies: 24
- Views: 6285