Search found 8 matches

by Dataleap
Mon Apr 26, 2004 11:42 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht future?
Replies: 28
Views: 2300

If you look at the news (Happy birthday Irrlicht Engine! post), you can see that there is one release about every 35 days. That's a lot of work!

You can also check the Development section for a TODO list before 0.7 and its progress.
by Dataleap
Mon Apr 26, 2004 11:25 am
Forum: Beginners Help
Topic: Cell shading
Replies: 24
Views: 3186

If you use Blender you can also check Toon Shading (http://download.blender.org/documentati ... ading.html)
by Dataleap
Sat Apr 24, 2004 4:04 pm
Forum: Bug reports
Topic: Image Quality
Replies: 4
Views: 2152

You're welcome. Posting detailed screenshot is the least I can do if I use your engine :D
by Dataleap
Sat Apr 24, 2004 12:23 pm
Forum: Beginners Help
Topic: Cell shading
Replies: 24
Views: 3186

You can try Pseudo cel-shading
by Dataleap
Sat Apr 24, 2004 12:13 pm
Forum: Beginners Help
Topic: Billboards facing the wrong way
Replies: 2
Views: 384

Try negative value for the size.
by Dataleap
Fri Apr 23, 2004 11:57 am
Forum: Beginners Help
Topic: OpenGL and 2D Image Alpha Channel
Replies: 2
Views: 496

I already done that to make the alpha channel. Check my post in the bug forum about image quality for the rendering of an image with every api.
by Dataleap
Thu Apr 22, 2004 9:59 pm
Forum: Bug reports
Topic: Image Quality
Replies: 4
Views: 2152

Image Quality

Hi, I think some people already posted about this but here is a clean screenshot that shows a bmp rendered in Software, OpenGL, DirectX8 and DirectX9 : http://decclic.qc.ca/usagers/008216/2dcompare.png Original BMP : http://decclic.qc.ca/usagers/008216/sp1.bmp Here is the code I used : driver->setTe...
by Dataleap
Thu Apr 22, 2004 1:39 pm
Forum: Beginners Help
Topic: OpenGL and 2D Image Alpha Channel
Replies: 2
Views: 496

OpenGL and 2D Image Alpha Channel

Hi, I'm new to Irrlicht and 3D in general so I apologize if I don't use the right term for everything. My problem is when I try to draw a 2D image with a alpha channel (to make transparency) in OpenGL. I tried to use Software render and it worked fine. I have yet to test with Directx. Check my image...