Search found 727 matches

by jox
Sun Jun 05, 2005 2:26 pm
Forum: Beginners Help
Topic: Export deformations with Blender XExporter, possible?
Replies: 1
Views: 348

Mh, I'm not sure but I don't think so. Just try it out and report any experiences/errors/exceptions :).

If it's such a simple task as making a ball bounce, you could still try to use bones. Scale the bone in one axis to make the ball squeeze.
by jox
Wed Jun 01, 2005 12:09 pm
Forum: Beginners Help
Topic: C++, global class instance
Replies: 4
Views: 588

Put the "extern TheClass * TheInstance" in each cpp file where you need it. I think it's not valid to put extern declarations in header files.
by jox
Mon May 30, 2005 11:28 pm
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 2934

@Fanfan: What do you mean with "the exporter doesn't work anymore"? Is there any error/exception?
Maybe try to remove all assignments before converting so they are generated freshly with the re-assign. Just an idea.
by jox
Thu May 26, 2005 2:34 pm
Forum: Bug reports
Topic: Parallax mapping bux (w/ fix)
Replies: 3
Views: 823

Parallax mapping bux (w/ fix)

The parallax mapping is really really great! One thing I noticed though, is that the lighting behaves wrong. In one direction (horizontally or vertically) the normal directions are swapped. The following image demonstrates that: http://development.mindfloaters.de/images/irrlicht/parallaxbug.jpg (The...
by jox
Thu May 26, 2005 2:09 pm
Forum: Project Announcements
Topic: Irrlicht 0.10.0
Replies: 44
Views: 10439

Great Niko. Thank you! I like the frequency of releases lately! :)

Now I'm gonna post a bug report (parallax mapping, with fix). ;)
by jox
Mon May 23, 2005 11:54 pm
Forum: Beginners Help
Topic: OnEvent question ...
Replies: 1
Views: 343

The meaning of the return value of OnEvent is "absorbed". If you return true, then you "absorb" the event and no other event receiver (like gui elements, or fps cam etc.) will receive it. The default return value should be false. You return true in at least two cases: 1. You hand...
by jox
Mon May 23, 2005 11:35 pm
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 2934

The exporter will export all and only selected meshes. Can you send me your current blend and x file? "no opening brace in mesh material found in x file" sounds a bit scary to me. I wonder how that can happen. Btw. I have released version 1.3.1 of the exporter. This one checks if the objec...
by jox
Sun May 22, 2005 4:16 pm
Forum: Beginners Help
Topic: Irrlicht without the console
Replies: 3
Views: 586

In MSVC you have to use WinMain instead of main like Midnight said PLUS you need to set the SUBSYSTEM to WINDOWS instead of CONSOLE in the project settings (Linker/System).
by jox
Fri May 20, 2005 10:24 pm
Forum: Beginners Help
Topic: [Solved] getElementType()?
Replies: 4
Views: 457

Unfortunately IGUIElement has no getType.

You could use "Runtime Class Information" ("RTTI") and use "dynamic_cast" to find the class type.

Use the quoted words to google for more information.

Note that this feature must be enabled in the project settings of MSVC.
by jox
Fri May 20, 2005 5:45 pm
Forum: Project Announcements
Topic: Blender DirectX Exporter update (Version 1.3.1)
Replies: 24
Views: 5992

@afecelis: Well, one (high priority) goal was to be able to load it directly in irrlicht. If it doesn't work then please tell me! :)
by jox
Fri May 20, 2005 5:37 pm
Forum: Beginners Help
Topic: [SOLVED] key input seems "buffered"
Replies: 8
Views: 1117

I'm sorry, but i think that's not true. That is exactly my problem: there are tons of keydown <-> keyup event pairs when a key is repeating... :( Oh really? But this is a Linux issue then. Because on windows there is only key up events when the key actually is left up (just tested it to make sure).
by jox
Fri May 20, 2005 3:36 pm
Forum: Project Announcements
Topic: Blender DirectX Exporter update (Version 1.3.1)
Replies: 24
Views: 5992

by jox
Fri May 20, 2005 3:28 pm
Forum: Beginners Help
Topic: Problems exporting x files with blender
Replies: 5
Views: 780

It seems you have the same problem that FanFan had recently: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=39530 Does your blender scene contain SubSurf meshes? You (currently) have to convert them to polygon meshes before exporting. I just released a new version of the exporter (1.3.1) tha...
by jox
Thu May 19, 2005 11:45 pm
Forum: Open Discussion and Dev Announcements
Topic: Irr, DevC. or coding problem?
Replies: 7
Views: 813

I'm not sure about your problem. But I noticed your main loop has no beginScene. driver->beginScene(true, true, video::SColor(255, 128, 128, 128)); Also your ShellExecute has no "lpOperation" parameter. ShellExecute(NULL,"open","../Irrlicht/irrlicht-0.9/bin/VisualStudio/01.H...
by jox
Thu May 19, 2005 2:42 pm
Forum: Beginners Help
Topic: [SOLVED] key input seems "buffered"
Replies: 8
Views: 1117

Why would you clear the keypressed flag yourself? keyBuff[event.KeyInput.Key] = event.KeyInput.PressedDown will do that when the key is released. And how do you know when a key is repeating or when its pressed several times? When it's repeating there will be no keyup events (PressedDown == false). B...