Search found 10 matches

by XSportSeeker
Mon Nov 29, 2004 3:58 pm
Forum: Beginners Help
Topic: Camera has short viewing radius
Replies: 1
Views: 256

Camera has short viewing radius

I still couldn't solve the texture problem on .3ds and .obj files... but let's go to the next issue. I was able to load my file, and apply colision detection on it... now there's another problem. Don't know if I'll be able to explain it but here goes: The viewing reach of the camera is too short. I ...
by XSportSeeker
Sat Nov 20, 2004 8:15 am
Forum: Beginners Help
Topic: lil question
Replies: 5
Views: 619

I had to stop "playing" with examples to finish my monography.. but still no progress with textures. I think one solution is converting .3ds, .obj or .x map you have to .bsp... (.pk3) file somehow... or creating from zero with afecelis tutorial. (Gmax is free, and is also from discreet... ...
by XSportSeeker
Sun Nov 14, 2004 10:43 pm
Forum: Beginners Help
Topic: lil question
Replies: 5
Views: 619

Thankz for the quick reply Jikbar! Seems to be a great tutorial from afecelis... will look into it. I still didn't get native textures from Maya or 3DS to work with Irrlicht, even with setMaterialTexture disabled... don't know what happens though. I'll try some other textures and maybe another softw...
by XSportSeeker
Sun Nov 14, 2004 10:18 am
Forum: Beginners Help
Topic: lil question
Replies: 5
Views: 619

lil question

A'ight! Putting the engine to work just fine (just beginning too). Question: Texture mapping, lights and cameras from Maya or 3D Studio are working? I'm using the collision detection example to load a Maya-created and a 3DStudio created map, but no lights and no textures are being loaded.. just the ...
by XSportSeeker
Thu Sep 30, 2004 4:12 am
Forum: Beginners Help
Topic: Problems with .3ds
Replies: 12
Views: 594

Interesting... my map have some weird dimentions also... will check!
Thanks for the help delerium, I was pretty much lost on this...
by XSportSeeker
Fri Sep 24, 2004 12:44 am
Forum: Beginners Help
Topic: Problems with .3ds
Replies: 12
Views: 594

No use... tried building from different locations, with different project files and rebuilded it several times...
Maybe I'm pointing to some out-of-the-map space.... but I'm not shure if this would make the code crash, since it is a walk-free example... no collision detection stuff involved, I mean.
by XSportSeeker
Thu Sep 23, 2004 11:35 pm
Forum: Beginners Help
Topic: Problems with .3ds
Replies: 12
Views: 594

Yeah, pretty shure of it. I think if the function doesn't find the file it generates some kinda error and shuts down the program... but in my case, the compilation is crashing... it just keeps in a loading state for hours. I tried 2 different .3ds files up 'till now... but they were made by the same...
by XSportSeeker
Thu Sep 23, 2004 9:18 pm
Forum: Beginners Help
Topic: Problems with .3ds
Replies: 12
Views: 594

It crashes when trying to load the mesh.
Here exactly:

Code: Select all

scene::IAnimatedMesh* mesh = smgr->getMesh("teste.3ds");
by XSportSeeker
Thu Sep 23, 2004 8:16 am
Forum: Beginners Help
Topic: Problems with .3ds
Replies: 12
Views: 594

Exactly! I tried a .3ds file, but the render crashes. I used .max just as an example of what happens when you try to use a non-supported file with the getMesh function. But I'll try to convert the file to .bsp or a Q3-compatible map then... any clue where I can find this plug-in? I'll be searching i...
by XSportSeeker
Thu Sep 23, 2004 1:45 am
Forum: Beginners Help
Topic: Problems with .3ds
Replies: 12
Views: 594

Problems with .3ds

I've been trying to use a .3ds map replacing the .bsp (Q3) map on the second example "Quake3Map". The function getMesh from ISceneManager is supposed to support this format, isn't it? Problem is, for some reason, the compilation crashes. If you put a Q3 map, it runs ok. If you put some inv...