If you look at the news (Happy birthday Irrlicht Engine! post), you can see that there is one release about every 35 days. That's a lot of work!
You can also check the Development section for a TODO list before 0.7 and its progress.
Search found 8 matches
- Mon Apr 26, 2004 11:42 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht future?
- Replies: 28
- Views: 2300
- Mon Apr 26, 2004 11:25 am
- Forum: Beginners Help
- Topic: Cell shading
- Replies: 24
- Views: 3186
If you use Blender you can also check Toon Shading (http://download.blender.org/documentati ... ading.html)
- Sat Apr 24, 2004 4:04 pm
- Forum: Bug reports
- Topic: Image Quality
- Replies: 4
- Views: 2152
- Sat Apr 24, 2004 12:23 pm
- Forum: Beginners Help
- Topic: Cell shading
- Replies: 24
- Views: 3186
You can try Pseudo cel-shading
- Sat Apr 24, 2004 12:13 pm
- Forum: Beginners Help
- Topic: Billboards facing the wrong way
- Replies: 2
- Views: 384
- Fri Apr 23, 2004 11:57 am
- Forum: Beginners Help
- Topic: OpenGL and 2D Image Alpha Channel
- Replies: 2
- Views: 496
- Thu Apr 22, 2004 9:59 pm
- Forum: Bug reports
- Topic: Image Quality
- Replies: 4
- Views: 2152
Image Quality
Hi, I think some people already posted about this but here is a clean screenshot that shows a bmp rendered in Software, OpenGL, DirectX8 and DirectX9 : http://decclic.qc.ca/usagers/008216/2dcompare.png Original BMP : http://decclic.qc.ca/usagers/008216/sp1.bmp Here is the code I used : driver->setTe...
- Thu Apr 22, 2004 1:39 pm
- Forum: Beginners Help
- Topic: OpenGL and 2D Image Alpha Channel
- Replies: 2
- Views: 496
OpenGL and 2D Image Alpha Channel
Hi, I'm new to Irrlicht and 3D in general so I apologize if I don't use the right term for everything. My problem is when I try to draw a 2D image with a alpha channel (to make transparency) in OpenGL. I tried to use Software render and it worked fine. I have yet to test with Directx. Check my image...