Search found 9 matches
- Thu Feb 23, 2006 2:53 pm
- Forum: Advanced Help
- Topic: addCameraSceneNodeFPS code
- Replies: 2
- Views: 793
- Tue Feb 14, 2006 3:39 pm
- Forum: Beginners Help
- Topic: 3d picking
- Replies: 5
- Views: 1228
- Mon Feb 13, 2006 8:46 pm
- Forum: Beginners Help
- Topic: 3d picking
- Replies: 5
- Views: 1228
In my editor, I pick the scene nodes using code like this: ISceneManager* smgr = device->getSceneManager(); ISceneNode* node=smgr->getSceneCollisionManager()->getSceneNodeFromScreenCoordinatesBB(cursorpos, 0); where you set cursorpos to the cursor position (duh) and get back the nearest node to the ...
- Wed Feb 08, 2006 7:43 pm
- Forum: Beginners Help
- Topic: compile error in using ODE With Irrlicht
- Replies: 7
- Views: 429
Here it is:
http://www.nantinet.co.uk/HellodeWorld.zip
This is a VC6 project with all dll's included.
You should be able to replace main.cpp in the Irrlicht Hello World sample, copy the other files over and build it from there, if you use a different compiler.
http://www.nantinet.co.uk/HellodeWorld.zip
This is a VC6 project with all dll's included.
You should be able to replace main.cpp in the Irrlicht Hello World sample, copy the other files over and build it from there, if you use a different compiler.
- Wed Feb 08, 2006 6:38 pm
- Forum: Beginners Help
- Topic: compile error in using ODE With Irrlicht
- Replies: 7
- Views: 429
I also got alot of compile errors with Bounce. So I put some of the Bounce code into the Hello World sample and now it compiles OK. Although it's a much simpler application than Bounce (a sort of Hellode World, I suppose :) ) it does show how to get Irrlicht and ODE working together. I'll be happy t...
- Tue Feb 07, 2006 7:28 pm
- Forum: Beginners Help
- Topic: some objects of my .3ds are badly positionned
- Replies: 4
- Views: 244
- Sun Feb 05, 2006 2:23 pm
- Forum: Beginners Help
- Topic: problems with rendering a mesh
- Replies: 4
- Views: 258
- Sun Feb 05, 2006 12:34 pm
- Forum: Beginners Help
- Topic: problems with rendering a mesh
- Replies: 4
- Views: 258
It looks like your model is not exported with UV coordinates. What software did you use to create the model? In 3D Studio for example, you need to add a UVW mapping modifier to your model before exporting it. There is also a problem with the Irrlicht 3ds file reader, if you make a model with no mate...
- Fri Feb 03, 2006 4:36 pm
- Forum: Beginners Help
- Topic: why irrlicht?
- Replies: 16
- Views: 2651
It sure is a free world out there, some parts are more free than others :) imo irrlicht's major advantage is the license. if you modify crystal space or ogre to make your own custom engine, you have to release those changes. I'm not saying I don't like to release my changes, I just like the choice ...