Search found 5 matches

by Garu
Mon Aug 02, 2004 10:12 am
Forum: Beginners Help
Topic: Irrlicht Window
Replies: 8
Views: 1238

Irrlicht Window

Hi all,
Anybody have tried to remove the main irrlicht window? I think it's created during function createDevice() is called. I want to remove the main window as i have the rendered screen displayed on MFC. Anybody have an idea which part of code i need to remove from the source?

thanks in advance
by Garu
Sun May 16, 2004 1:46 am
Forum: Beginners Help
Topic: Tranformation Matrix
Replies: 3
Views: 1029

thx jox for the reply,

i haven't tried it yet, but currently i'm doing it manually (setting one by one), and the models transorm really strangely. Do you know whether the OpenGL Axis is compatible with irrlicht engine axis? say postive Z axis in openGL is also positive Z axis in irrlicht?

thanks ...
by Garu
Thu May 13, 2004 5:38 pm
Forum: Beginners Help
Topic: Tranformation Matrix
Replies: 3
Views: 1029

Tranformation Matrix

Hi all,

In OpenGL, say i have a transformation of a model matrix M, is there anyway in irrlicht engine we can apply it directly to IAnimatedMeshSceneNode? similar with openGL operation glLoadMatrixd(M). Therefore we don't need to put one by one the translation, rotation and scale of the model ...
by Garu
Mon Apr 26, 2004 8:51 am
Forum: Beginners Help
Topic: How to make irrlicht to be displayed in MFC?
Replies: 4
Views: 763

thanks for your help, i've looked up your code but i cannot run or compile it, do you have workspace file? what version of VC you use?

Thanks again
by Garu
Sun Apr 25, 2004 10:39 am
Forum: Beginners Help
Topic: How to make irrlicht to be displayed in MFC?
Replies: 4
Views: 763

How to make irrlicht to be displayed in MFC?

Hi everybody,
I have created an MFC application and i splitted the window into two frames. The frist frame is for button and all features, and the second frame is for displaying the rendered frame. Currently i still using a plain OpenGL code to be displayed in the second frame.
The problem with ...