I still couldn't solve the texture problem on .3ds and .obj files... but let's go to the next issue.
I was able to load my file, and apply colision detection on it... now there's another problem.
Don't know if I'll be able to explain it but here goes: The viewing reach of the camera is too short. I ...
Search found 10 matches
- Mon Nov 29, 2004 3:58 pm
- Forum: Beginners Help
- Topic: Camera has short viewing radius
- Replies: 1
- Views: 323
- Sat Nov 20, 2004 8:15 am
- Forum: Beginners Help
- Topic: lil question
- Replies: 5
- Views: 773
I had to stop "playing" with examples to finish my monography.. but still no progress with textures.
I think one solution is converting .3ds, .obj or .x map you have to .bsp... (.pk3) file somehow... or creating from zero with afecelis tutorial. (Gmax is free, and is also from discreet... shouldn't ...
I think one solution is converting .3ds, .obj or .x map you have to .bsp... (.pk3) file somehow... or creating from zero with afecelis tutorial. (Gmax is free, and is also from discreet... shouldn't ...
- Sun Nov 14, 2004 10:43 pm
- Forum: Beginners Help
- Topic: lil question
- Replies: 5
- Views: 773
- Sun Nov 14, 2004 10:18 am
- Forum: Beginners Help
- Topic: lil question
- Replies: 5
- Views: 773
lil question
A'ight!
Putting the engine to work just fine (just beginning too).
Question: Texture mapping, lights and cameras from Maya or 3D Studio are working?
I'm using the collision detection example to load a Maya-created and a 3DStudio created map, but no lights and no textures are being loaded.. just the ...
Putting the engine to work just fine (just beginning too).
Question: Texture mapping, lights and cameras from Maya or 3D Studio are working?
I'm using the collision detection example to load a Maya-created and a 3DStudio created map, but no lights and no textures are being loaded.. just the ...
- Thu Sep 30, 2004 4:12 am
- Forum: Beginners Help
- Topic: Problems with .3ds
- Replies: 12
- Views: 854
- Fri Sep 24, 2004 12:44 am
- Forum: Beginners Help
- Topic: Problems with .3ds
- Replies: 12
- Views: 854
No use... tried building from different locations, with different project files and rebuilded it several times...
Maybe I'm pointing to some out-of-the-map space.... but I'm not shure if this would make the code crash, since it is a walk-free example... no collision detection stuff involved, I mean.
Maybe I'm pointing to some out-of-the-map space.... but I'm not shure if this would make the code crash, since it is a walk-free example... no collision detection stuff involved, I mean.
- Thu Sep 23, 2004 11:35 pm
- Forum: Beginners Help
- Topic: Problems with .3ds
- Replies: 12
- Views: 854
Yeah, pretty shure of it. I think if the function doesn't find the file it generates some kinda error and shuts down the program... but in my case, the compilation is crashing... it just keeps in a loading state for hours.
I tried 2 different .3ds files up 'till now... but they were made by the same ...
I tried 2 different .3ds files up 'till now... but they were made by the same ...
- Thu Sep 23, 2004 9:18 pm
- Forum: Beginners Help
- Topic: Problems with .3ds
- Replies: 12
- Views: 854
It crashes when trying to load the mesh.
Here exactly:
Here exactly:
Code: Select all
scene::IAnimatedMesh* mesh = smgr->getMesh("teste.3ds");- Thu Sep 23, 2004 8:16 am
- Forum: Beginners Help
- Topic: Problems with .3ds
- Replies: 12
- Views: 854
Exactly! I tried a .3ds file, but the render crashes. I used .max just as an example of what happens when you try to use a non-supported file with the getMesh function.
But I'll try to convert the file to .bsp or a Q3-compatible map then... any clue where I can find this plug-in?
I'll be searching ...
But I'll try to convert the file to .bsp or a Q3-compatible map then... any clue where I can find this plug-in?
I'll be searching ...
- Thu Sep 23, 2004 1:45 am
- Forum: Beginners Help
- Topic: Problems with .3ds
- Replies: 12
- Views: 854
Problems with .3ds
I've been trying to use a .3ds map replacing the .bsp (Q3) map on the second example "Quake3Map".
The function getMesh from ISceneManager is supposed to support this format, isn't it?
Problem is, for some reason, the compilation crashes. If you put a Q3 map, it runs ok. If you put some invalid file ...
The function getMesh from ISceneManager is supposed to support this format, isn't it?
Problem is, for some reason, the compilation crashes. If you put a Q3 map, it runs ok. If you put some invalid file ...