Hi all,
Anybody have tried to remove the main irrlicht window? I think it's created during function createDevice() is called. I want to remove the main window as i have the rendered screen displayed on MFC. Anybody have an idea which part of code i need to remove from the source?
thanks in advance
Search found 5 matches
- Mon Aug 02, 2004 10:12 am
- Forum: Beginners Help
- Topic: Irrlicht Window
- Replies: 8
- Views: 1238
- Sun May 16, 2004 1:46 am
- Forum: Beginners Help
- Topic: Tranformation Matrix
- Replies: 3
- Views: 1029
- Thu May 13, 2004 5:38 pm
- Forum: Beginners Help
- Topic: Tranformation Matrix
- Replies: 3
- Views: 1029
Tranformation Matrix
Hi all,
In OpenGL, say i have a transformation of a model matrix M, is there anyway in irrlicht engine we can apply it directly to IAnimatedMeshSceneNode? similar with openGL operation glLoadMatrixd(M). Therefore we don't need to put one by one the translation, rotation and scale of the model ...
In OpenGL, say i have a transformation of a model matrix M, is there anyway in irrlicht engine we can apply it directly to IAnimatedMeshSceneNode? similar with openGL operation glLoadMatrixd(M). Therefore we don't need to put one by one the translation, rotation and scale of the model ...
- Mon Apr 26, 2004 8:51 am
- Forum: Beginners Help
- Topic: How to make irrlicht to be displayed in MFC?
- Replies: 4
- Views: 763
- Sun Apr 25, 2004 10:39 am
- Forum: Beginners Help
- Topic: How to make irrlicht to be displayed in MFC?
- Replies: 4
- Views: 763
How to make irrlicht to be displayed in MFC?
Hi everybody,
I have created an MFC application and i splitted the window into two frames. The frist frame is for button and all features, and the second frame is for displaying the rendered frame. Currently i still using a plain OpenGL code to be displayed in the second frame.
The problem with ...
I have created an MFC application and i splitted the window into two frames. The frist frame is for button and all features, and the second frame is for displaying the rendered frame. Currently i still using a plain OpenGL code to be displayed in the second frame.
The problem with ...