Search found 9 matches

by HazardEffect
Thu Feb 23, 2006 2:53 pm
Forum: Advanced Help
Topic: addCameraSceneNodeFPS code
Replies: 2
Views: 793

And have a look at CCameraFPSSceneNode.cpp and CCameraFPSSceneNode.h. You can't create an instance of this class directly, so you have to use the addCameraSceneNodeFPS factory function. But it's easy enough to use the source code directly into your own project.
by HazardEffect
Tue Feb 14, 2006 3:39 pm
Forum: Beginners Help
Topic: 3d picking
Replies: 5
Views: 1228

Don't you just hate it when that happens :wink:
Let me know if you need any help with the CCameraEditorSceneNode stuff.
by HazardEffect
Mon Feb 13, 2006 8:46 pm
Forum: Beginners Help
Topic: 3d picking
Replies: 5
Views: 1228

In my editor, I pick the scene nodes using code like this: ISceneManager* smgr = device->getSceneManager(); ISceneNode* node=smgr->getSceneCollisionManager()->getSceneNodeFromScreenCoordinatesBB(cursorpos, 0); where you set cursorpos to the cursor position (duh) and get back the nearest node to the ...
by HazardEffect
Wed Feb 08, 2006 7:43 pm
Forum: Beginners Help
Topic: compile error in using ODE With Irrlicht
Replies: 7
Views: 429

Here it is:
http://www.nantinet.co.uk/HellodeWorld.zip
This is a VC6 project with all dll's included.
You should be able to replace main.cpp in the Irrlicht Hello World sample, copy the other files over and build it from there, if you use a different compiler.
by HazardEffect
Wed Feb 08, 2006 6:38 pm
Forum: Beginners Help
Topic: compile error in using ODE With Irrlicht
Replies: 7
Views: 429

I also got alot of compile errors with Bounce. So I put some of the Bounce code into the Hello World sample and now it compiles OK. Although it's a much simpler application than Bounce (a sort of Hellode World, I suppose :) ) it does show how to get Irrlicht and ODE working together. I'll be happy t...
by HazardEffect
Tue Feb 07, 2006 7:28 pm
Forum: Beginners Help
Topic: some objects of my .3ds are badly positionned
Replies: 4
Views: 244

Have you collapsed all objects and modifiers to an editable mesh before exporting (i.e. edit stack ->collapse all)?
by HazardEffect
Sun Feb 05, 2006 2:23 pm
Forum: Beginners Help
Topic: problems with rendering a mesh
Replies: 4
Views: 258

Well I can't see anything wrong with your code, the same code works in my project. Maybe I am not clear on what your problem is exactly. I'll be happy to have a look at your mesh if you want to email me the .3ds file and texture, if that would help.
by HazardEffect
Sun Feb 05, 2006 12:34 pm
Forum: Beginners Help
Topic: problems with rendering a mesh
Replies: 4
Views: 258

It looks like your model is not exported with UV coordinates. What software did you use to create the model? In 3D Studio for example, you need to add a UVW mapping modifier to your model before exporting it. There is also a problem with the Irrlicht 3ds file reader, if you make a model with no mate...
by HazardEffect
Fri Feb 03, 2006 4:36 pm
Forum: Beginners Help
Topic: why irrlicht?
Replies: 16
Views: 2651

It sure is a free world out there, some parts are more free than others :) imo irrlicht's major advantage is the license. if you modify crystal space or ogre to make your own custom engine, you have to release those changes. I'm not saying I don't like to release my changes, I just like the choice ...