Search found 124 matches
- Wed Sep 15, 2004 12:43 pm
- Forum: Beginners Help
- Topic: Shadow question
- Replies: 1
- Views: 346
ok, it has nothing to do with the viewport or other 2D objects. When I load the meshes right away and set the shadow immediatly it works. But when I optionally set the shadow it doesn't work. ShadowVol = (pScreenOb->EdSScr[0].EdEl[1].pElNode)->addShadowVolumeSceneNode(); This is called when I change...
- Wed Sep 15, 2004 9:23 am
- Forum: Beginners Help
- Topic: Shadow question
- Replies: 1
- Views: 346
Shadow question
Hi, I have a problem with shadows. When I use a very simple environment with no viewport and no 2D Elements the function addShadowVolumeSceneNode works. But as I set an viewport and have a 2D Window in the background of my meshes the shadow doesn't work. I have no idea why. Normally the shadow shoul...
- Thu Aug 26, 2004 12:17 pm
- Forum: Advanced Help
- Topic: collision in normal projection and orthographic projection
- Replies: 12
- Views: 1619
- Thu Aug 26, 2004 11:31 am
- Forum: Advanced Help
- Topic: collision in normal projection and orthographic projection
- Replies: 12
- Views: 1619
Thanks Thulsa, although you are doing that also for your own project you are helping me a lot. Are trying the same source code than I am? Anyway I tried your example above and that is my result: in the projection view the bbnode is drifting from near to far and vice versa. That means, that when the ...
- Wed Aug 25, 2004 12:38 pm
- Forum: Advanced Help
- Topic: collision in normal projection and orthographic projection
- Replies: 12
- Views: 1619
Ok now I got it. Well it is definitly the orthographic view. But there are a lot of huge differences between using the normal projection matrix and the orthographic matrix. 1. difference: in the projection view, when I just don't set the orthographic view with that: camera->setProjectionMatrix(MyMat...
- Wed Aug 25, 2004 9:25 am
- Forum: Advanced Help
- Topic: collision in normal projection and orthographic projection
- Replies: 12
- Views: 1619
- Tue Aug 24, 2004 7:57 am
- Forum: Advanced Help
- Topic: collision in normal projection and orthographic projection
- Replies: 12
- Views: 1619
That was actually a great idea.... but it didn't work. I transform the line with the orthographic matrix but the result was worse. The camera is already transformed as I set this line: camera->setProjectionMatrix(MyMatrix); But I guess I have to transform something like that, but I can't think of an...
- Fri Aug 20, 2004 8:04 am
- Forum: Beginners Help
- Topic: Mouse Click
- Replies: 3
- Views: 450
- Fri Aug 20, 2004 7:57 am
- Forum: Advanced Help
- Topic: collision in normal projection and orthographic projection
- Replies: 12
- Views: 1619
:? May be some code will help? try this yourself. I used saigumis tutorial orthogonal again. #include <irrlicht.h> #include <windows.h> #include <winbase.h> #include <stdio.h> int main(){ irr::IrrlichtDevice *device = irr::createDevice(irr::video::EDT_DIRECTX9, irr::core::dimension2d<irr::s32>(512, ...
- Wed Aug 18, 2004 12:17 pm
- Forum: Advanced Help
- Topic: collision in normal projection and orthographic projection
- Replies: 12
- Views: 1619
collision in normal projection and orthographic projection
Hi, same old annoying issue. But I am getting closer and for that I need your help again. I still need a drag and drop function for meshes in an orthographic projection. That means I still need a correct collision detection. As I posted in the bug forum the function getSceneNodeFromScreenCoordinates...
- Wed Aug 11, 2004 12:43 pm
- Forum: Beginners Help
- Topic: setMaterialType makes objects completely invisible
- Replies: 6
- Views: 780
- Wed Aug 11, 2004 8:16 am
- Forum: Beginners Help
- Topic: setMaterialType makes objects completely invisible
- Replies: 6
- Views: 780
mm765 is right, it is not implemented for OPENGL yet but it is for Direct3D. If you hack something together for your own transparancy and it actually works, I would really appreciate if you post the code here, because like I said I tried it too but can't get it to work right. May be you like to take...
- Tue Aug 10, 2004 8:37 am
- Forum: Beginners Help
- Topic: setMaterialType makes objects completely invisible
- Replies: 6
- Views: 780
I had the same problem and I couldn't solve it. There is a difference if you use darker or brighter backgrounds. I think (but it is too long ago) with a darker background, you can see the object. on white background you can't. But in both ways it was not the kind of transparancy I expected. That is ...
- Mon Jul 26, 2004 2:40 pm
- Forum: Advanced Help
- Topic: Alpha Transparency
- Replies: 17
- Views: 3073
- Mon Jul 26, 2004 9:34 am
- Forum: Advanced Help
- Topic: Alpha Transparency
- Replies: 17
- Views: 3073